Condizione: New. New Book.
Da: Bluemindbooks, PACHECO, CA, U.S.A.
Condizione: New. New Book.
EUR 28,13
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 25,32
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: California Books, Miami, FL, U.S.A.
EUR 17,95
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: California Books, Miami, FL, U.S.A.
EUR 17,95
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 18,71
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 18,91
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 20,62
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 17,34
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 17,54
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 34,41
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: California Books, Miami, FL, U.S.A.
EUR 22,44
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 45,43
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: California Books, Miami, FL, U.S.A.
EUR 23,34
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 49,28
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 18,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 24,53
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Most people think games are fun because of graphics, rewards, or luck.They're wrong.Games work because they follow hidden psychological rules-rules that shape how humans learn, stay motivated, and push through difficulty without quitting.Why Games Work breaks down those rules.This book explains game mechanics explained through psychology, showing how successful games quietly use player motivation psychology, cognitive psychology in games, and behavioral design in games to keep players engaged for hours.You'll learn: How challenge, feedback, and failure combine to create motivationWhy frustration increases engagement when designed correctlyHow designers use game based learning theory to teach complex skills without tutorialsWhat the learning science of games reveals about flow, mastery, and retentionHow modern games answer the question how games motivate players without forcing rewardsWhy the best systems don't tell players what to do-they let them discover itThis isn't a book about coding engines or building assets.It's a deep dive into how games teach, why players persist, and what separates forgettable experiences from systems people obsess over.Whether you're a game designer, developer, educator, UX designer, or simply curious about why games work when so many systems fail, this book gives you a framework you can apply far beyond games-into learning, productivity, and engagement design.If you've ever wondered why games can teach patience, focus, and mastery better than classrooms or workplaces, this book will show you the answer. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: California Books, Miami, FL, U.S.A.
EUR 25,13
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 25,30
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 22,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. If you want to move beyond tutorials and actually finish real games, this book was written for you.Build Games with Godot 4 is a practical, hands-on guide designed to help aspiring and indie developers create complete 2D and 3D games using the latest version of the Godot Engine. This is not theory-heavy fluff. It's project based game development that walks you through building playable experiences from start to finish.Whether you're new to Godot or transitioning from another engine, this Godot 4 beginner guide helps you understand how the engine really works. You'll learn how to structure projects, write clean GDScript, design gameplay systems, and move confidently from simple prototypes to polished builds.This book is ideal for readers who want more than disconnected lessons. Each chapter builds toward real outcomes, making it easier to create games with Godot Engine while developing skills you can reuse in future projects. As a Godot engine tutorial focused on doing-not just reading-you'll gain experience in 2D 3D game development Godot developers actually use.Inside this indie game developer guide, you'll: Learn core concepts through a clear Godot game design tutorial approachBuild both 2D and 3D projects using Godot 4Understand scripting fundamentals with practical examplesDevelop confidence as you learn Godot game engine workflows step by stepApply techniques suitable for real indie releases, not demosIf you're looking for a focused, modern, and results-driven Godot engine for beginners-one that respects your time and helps you ship games-this book delivers exactly that. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 28,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 22,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Building VR and AR games isn't about pushing polygons-it's about mastering comfort, interaction, and performance. VR & AR Game Development Playbook (2026 Edition) is a systems-driven guide for developers who want to create immersive experiences that feel natural, comfortable, and production-ready. This is not a surface-level tutorial. It's a practical framework for designing and shipping VR and AR projects that actually work. Inside, you'll learn augmented reality game design and AR interaction design principles that respect real-world context and user safety, while mastering VR locomotion systems that minimize motion sickness and preserve immersion. Every system is explained through patterns that scale-especially for a solo VR developer or small team VR development environment. This book focuses on immersive game design systems-from input mapping and physics-based interaction to comfort-first movement and presence-driven feedback. You'll also gain a clear understanding of AR experience design, ensuring digital content integrates seamlessly into the physical world. Performance is treated as non-negotiable. You'll learn how professional immersive developers approach optimization, frame budgets, and scope control so your projects remain stable, comfortable, and publishable across modern hardware. This VR AR development playbook is written for developers who want to stop guessing and start building immersive experiences with intention, clarity, and confidence. If you want to design VR and AR games that players can stay inside-not just try once-this book shows you how. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 28,48
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: California Books, Miami, FL, U.S.A.
EUR 30,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 25,26
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 25,62
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.