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  • Lingua: Inglese

    Editore: Apress, 2009

    1430223596 / 9781430223597

    • Brossura

    Da: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago

    Venditore con 5 stelle
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    Condizione: Usato - Discreto

    EUR 6,27

    EUR 2,67 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.…

  • Lingua: Inglese

    Editore: Plough Publishing House, US, 2016

    0874860393 / 9780874860399

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 11,25

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 16 disponibili

    Paperback. Condizione: New. The gospel teaches that every human is sacred. Refugee children and Islamist terrorists. Police officers and young African Americans. Unborn babies, always, and also abortionists. Orange-haired casino owners, former First Ladies, progressive hipsters, prosperity-gospel televangelists, members of Congress, Confederate-flag-waving white nationalists? Sacred. This absurd claim is at the heart of the gospel. Each person is created in the image and likeness of God. Each is someone for whom Jesus died. And if this is true, we have much work to do. The writers in this issue may not agree on the best ways and means, but each challenges us to consider the implications of this gospel of life that makes no exceptions.Also in this issue:-- A former asylum seeker returns to Iraq to stand with Christians on the run from ISIS.-- Shane Claiborne tells us why abolishing the death penalty is the church's business.-- Joel Salatin, America's most famous farmer, reveals what pigs can teach us about the glory of God.-- John Dear reports on the Vatican's historic turn toward nonviolence.-- Erna Albertz tells Richard Dawkins how her sister with Down syndrome can help him.-- Gun owners respond to gun violence with a fresh take on "swords into plowshares."-- Ron Sider looks at the consistently pro-life witness of the early church.-- A hospice nurse reflects on euthanasia and the value of being a burden.-- Jason Landsel asks what made MohammadMuhammad Ali great.Then there's new poetry, book reviews, a children's story, insights from Pope Francis and George MacDonald, and art by Pawel Kuczynski, Xenia Hausner, William H. Johnson, Käthe Kollwitz, and Deidre Scherer.Plough Quarterly features stories, ideas, and culture for people eager to put their faith into action. Each issue brings you in-depth articles, interviews, poetry, book reviews, and art to help you put Jesus' message into practice and find common cause with others.…

  • Condizione: Nuovo

    EUR 34,71

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Condizione: Usato - Molto buono

    EUR 9,54

    EUR 7,95 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

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    No Binding. Condizione: VG+. 348-184. A VG or better original release 8 x 10 still. Photographic Image.

  • Lingua: Inglese

    Editore: APress, US, 2009

    1430223596 / 9781430223597

    • Brossura
    • Prima edizione

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 40,74

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Lingua: Inglese

    Editore: Apress, 2009

    1430223596 / 9781430223597

    • Brossura

    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 44,58

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Apress, 2009

    1430223596 / 9781430223597

    • Brossura

    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 53,79

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Apress, 2009

    1430223596 / 9781430223597

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 49,44

    EUR 13,31 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Plough Publishing House, US, 2016

    0874860393 / 9780874860399

    • Brossura

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 18,11

    EUR 44,43 spedizione 
    Spedito in U.S.A.

    Quantità: 16 disponibili

    Paperback. Condizione: New. The gospel teaches that every human is sacred. Refugee children and Islamist terrorists. Police officers and young African Americans. Unborn babies, always, and also abortionists. Orange-haired casino owners, former First Ladies, progressive hipsters, prosperity-gospel televangelists, members of Congress, Confederate-flag-waving white nationalists? Sacred. This absurd claim is at the heart of the gospel. Each person is created in the image and likeness of God. Each is someone for whom Jesus died. And if this is true, we have much work to do. The writers in this issue may not agree on the best ways and means, but each challenges us to consider the implications of this gospel of life that makes no exceptions.Also in this issue:-- A former asylum seeker returns to Iraq to stand with Christians on the run from ISIS.-- Shane Claiborne tells us why abolishing the death penalty is the church's business.-- Joel Salatin, America's most famous farmer, reveals what pigs can teach us about the glory of God.-- John Dear reports on the Vatican's historic turn toward nonviolence.-- Erna Albertz tells Richard Dawkins how her sister with Down syndrome can help him.-- Gun owners respond to gun violence with a fresh take on "swords into plowshares."-- Ron Sider looks at the consistently pro-life witness of the early church.-- A hospice nurse reflects on euthanasia and the value of being a burden.-- Jason Landsel asks what made MohammadMuhammad Ali great.Then there's new poetry, book reviews, a children's story, insights from Pope Francis and George MacDonald, and art by Pawel Kuczynski, Xenia Hausner, William H. Johnson, Käthe Kollwitz, and Deidre Scherer.Plough Quarterly features stories, ideas, and culture for people eager to put their faith into action. Each issue brings you in-depth articles, interviews, poetry, book reviews, and art to help you put Jesus' message into practice and find common cause with others.…

  • Condizione: Nuovo

    EUR 36,18

    EUR 44,43 spedizione 
    Spedito in U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Editore: Unknown

    9061270731 / 9789061270737

    Da: Mooney's bookstore, Den Helder, Paesi BassiMooney's bookstore

    Venditore con 4 stelle
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    Condizione: Usato - Molto buono

    EUR 27,01

    EUR 14,95 spedizione 
    Spedito da Paesi Bassi a U.S.A.

    Quantità: 1 disponibile

    Condizione: Very Good.

  • Condizione: Nuovo

    EUR 38,60

    EUR 76,63 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 8 disponibili

    Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Condizione: Nuovo

    EUR 31,62

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Only book to show iPhone User Interface Design in full-color with detailed explanations Learn by example from 10 of the most successful iPhone developers The fastest way to learn how to create iPhone applications that users real.…