Linowes jonathan (148 risultati)

- Brossura
Da: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 6,83
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

- Brossura
Da: Austin Goodwill 1101, Austin, TX, U.S.A.Austin Goodwill 1101
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 3,82
EUR 2,96 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Condizione: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable.

- Brossura
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 6,94
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

- Brossura
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 6,94
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 7,52
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

- Brossura
Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 8,38
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Brossura
Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Buono
EUR 8,78
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

- Brossura
Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Molto buono
EUR 8,78
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

- Brossura
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 5,36
EUR 3,36 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 9,04
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

- Brossura
Da: Orion Tech, Kingwood, TX, U.S.A.Orion Tech
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 11,87
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: New.

- Brossura
Da: thebookforest.com, San Rafael, CA, U.S.A.thebookforest.com
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 7,27
EUR 4,47 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Condizione: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.

- Brossura
Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,78
EUR 6,00 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Brossura
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 12,29
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Good. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book ? Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials ? Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms ? Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets ? Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn ? Build Augmented Reality applications through a step-by-step, tutorial-style project approach ? Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language ? Implement practical demo applications of AR including education, games, business marketing, and industrial training ? Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping ? Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens ? Develop expertise with Unity 3D graphics, UIs, physics, and event systems ? Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development?not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.…

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Da: Textbook Bookie, Little Rock, AR, U.S.A.Textbook Bookie
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 9,22
EUR 3,81 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Good. Book in Good condition.

- Brossura
Da: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 10,15
EUR 3,36 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Brossura
Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Buono
EUR 14,13
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Good. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book ? Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials ? Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms ? Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets ? Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn ? Build Augmented Reality applications through a step-by-step, tutorial-style project approach ? Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language ? Implement practical demo applications of AR including education, games, business marketing, and industrial training ? Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping ? Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens ? Develop expertise with Unity 3D graphics, UIs, physics, and event systems ? Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development?not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.…

- Brossura
Da: Books From California, Simi Valley, CA, U.S.A.Books From California
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Molto buono
EUR 9,86
EUR 4,47 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Very Good.

- Brossura
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 14,84
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

- Brossura
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 11,52
EUR 3,36 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Brossura
Da: One Planet Books, Columbia, MO, U.S.A.One Planet Books
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Buono
EUR 11,48
EUR 3,58 spedizioneSpedito in U.S.A.Quantità: 5 disponibili
paperback. Condizione: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

- Brossura
Da: One Planet Books, Columbia, MO, U.S.A.One Planet Books
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Come nuovo
EUR 11,49
EUR 3,58 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
paperback. Condizione: Like New. 2nd Edition. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 15,98
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

- Brossura
Da: medimops, Berlin, Germaniamedimops
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 6,86
EUR 10,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

- Brossura
Da: medimops, Berlin, Germaniamedimops
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 7,07
EUR 10,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Condizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

- Brossura
Da: Wonder Book, Frederick, MD, U.S.A.Wonder Book
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 18,54
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: As New. Like New condition. A near perfect copy that may have very minor cosmetic defects.

- Brossura
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 19,22
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

- Brossura
Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Buono
EUR 15,99
EUR 3,58 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

- Brossura
Da: HPB-Emerald, Dallas, TX, U.S.A.HPB-Emerald
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 18,45
EUR 3,36 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Brossura
Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 17,54
EUR 6,00 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.