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Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 73,58
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 68,12
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 82,15
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 75,51
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 89,61
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This edited collection brings together contemporary research capturing the rapid transformation of educational technology in the era of artificial intelligence, immersive learning, and large-scale digital platforms. The chapters show that EdTech has moved beyond merely digitizing teaching materials and delivering content online, increasingly focusing on how learning can be personalized, predicted, supported, and experienced in more intelligent, engaging, and scalable ways. A major theme is the growing role of AI and machine learning in learning and assessment. Chapters explore how learner data can predict performance, identify students at risk, and provide early interventions. Others focus on intelligent tutoring systems, conversational agents, and automated assessment, including using large language models to generate feedback and support self-explanation. These contributions show that AI is reshaping educators' work by providing decision-support, feedback tools, and new forms of interaction. Another theme is game-based and immersive pedagogies to improve motivation and engagement. Chapters on serious games, gamification, and immersive virtual reality demonstrate how learning can occur in interactive environments while highlighting that effective learning depends on careful design aligned with educational goals. The final theme examines education platforms and smart systems, including collaborative environments, e-mentoring, cloud platforms, and sustainable infrastructures supporting integrated learning ecosystems. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 84,77
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 100,09
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: Majestic Books, Hounslow, Regno Unito
EUR 141,75
Quantità: 4 disponibili
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 139,96
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 93,06
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited collection brings together contemporary research capturing the rapid transformation of educational technology in the era of artificial intelligence, immersive learning, and large-scale digital platforms. The chapters show that EdTech has moved beyond merely digitizing teaching materials and delivering content online, increasingly focusing on how learning can be personalized, predicted, supported, and experienced in more intelligent, engaging, and scalable ways. A major theme is the growing role of AI and machine learning in learning and assessment. Chapters explore how learner data can predict performance, identify students at risk, and provide early interventions. Others focus on intelligent tutoring systems, conversational agents, and automated assessment, including using large language models to generate feedback and support self-explanation. These contributions show that AI is reshaping educators' work by providing decision-support, feedback tools, and new forms of interaction. Another theme is game-based and immersive pedagogies to improve motivation and engagement. Chapters on serious games, gamification, and immersive virtual reality demonstrate how learning can occur in interactive environments while highlighting that effective learning depends on careful design aligned with educational goals. The final theme examines education platforms and smart systems, including collaborative environments, e-mentoring, cloud platforms, and sustainable infrastructures supporting integrated learning ecosystems.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 103,29
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers.
Da: preigu, Osnabrück, Germania
EUR 107,95
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Recent Advances in Computer-Assisted Learning | Buch | Englisch | 2026 | MDPI AG | EAN 9783725872541 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: preigu, Osnabrück, Germania
EUR 125,15
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Smart Learning Environments | Buch | Englisch | 2026 | MDPI AG | EAN 9783725875405 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.