Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Editore: LAP LAMBERT Academic Publishing 2014-12-03, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Aggiungi al carrelloPaperback. Condizione: New.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
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Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2011
ISBN 10: 3642184456 ISBN 13: 9783642184451
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Paperback. Condizione: new. Paperback. This book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009.The 11 contributions presented shed a light on new aspects in the area of vagueness in natural language communication. In contrast to the classical instruments of dealing with vagueness - like multi-valued logics, truth value gaps or gluts, or supervaluations - this volume presents new approaches like context-sensitivity of vagueness, the sharpening of vague predicates in context, and the modeling of precision levels. This book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 214 pages. 9.41x6.14x0.67 inches. In Stock.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Designing Educational Games: The 5/10 Method | Rick van Rooij | Taschenbuch | 76 S. | Englisch | 2014 | LAP LAMBERT Academic Publishing | EAN 9783659623943 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, Germany, 2009
ISBN 10: 3642184456 ISBN 13: 9783642184451
Da: Edmonton Book Store, Edmonton, AB, Canada
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Aggiungi al carrelloCondizione: Very good. Condizione sovraccoperta: No Dustjacket. 8vo pp. 206, "This book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009. The 11 contributions presented shed a light on new aspects in the area of vagueness in natural language communication. In contrast to the classical instruments of? book.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2011
ISBN 10: 3642184456 ISBN 13: 9783642184451
Da: moluna, Greven, Germania
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Aggiungi al carrelloCondizione: New. unique visibilityfast-track conference proceedingsstate-of-the-art researchThis book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009.Th.
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Lingua: Inglese
Editore: Springer, Berlin, Springer, 2011
ISBN 10: 3642184456 ISBN 13: 9783642184451
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - This book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009.The 11 contributions presented shed a light on new aspects in the area of vagueness in natural language communication. In contrast to the classical instruments of dealing with vagueness - like multi-valued logics, truth value gaps or gluts, or supervaluations - this volume presents new approaches like context-sensitivity of vagueness, the sharpening of vague predicates in context, and the modeling of precision levels.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Dez 2014, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept. 76 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
Da: Majestic Books, Hounslow, Regno Unito
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: van Rooij RickBorn in 1985, Rick grew up with a keen interest in computer games. His education in Artificial Intelligence and Game and Media Technology further increased his interest in game development, the psychology behind the pl.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Dez 2014, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 76 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946 ISBN 13: 9783659623943
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 26,11
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.