EUR 5,27
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Aggiungi al carrelloPerfect Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
EUR 5,27
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Aggiungi al carrelloperfect. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
EUR 5,27
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Aggiungi al carrelloperfect. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Editore: Ape Entertainment August 2007, 2007
ISBN 10: 0979105048 ISBN 13: 9780979105043
Lingua: Inglese
Da: Books End Bookshop, Syracuse, NY, U.S.A.
EUR 4,84
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Aggiungi al carrelloTrade Paperback. Condizione: Very Good. Condizione sovraccoperta: None. Ray Height; Tim Kelly; Chris Tamlyn; Israel Cruz; Dan Schoening; Jeffrey Cruz; Bryan Turner; Ian Seniff; Jamie Snell; Will Caligan & Various (illustratore). Sticker remnants on rear. Light edgewear and rubbing. ; 6.5 X 0.25 X 10 inches; 144 pages.
EUR 24,44
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Aggiungi al carrelloPaperback. Condizione: Brand New. 128 pages. 10.20x5.10x0.40 inches. In Stock.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 63,10
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 64,79
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Da: Books Puddle, New York, NY, U.S.A.
EUR 63,61
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Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Majestic Books, Hounslow, Regno Unito
EUR 59,83
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 54,86
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 440.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 55,57
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Da: Chiron Media, Wallingford, Regno Unito
EUR 52,11
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 63,54
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Aggiungi al carrelloCondizione: New. 2024. 1st Edition. paperback. . . . . .
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,02
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EUR 77,52
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Aggiungi al carrelloCondizione: New. 2024. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 68,76
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 63,84
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Aggiungi al carrelloPaperback. Condizione: Brand New. 240 pages. 9.00x6.00x0.43 inches. In Stock.
EUR 49,40
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Aggiungi al carrelloCondizione: NEW.
EUR 61,01
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Aggiungi al carrelloCondizione: New. Mike Jungbluth is an animation director and game developer who has been working in games since 2006. He has worked on a variety of games that include South of Midnight, Dragon Age: Dreadwolf, Anthem, Agents of Mayhem, Middle Earth, Shadow o.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032410787 ISBN 13: 9781032410784
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 68,96
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a characters performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined.Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a projects animation needs.Animation, like every part of a game, cannot succeedlet alone functionin a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making. This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 141,62
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days. 600.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 155,96
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Aggiungi al carrelloCondizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 150,66
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 141,61
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 161,37
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Books Puddle, New York, NY, U.S.A.
EUR 169,10
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Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 163,41
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 166,77
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 175,88
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Aggiungi al carrelloCondizione: New.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032410876 ISBN 13: 9781032410876
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 172,14
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a characters performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined.Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a projects animation needs.Animation, like every part of a game, cannot succeedlet alone functionin a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making. This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.