Da: BoundlessBookstore, Wallingford, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: As New. Book is like new and unread.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Transactions on Computational Science XII: Special Issue on Cyberworlds. Book.
Da: Chiron Media, Wallingford, Regno Unito
EUR 56,35
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,28
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Springer-Verlag New York Inc (C), 2011
ISBN 10: 3642223354 ISBN 13: 9783642223358
Da: Revaluation Books, Exeter, Regno Unito
EUR 78,88
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 260 pages. 9.21x6.06x0.63 inches. In Stock.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 109,43
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 119,80
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Da: Chiron Media, Wallingford, Regno Unito
EUR 111,65
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 114,58
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Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 160 Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 133,01
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Aggiungi al carrelloCondizione: New.
Condizione: New. 175.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 118,10
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 108,66
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 123,71
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 125,56
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: moluna, Greven, Germania
EUR 92,27
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Da: moluna, Greven, Germania
EUR 92,27
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Aggiungi al carrelloGebunden. Condizione: New.
Da: Buchpark, Trebbin, Germania
EUR 43,93
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 260 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2015
ISBN 10: 9812874070 ISBN 13: 9789812874078
Da: Revaluation Books, Exeter, Regno Unito
EUR 152,01
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 2015 edition. 152 pages. 9.25x6.25x0.50 inches. In Stock.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore Okt 2016, 2016
ISBN 10: 9811013683 ISBN 13: 9789811013683
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications.In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 160 pp. Englisch.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore Mai 2015, 2015
ISBN 10: 9812874070 ISBN 13: 9789812874078
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications.In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 160 pp. Englisch.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2015
ISBN 10: 9812874070 ISBN 13: 9789812874078
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 109,94
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2016
ISBN 10: 9811013683 ISBN 13: 9789811013683
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 111,35
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 164,16
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 154,72
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 186,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.