Norton wil (27 risultati)
Altre immaginiGI Joe Frontline One-Shots 4 Trade Paperback TPB Cobra Commander Destro Dreadnok
Sean McKeever, Gary Philips, Wil Wilson, Corey Mitchel, Brandon Jerwa, Paul Jenkins, Tim Seeley
- Brossura
Da: CollectibleEntertainment, Palm Bay, FL, U.S.A.CollectibleEntertainment
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Come nuovo
EUR 54,16
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Soft cover. Condizione: As New. G.I. Joe: Frontline - One-shots collects seven one-shots and short stories from Devil's Due's G.I. Joe: Frontline comic book series. Featuring Zanya, Stalker, Roadblock, Destro, and Beachhead in their own personal stories. Trade Paperback reprints/collects from Image Comics: G.I. Joe: Frontline - "Family History Part 1" #9 (2003); G.I. Joe: Frontline - "Family History Part 2" #10 (2003); G.I. Joe: Frontline - "Going Home" #15 (2003); G.I. Joe: Frontline - "Security" #16 (2003); G.I. Joe: Frontline - "Training Days" #17 (2003); G.I. Joe: Frontline - "Recipe for Destruction" #18 (2003); Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly. Collectible Entertainment note: Trade Paperback is in Very Fine condition. Beautiful! Please See Scans!! A must have for any serious G.I. Joe collector / enthusiast. A fun & entertaining read. Highly Recommended. Stefano Caselli, Francis Portella, Jeremy Love, Mike Norton, Tim Seeley, Eddy Barrows (illustratore).…

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 66,23
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: New.

- Brossura
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 66,51
EUR 7,75 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 5 disponibili
Paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 76,08
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: As New. Unread book in perfect condition.

- Brossura
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,47
EUR 7,75 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 66,94
EUR 17,92 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: New.

- Brossura
Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 92,48
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 91,79
EUR 2,67 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 76,65
EUR 17,92 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Condizione: As New. Unread book in perfect condition.

- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 86,82
EUR 13,49 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 104,41
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

Grails: Quests, Visitations and Other Occurrences *
Gilliam, Richard; Greenberg, Martin H. and Kramer, Edward E. (eds.) with stories by Marion Zimmer Bradley, Richard Lee Byers, Pat Cadigan, Orson Scott Card, Neil Gaiman, Owl Goingback, Mercedes Lackey, Tanith Lee, Wil McCarthy, Andre Norton, Kristine Kathryn Rusch, Margo Skinner, S.P. Somtow, Brad Strickland, Karl Edward Wagner, Robert Weinberg, Rick Wilber, Gene Wolfe, Janny Wurts, Jane Yolen et al.
- Rilegato
- Firmato
Da: Memories Lost and Found, Decatur, GA, U.S.A.Memories Lost and Found
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Ottimo
EUR 114,74
EUR 5,35 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: Fine. Condizione sovraccoperta: Fine. First printing. Special limited edition printed for the 1992 World Fantasy Convention. Signed by 16 contributors: Wolfe, Card, Wagner, Norton, Bradley, Gilliam, Greenberg, Wurts, Yolen, Wilber, McCarthy, Skinner, Weinberg, Goingback, Byers and Strickland. Signed.…

- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 115,67
EUR 14,93 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 416 pages. 10.00x7.00x0.87 inches. In Stock.

- Brossura
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 79,98
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Kartoniert / Broschiert. Condizione: New. David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. Th.

- Brossura
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 96,45
EUR 44,56 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Rilegato
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 156,61
EUR 3,56 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New. 1st edition NO-PA16APR2015-KAP.

- Rilegato
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 163,90
EUR 7,76 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New.

- Rilegato
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 164,66
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New.

- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 101,72
EUR 77,64 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 182,82
EUR 17,92 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 10 disponibili
Condizione: New.

- Rilegato
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 195,01
EUR 11,93 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 5 disponibili
Hardcover. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 210,72
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 10 disponibili
Condizione: New.

- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 219,75
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 10 disponibili
Condizione: As New. Unread book in perfect condition.

- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 218,55
EUR 17,92 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 10 disponibili
Condizione: As New. Unread book in perfect condition.

- Rilegato
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 209,08
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. Th.

- Brossura
- Print on Demand
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 90,76
EUR 14,93 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 416 pages. 10.00x7.00x0.87 inches. In Stock. This item is printed on demand.

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 90,95
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…