Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: preigu, Osnabrück, Germania
EUR 51,00
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Real-Time Hair Modeling and Rendering using Ray Tracing on GPU | Introducing "Continual Cylinders" to represent hairs | Nasim Sedaghat | Taschenbuch | 128 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838329215 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: LAP Lambert Academic Publishing, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: Revaluation Books, Exeter, Regno Unito
EUR 116,07
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 128 pages. 8.66x5.91x0.28 inches. In Stock.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Sep 2010, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 59,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time. 128 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: moluna, Greven, Germania
EUR 48,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Sedaghat NasimNasim Sedaghat is currently developing multi-platform high quality 3D games. She completed her Masters at Concordia University by September 2008 in Computer Graphics and her B.Sc at Sharif University in Computer Enginee.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Sep 2010, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 59,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 128 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2010
ISBN 10: 383832921X ISBN 13: 9783838329215
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 59,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we succeeded to render 10,000 3D hair strand in real-time.