Madhav sanjay (46 risultati)

Autore
Perfeziona con la Ricerca avanzata

Perfeziona la tua ricerca

  • Libri (46)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 19,41

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Goodwill Books, Hillsboro, OR, U.S.A.Goodwill Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 16,34

    EUR 3,43 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: clickgoodwillbooks, Indianapolis, IN, U.S.A.clickgoodwillbooks

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 16,34

    EUR 3,43 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 19,87

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 26,70

    EUR 3,22 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 26,70

    EUR 3,22 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: Goodbooks Company, Springdale, AR, U.S.A.Goodbooks Company

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 25,82

    EUR 4,29 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: Facetextbooks, LITTLE ROCK, AR, U.S.A.Facetextbooks

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 26,70

    EUR 5,15 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    paperback. Condizione: Good. May contain some writing/highlighting. Cover shows wear from normal use. Supplemental materials such as CDs or access codes are not included unless otherwise noted.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 30,22

    EUR 6,52 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 3 disponibili

    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Addison-Wesley, Upper Saddle River, NJ, 2014

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: Smith Family Bookstore Downtown, Eugene, OR, U.S.A.Smith Family Bookstore Downtown

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 35,43

    EUR 5,12 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Trade Paperback. Condizione: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 44,50

    EUR 2,27 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Pearson Education (US), Boston, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 46,84

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. C++ remains the key language at many leading game development studios. Since its used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhavs game programming courses at USC, its fun, easy, practical, hands-on, and complete. Step by step, youll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. Youll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional 4/7/2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 48,36

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Paperback or Softback. Condizione: New. Game Programming in C++: Creating 3D Games. Book.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 52,26

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 50,38

    EUR 2,27 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 54,52

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Brit Books, Milton Keynes, Regno UnitoBrit Books

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 41,28

    EUR 18,63 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 55,24

    EUR 8,36 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    paperback. Condizione: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 65,17

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 56,48

    EUR 17,48 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 58,15

    EUR 17,48 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3659126551 / 9783659126550

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 79,57

    EUR 2,27 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 68,91

    EUR 14,56 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.

  • Lingua: Inglese

    Editore: LAP Lambert Academic Publishing, DE, 2012

    3659126551 / 9783659126550

    • Brossura

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 86,08

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New.

  • Condizione: Nuovo

    EUR 76,17

    EUR 13,96 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing 2012-05-15, 2012

    3659126551 / 9783659126550

    • Brossura

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 73,10

    EUR 18,05 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 10 disponibili

    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3659126551 / 9783659126550

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 76,07

    EUR 17,48 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: ADDISON WESLEY PUB CO INC, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 44,87

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. &Uumlber den AutorSanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked.

  • Lingua: Inglese

    Editore: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 di 16 - Game Design

    • Brossura

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 56,49

    EUR 43,00 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 di 16 - Game Design

    • Brossura

    Da: YESIBOOKSTORE, MIAMI, FL, U.S.A.YESIBOOKSTORE

    Venditore con 3 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 113,22

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    paperback. Condizione: As New.