Madhav sanjay (47 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: clickgoodwillbooks, Indianapolis, IN, U.S.A.clickgoodwillbooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 20,18
EUR 3,49 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Condizione: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 34,33
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Condizione: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: Vive Liber Books, Somers, CT, U.S.A.Vive Liber Books
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 34,34
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Condizione: good. Pages are clean with normal wear. May have limited markings & or highlighting within pages & or cover. May have some wear & creases on the cover. The spine may also have minor wear. May not include CD DVD, access code or any other supplemental materials.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 31,50
EUR 3,28 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 31,50
EUR 3,28 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: Goodbooks Company, Springdale, AR, U.S.A.Goodbooks Company
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 32,12
EUR 4,36 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Condizione: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a u…sed book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 30,28
EUR 6,54 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Lingua: Inglese
Editore: Addison-Wesley, Upper Saddle River, NJ, 2014
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: Smith Family Bookstore Downtown, Eugene, OR, U.S.A.Smith Family Bookstore Downtown
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Molto buono
EUR 36,02
EUR 5,20 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Trade Paperback. Condizione: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 45,57
EUR 2,31 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: New.

Lingua: Inglese
Editore: Pearson Education (US), Boston, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,96
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. C++ remains the key language at many leading game development studios. Since its used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to… programming 3D video games in C++. Modeled on Sanjay Madhavs game programming courses at USC, its fun, easy, practical, hands-on, and complete. Step by step, youll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. Youll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: medimops, Berlin, Germaniamedimops
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 36,53
EUR 10,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

Lingua: Inglese
Editore: Addison-Wesley Professional 4/7/2018, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 48,84
Spedizione gratuitaSpedito in U.S.A.Quantità: 5 disponibili
Paperback or Softback. Condizione: New. Game Programming in C++: Creating 3D Games. Book.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 49,52
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 50,93
EUR 2,31 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Pearson Education (US), US, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Rarewaves USA, OSWEGO, IL, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 55,42
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers.… Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Brit Books, Milton Keynes, Regno UnitoBrit Books
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Buono
EUR 41,36
EUR 18,67 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every liter…ary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Ubiquity Trade, Miami, FL, U.S.A.Ubiquity Trade
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 60,29
EUR 2,62 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Brand new! Please provide a physical shipping address.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2013
Serie: Game Design, Libro 1 di 16. Libro 1 di 16 - Game Design
- Brossura
Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 56,59
EUR 8,38 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Condizione: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Lingua: Inglese
Editore: Pearson Education (US), US, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 67,28
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers.… Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Russell Books, Victoria, BC, CanadaRussell Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 50,64
EUR 17,47 spedizioneSpedito da Canada a U.S.A.Quantità: 6 disponibili
Paperback. Condizione: New. Special order direct from the distributor.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,95
EUR 17,51 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 59,02
EUR 17,51 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: As New. Unread book in perfect condition.

Concepts & Approaches For Clinical Trial Management
Maurya, Harikesh; Madhav, N.V. Satheesh; Sanjay Gandhi, Lakshmayya
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 79,06
EUR 2,31 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 69,95
EUR 14,59 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.

Concepts and Approaches For Clinical Trial Management
Harikesh Maurya, N V Satheesh Madhav, Lakshmayya Sanjay Gandhi
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 86,59
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New.

Concepts & Approaches For Clinical Trial Management: A comprehensive management of clinical studies in relation to discovery and development of new drug candidates
Maurya, Harikesh; Madhav, N.V. Satheesh; Sanjay Gandhi, Lakshmayya
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 76,32
EUR 13,98 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In.

Concepts & Approaches For Clinical Trial Management: A comprehensive management of clinical studies in relation to discovery and development of new drug candidates
Harikesh Maurya, Lakshmayya Sanjay Gandhi, N.V. Satheesh Madhav
- Brossura
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,25
EUR 18,08 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 10 disponibili
Paperback. Condizione: New.

Concepts & Approaches For Clinical Trial Management
Maurya, Harikesh; Madhav, N.V. Satheesh; Sanjay Gandhi, Lakshmayya
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 76,23
EUR 17,51 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Lingua: Inglese
Editore: ADDISON WESLEY PUB CO INC, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 44,87
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Über den AutorSanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked.

Lingua: Inglese
Editore: Pearson Education (US), US, 2018
Serie: Game Design, Libro 13 di 16. Libro 13 di 16 - Game Design
- Brossura
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,94
EUR 43,71 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers.… Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.