Peters eddie (13 risultati)

iPhone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
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Da: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 6,27
EUR 2,67 spedizioneSpedito in U.S.A.Quantità: 2 disponibili
Condizione: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.…

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Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 11,25
Spedizione gratuitaSpedito in U.S.A.Quantità: 16 disponibili
Paperback. Condizione: New. The gospel teaches that every human is sacred. Refugee children and Islamist terrorists. Police officers and young African Americans. Unborn babies, always, and also abortionists. Orange-haired casino owners, former First Ladies, progressive hipsters, prosperity-gospel televangelists, members of Congress, Confederate-flag-waving white nationalists? Sacred. This absurd claim is at the heart of the gospel. Each person is created in the image and likeness of God. Each is someone for whom Jesus died. And if this is true, we have much work to do. The writers in this issue may not agree on the best ways and means, but each challenges us to consider the implications of this gospel of life that makes no exceptions.Also in this issue:-- A former asylum seeker returns to Iraq to stand with Christians on the run from ISIS.-- Shane Claiborne tells us why abolishing the death penalty is the church's business.-- Joel Salatin, America's most famous farmer, reveals what pigs can teach us about the glory of God.-- John Dear reports on the Vatican's historic turn toward nonviolence.-- Erna Albertz tells Richard Dawkins how her sister with Down syndrome can help him.-- Gun owners respond to gun violence with a fresh take on "swords into plowshares."-- Ron Sider looks at the consistently pro-life witness of the early church.-- A hospice nurse reflects on euthanasia and the value of being a burden.-- Jason Landsel asks what made MohammadMuhammad Ali great.Then there's new poetry, book reviews, a children's story, insights from Pope Francis and George MacDonald, and art by Pawel Kuczynski, Xenia Hausner, William H. Johnson, Käthe Kollwitz, and Deidre Scherer.Plough Quarterly features stories, ideas, and culture for people eager to put their faith into action. Each issue brings you in-depth articles, interviews, poetry, book reviews, and art to help you put Jesus' message into practice and find common cause with others.…

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- Prima edizione
Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 34,71
Spedizione gratuitaSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

Sally, Irene and Mary 8 X 10 Still 1938 Gypsy Rose Lee with Gregory Ratoff!
Directed by David Butler / Starring Eddie Cantor (in the title role as Ali Baba), Tony Martin, Roland Young, June Lang, Gypsy Rose Lee (in her second movie and billed as "Louise Hovick"), Raymond Scott Quintet (billed as "Raymond Scott and his Quintet"), John Carradine, Virginia Field, Alan Dinehart, Douglass Dumbrille, The Peters Sisters, and Jeni Le Gon
Editore: 20th Century-Fox, 1938
- Foto
Da: AcornBooksNH, New Harbor, ME, U.S.A.AcornBooksNH
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 9,54
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Aggiungi al carrelloNo Binding. Condizione: VG+. 348-184. A VG or better original release 8 x 10 still. Photographic Image.

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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 40,74
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

Iphone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Brossura
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 44,58
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

I Phone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Brossura
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 53,79
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

iPhone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,44
EUR 13,31 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 18,11
EUR 44,43 spedizioneSpedito in U.S.A.Quantità: 16 disponibili
Paperback. Condizione: New. The gospel teaches that every human is sacred. Refugee children and Islamist terrorists. Police officers and young African Americans. Unborn babies, always, and also abortionists. Orange-haired casino owners, former First Ladies, progressive hipsters, prosperity-gospel televangelists, members of Congress, Confederate-flag-waving white nationalists? Sacred. This absurd claim is at the heart of the gospel. Each person is created in the image and likeness of God. Each is someone for whom Jesus died. And if this is true, we have much work to do. The writers in this issue may not agree on the best ways and means, but each challenges us to consider the implications of this gospel of life that makes no exceptions.Also in this issue:-- A former asylum seeker returns to Iraq to stand with Christians on the run from ISIS.-- Shane Claiborne tells us why abolishing the death penalty is the church's business.-- Joel Salatin, America's most famous farmer, reveals what pigs can teach us about the glory of God.-- John Dear reports on the Vatican's historic turn toward nonviolence.-- Erna Albertz tells Richard Dawkins how her sister with Down syndrome can help him.-- Gun owners respond to gun violence with a fresh take on "swords into plowshares."-- Ron Sider looks at the consistently pro-life witness of the early church.-- A hospice nurse reflects on euthanasia and the value of being a burden.-- Jason Landsel asks what made MohammadMuhammad Ali great.Then there's new poetry, book reviews, a children's story, insights from Pope Francis and George MacDonald, and art by Pawel Kuczynski, Xenia Hausner, William H. Johnson, Käthe Kollwitz, and Deidre Scherer.Plough Quarterly features stories, ideas, and culture for people eager to put their faith into action. Each issue brings you in-depth articles, interviews, poetry, book reviews, and art to help you put Jesus' message into practice and find common cause with others.…

- Brossura
- Prima edizione
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 36,18
EUR 44,43 spedizioneSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

Editore: Unknown
Da: Mooney's bookstore, Den Helder, Paesi BassiMooney's bookstore
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Molto buono
EUR 27,01
EUR 14,95 spedizioneSpedito da Paesi Bassi a U.S.A.Quantità: 1 disponibile
Condizione: Very Good.

- Brossura
- Prima edizione
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 38,60
EUR 76,63 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

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- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 31,62
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Only book to show iPhone User Interface Design in full-color with detailed explanations Learn by example from 10 of the most successful iPhone developers The fastest way to learn how to create iPhone applications that users real.…