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  • Stephen Chenault with Davis Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 2013

    ISBN 10: 1931275904 ISBN 13: 9781931275903

    Da: HPB-Emerald, Dallas, TX, U.S.A.

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    EUR 7,02

    Spedizione EUR 3,21
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    paperback. Condizione: Very Good. Peter Bradley (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!

  • Davis Chenault, Mac Golden & Stephen Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 2022

    ISBN 10: 1952379369 ISBN 13: 9781952379369

    Da: HPB-Diamond, Dallas, TX, U.S.A.

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    EUR 14,11

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    hardcover. Condizione: Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!

  • Davis Chenault, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 6,17

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    Module. Condizione: Fine. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Last Respite, The (EX)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG80210Copyright Date: 2012Author: Davis Chenault, Stephen ChenaultPage Count: 24Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Across the long expanse of the Luneberg Plains and along the border of the Blasted Heath lies that region known as the Defemlan. This is a horrid place filled with the nasty, bile retched forth from Aufstrag many ages ago. But it was not always such. Once, long ago, that most fabled of creatures, a unicorn, dwelt here. This great stag made the fields its home and ruled the lands all about. He met not with man or elf, dwarf or gnome but rather kept all the fey safe from harm. That was before the coming of the dark and the horned one. As with all things in those days the stag vanished and its horn was consumed by Aufstrag.But some would not have it so. Some say the unicorn lives and brings hope to the wretched souls who live there still. But the lords of Aufstrag would know and they would destroy the beast if it lives still.If any adventurer is worth their metal, they will sally forth into the Defemlan in search of the fabled Unicorn. The search will be a race against the agents of evil as they too search for this creature and take any hero down paths only fools would not tread. Fear for everything here is maleficent and bent on killing the living save one place, that last respite of man.For 3-5 characters, level 10-12.

  • Stephen,Chenault, Davis

    Lingua: Inglese

    Editore: Troll Lord Games, 2000

    ISBN 10: 0970239742 ISBN 13: 9780970239747

    Da: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.

    Membro dell'associazione: IOBA SNEAB

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    EUR 10,59

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    map. Condizione: Very Good. Bagged, complete. I note every flaw I find, so buy with confidence.

  • Davis Chenault, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 7,06

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    Module. Condizione: Fine. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Wasting Way, The (Castles & Crusades) (EX)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG80211Copyright Date: 2013Author: Davis Chenault, Stephen ChenaultPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of Aufstrag ordered a road constructed; it stretched for 3 score miles over the swamps before it came to the Withing Uplands. So great was the menace that the Lords of Aufstrag long ago built a causeway, 75 miles in length, spanning the northern acres of the Pools and giving travelers some shelter from the dangers of the journey. It crossed from the Portico of Aufstrag to the Withing uplands. Where the causeway met the plains, the soldiers of Aufstrag constructed a gatehouse. Two mighty bastions flanked the iron gate, so that any who passed must contend with the garrison within. The causeway wound its way across the marshland, held above the water and muck upon mighty pylons of stone that were shaped like the gods of dwarves- slaves, to Unklarâs mind. Way stations were set up every 20 miles, offering travelers a place to stay, safely out of reach from the creatures that hunted in the swamps. Though nothing could wholly protect those supplicants of the horned god from the terrors of the Pools and such were the losses that travelers suffered in the trek over the swamp that men took to calling the causeway The Wasting Way. All that has fallen to the hand of time and war; now the Wasting Way stands abandoned and in ruins, and travel upon it an even greater nightmare. Whether the journey carries you across the swamp upon the long abandoned causeway, or the Lady of Garun calls upon you to free her tormented soul from the grasp of the evil devil-lord Coburg the Undying, travel upon the Wasting Way is a journey fraught with peril and one only the stout of heart dare. But the unplundered wealth of a thousand years waits on the other side. Conquer the Wasting Way and come at last to the door step of Aufstrag! The Wasting Way is an adventure designed for 3-5 characters of 11th-13th level. It is designed for modular play or as an area to explore. Play with your homebrew game or in the world of Aihrde.

  • Davis Chenault, Stephen Chenault, Mac Golden

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 9,70

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    Softcover. Condizione: Very Good. Troll Lord Games Castles & Crusades - Core Rules Quick Start Rules w/Dwarven Glory II - Wyrm Well (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCode: TLG0000-08Copyright Date: 2008Author: Davis Chenault, Stephen Chenault, Mac GoldenPage Count: 20Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These Quick Start Rules contain everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. They are designed to give you a taste of real fantasy role playing, whether you are an advocate of the old school and an apprentice of the new, C&C gives you the game you want to play because it is malleable to your style of play.Included within is an abridged version of Dwarven Glory II Wyrm Well. This short dungeon is laid out for fast play in a simple 2-4 hour session and includes easy to read formulas to understand how the Siege Engine plays.Easy-to-learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.Castles & Crusades easy-to-learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-based combat rules, and all essential information needed for the players of Castles & Crusades is in this book.Gather some friends, grab some dice, and unleash your imagination youâre entering the grand adventure that is Castles & Crusades!

  • Chenault, Stephen; Golden, Mac; Chenault, Davis

    Lingua: Inglese

    Editore: Little Rock, Arkansas, U.S.A.: Troll Lord Games, 2001, 2001

    ISBN 10: 193127505X ISBN 13: 9781931275057

    Da: Black and Read Books, Music & Games, Arvada, CO, U.S.A.

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    Prima edizione

    EUR 21,17

    Spedizione EUR 5,12
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    First Edition. NEW in shrinkwrap. A campaign setting for use with the D20 Dungeons and Dragons RPG. Includes a mini adventure from D&D creator Gary Gygax.

  • Doyel, Robert, Stephen Chenault, Davis Chenault, Todd Gray, Mac Golden, and Christian Harris

    Lingua: Inglese

    Editore: Troll Lord Games, Little Rock, AR, 2014

    ISBN 10: 1936822776 ISBN 13: 9781936822775

    Da: Adventures Underground, Richland, WA, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 26,46

    Spedizione EUR 5,13
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    Hard Cover. Condizione: Good+. No Jacket. Peter Bradley; Jason Walton; Sarah Walker-D'Avanzo; Erik Wilson; Bryan Swartz; Mark Allen Daniele Bigliardo; Joseph Ramirez (illustratore). Later Edition. Used Game Book.

  • Mac Golden & Stephen Chenault,Davis Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 2009

    ISBN 10: 1929474385 ISBN 13: 9781929474387

    Da: Half Price Books Inc., Dallas, TX, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 32,60

    Spedizione EUR 2,99
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    Hardcover. Condizione: Very Good. Peter Bradley (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!

  • Davis Chenault,Mac Golden & Stephen Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 2009

    ISBN 10: 1929474385 ISBN 13: 9781929474387

    Da: HPB-Ruby, Dallas, TX, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 32,60

    Spedizione EUR 3,21
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    hardcover. Condizione: Very Good. Peter Bradley (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!

  • Davis Chenault, Mac Golden & Stephen Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 1999

    ISBN 10: 1952379369 ISBN 13: 9781952379369

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 30,87

    Spedizione EUR 5,10
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    Quantità: 1 disponibili

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Core Rules Castles & Crusades Player's Handbook (8th Printing, Adventuring Party Cover) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80108Copyright Date: 2021Page Count: 192Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This is the 8th Printing!Castles & Crusades is a fantasy tabletop role playing game (#ttrpg) that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook.What you find In the PHB The RPG: In the first, we explain the tools you will need to play and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks. The Classes: In this second section the PHB delves into the classes. From the fighter to the Wizard, it presents 13 classes to choose from, as well as multi-classing and class and a half options. Each class description includes all the relevant info from skills to weapons they use. Artists Peter Bradley and Zoe DeVos bring each class alive depicting both male and female versions of the class. (Check out the Adventurers Backpack for even more classes!) The Races: Expand your character with one of seven races. You can choose from seven different races: human, elf, dwarf, halfling, half-elf, gnome, and half-orc. Each unique race includes all the necessary info to bring them to life. As with the classes above, our art team depicts both male and female versions! Completing the Character: Here the Players Handbook delves into names, how to create background and personality, alignment, equipment, and other necessary details to help you bring the character you want to play to the table. Magic: Magic unleashes a whole new dimension of play at the tabletop and C&C has plenty of it. Here we explore the four major spellcasters, cleric, druid, wizard, and illusionist, how they cast spells, and the spells they cast. From the clericâs spiritual weapon to the illusionists' healing ability, it is all here. Spell Descriptions: The caster takes hold of hundreds of spells that allow them countless opportunities to stand before the foul demons so that none can pass! The Castle Keeper & the Game: This section expands upon the Siege Engine and how to play using attribute checks. It is simple, extremely versatile, and allows for immediate resolution of conflict for expanded story development. All of this is covered as well as how to role play, what you need, expectations and a plethora of examples on how to use the attribute check system. (Donât miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!) Combat: Here the book explores the painless to learn combat system. It includes how to begin and run fights, the necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage. Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead. All that is covered here. Rewards: How to award treasure and experience points, allowing the characters and the game to advance, literally to the next level. Movement, Spell Resistance, Languages, Vision & Time: All of these sections discuss the various aspects of the game that come into play. Each is dealt with and explained, making deployment at the table fast and easy. Example of Play: The book is wrapped up by an example of play. Learn how to do it by the creators!

  • Davis Chenault & Stephen Chenault

    Editore: Troll Lord Games, 2000

    Da: Wayne's Books, Maricopa, AZ, U.S.A.

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    EUR 10,58

    Spedizione EUR 8,56
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    Quantità: 1 disponibili

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    Staple Bound. Condizione: Very Good. Troll Lord Games TLG. Both are crisp, glossy.

  • Chenault, Davis; Golden, Mac; Doyel, Robert; Chenault, Stephen

    Editore: Troll Lord Games, Little Rock, AR, 2009

    Da: Lowry's Books, Three Rivers, MI, U.S.A.

    Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 26,46

    Spedizione EUR 4,71
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    Quantità: 1 disponibili

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    Paperback. Condizione: Very Good. No Jacket. Various (illustratore). Cover is in good condition, save for rubbing and corner bumping. Text is otherwise tight in binding. Text is clean and free of blemishes throughout. No other markings or indications of note. Due to the size of this book, additional shipping charges may apply. Size: 4to - over 9¾" - 12" tall.

  • Davis Chenault, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 26,46

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    Softcover. Condizione: Very Good. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Digest Edition) (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCode: TLG80151DCopyright Date: 2011Author: Davis Chenault, Stephen ChenaultPage Count: 290Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâs imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies WithinThe Castle Keeperâs Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâs Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end.

  • Davis Chenault, Stephen Chenault

    Lingua: Inglese

    Editore: Troll Lord Games, 1999

    ISBN 10: 195237958X ISBN 13: 9781952379581

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 44,10

    Spedizione EUR 5,10
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    Quantità: 1 disponibili

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Undying War, The (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: HardcoverCopyright Date: 2023Author: Davis Chenault, Stephen ChenaultPage Count: 356Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst of the Gray Pools, a monolith of evil and ruin. Though the Horned God who built it is long gone, there are powers there that reach far and wide, into the lands beyond. Embark on an epic journey filled with danger and intrigue! The Undying War starts innocently enough along a tranquil river beneath the shadow of Blacktooth Ridge. But beneath the serene surface lies a world of peril and ambition that will draw your party into a battle of epic proportions. Prepare for heart-pounding encounters, treacherous dungeons, mysterious towns, formidable castles, and abandoned fortresses, a wide range of NPCs, all set against a backdrop of untamed wilderness. As the story unfolds, you are thrust into a conflict between good and evil, led by the enigmatic Coburg the Undying, whose lust for power is intertwined with love and loss. The Undying War combines the previously published adventure modules A0-A12. The epic adventure takes your party from 1st to 13th level, immersing you in the never-ending machinations of High Lord Coburg the Undying, that all lead to the very doors of hell itself. Your journey begins here, on the path to destiny. Are you ready for the adventure of a lifetime? The Undying War awaits! The road to hell begins with the first step.

  • Davis Chenault, Stephen Chenault, Mac Golden

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 22,01

    Spedizione EUR 5,10
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    Condizione: New. Troll Lord Games Castles & Crusades - Core Rules Castles & Crusades Starter Set (MINT/New)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: Box SetCopyright Date: 2025Author: Davis Chenault, Stephen Chenault, Mac GoldenPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:In your hands you hold the very font of imagination, where all things can become real. Play as mighty warriors and weavers of powerful spells, face off against terrible dragons, giants, and monsters of lore. Win gold and glory, or die trying.Castles & Crusadesâ"the best in fantasy gaming is finally available in an introductory box set. Within this box, you will find 3 booklets specifically designed to help new players learn what a role playing game is, how to play and how to use Castles & Crusades to bring to life exciting adventures for you and your friends and family. You will learn how to create scenarios, people them with monsters and how to create characters to embark on unforgettable stories of high adventure.Book 1 Character Creation is all about players, and includes an immersive and detailed example of play, where YOU get to join the fray without having to know anything in advance. It also teaches how to generate a character, how to inhabit the role of that character, how to equip, create descriptions and use that characterâs abilities. With these rules, a character can be taken all the way from 1st to 6th level!Booklet 2 Directing the Game is all about the Castle Keeper, the world builder. The Castle Keeper acts as the gameâs referee and in Directing the Game you learn how to run the game, how to build your own fantasy world, and how to handle any situation.Book 3 Into the Dark The final booklet is a full-blown adventure where the players test their mettle against a hideous giant and his goblin minions in a quest absolutely bursting at the seams with opportunities for new ideas and scenarios. Into the Dark is designed for three to eight 1st level characters.The Castles & Crusades Starter Set also includes characters sheets where you can track your character name, statistics, abilities, and equipment as well as PDF versions of all the books for you to use. Even a set of polyhedral dice are included.This box set contains everything you need to learn C&C and easily expand into the full core rules for Castles & Crusades!

  • Davis Chenault, Mac Golden, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 30,87

    Spedizione EUR 5,10
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    Quantità: 1 disponibili

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Core Rules Castles & Crusades Players Handbook (Alternate Cover, 7th Printing) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80107-2Copyright Date: 2017Author: Davis Chenault, Mac Golden, Stephen ChenaultPage Count: 190Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers. A Game That is Yours to Command Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desire and wander upon planes of your own imagination to reap the harvest of adventure. Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in this book. Dice and Monsters & Treasure sold separately.

  • Davis Chenault, Mac Golden, Stephen Chenault

    Editore: Troll Lord Games, 2014

    ISBN 10: 1936822768 ISBN 13: 9781936822768

    Da: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.

    Membro dell'associazione: IOBA SNEAB

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    EUR 35,28

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    Hardcover. Condizione: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence.

  • Davis Chenault & Stephen Chenault

    Editore: Troll Lord Games, 2021

    ISBN 10: 1952379342 ISBN 13: 9781952379345

    Da: Wayne's Books, Maricopa, AZ, U.S.A.

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    EUR 30,86

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    Hardcover. Condizione: Fine. Troll Lord Games TLG 80153. Crisp, glossy cover. Very nice. ~ 2021 edition with AD&D DMG Homage Cover Art. ~ 368 pages.

  • Stephen Chenault, Davis Chenault, Casey Christofferson

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153-ALCopyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid's grove and the king or queen of vast realms. Rank/title is assigned by level if that is the direction desired.Going to War: Here we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.Monsters: Here the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.The Future: An introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.Advancing the Game: A complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.The Siege Engine: Here we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.Treasure: A new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraor.

  • Davis Chenault; Stephen Chenault

    Editore: Troll Lord Games, 2023

    ISBN 10: 1952379571 ISBN 13: 9781952379574

    Da: Tacoma Book Center, Tacoma, WA, U.S.A.

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    Prima edizione

    EUR 44,10

    Spedizione EUR 3,85
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    Hardcover. Condizione: Very Good. Condizione sovraccoperta: No Dustjacket. First Edition. ISBN 9781952379574. Hardback. No Dust Jacket. Bound in Pictoral Boards. First Edition. Slight wear to corners and edges. Tight, sound, unmarked in Very Good condition. No Signature.

  • Davis Chenault, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Undying War, The (Alternate Art Edition) (NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: HardcoverCopyright Date: 2023Author: Davis Chenault, Stephen ChenaultPage Count: 356Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst of the Gray Pools, a monolith of evil and ruin. Though the Horned God who built it is long gone, there are powers there that reach far and wide, into the lands beyond. Embark on an epic journey filled with danger and intrigue! The Undying War starts innocently enough along a tranquil river beneath the shadow of Blacktooth Ridge. But beneath the serene surface lies a world of peril and ambition that will draw your party into a battle of epic proportions. Prepare for heart-pounding encounters, treacherous dungeons, mysterious towns, formidable castles, and abandoned fortresses, a wide range of NPCs, all set against a backdrop of untamed wilderness. As the story unfolds, you are thrust into a conflict between good and evil, led by the enigmatic Coburg the Undying, whose lust for power is intertwined with love and loss. The Undying War combines the previously published adventure modules A0-A12. The epic adventure takes your party from 1st to 13th level, immersing you in the never-ending machinations of High Lord Coburg the Undying, that all lead to the very doors of hell itself. Your journey begins here, on the path to destiny. Are you ready for the adventure of a lifetime? The Undying War awaits! The road to hell begins with the first step.

  • Stephen Chenault, Davis Chenault, Casey Christofferson

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153Copyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid's grove and the king or queen of vast realms. Rank/title is assigned by level if that is the direction desired.Going to War: Here we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.Monsters: Here the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.The Future: An introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.Advancing the Game: A complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.The Siege Engine: Here we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.Treasure: A new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraordinary items, precio.

  • Stephen Chenault; Mac Golden; Doug Kovacs; Davis Chenault [Contributor]; Gary Gygax [Contributor];

    Lingua: Inglese

    Editore: Troll Lord Games, 2003

    ISBN 10: 193127505X ISBN 13: 9781931275057

    Da: BennettBooksLtd, San Diego, NV, U.S.A.

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    EUR 76,78

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    Hardcover. Condizione: New. In shrink wrap. Looks like an interesting title!

  • Davis Chenault, Stephen Chenault

    Editore: Troll Lord Games, 1999

    ISBN 10: 1936822784 ISBN 13: 9781936822782

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 52,93

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    Hardcover. Condizione: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (2nd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80152-CASCopyright Date: 2015Author: Davis Chenault, Stephen ChenaultPage Count: 352Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A Tower Most HighBehind every tale lies a bard, a minstrel, whose task it is to tell the tale, and spin the yarn, to bring the story to life. In them lies the saga, the fable, the legends of doom and hope, of tragedy and triumph. They hold the construct, the who, the where, the why, which drives the challenges, which brings the flavor of an adventure's, or a world's, imaginings to light. Behind every tale lies a bard through whose eye the game of heroic chance plays out.What Lies Herein:The Castle Keeper's Guide includes a host of material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper's Guide provides the CK and the Player with a host of new tools for their use -- tools designed to enhance play, not hinder it -- designed to be malleable from gaming table to gaming table.

  • Davis Chenault, Mac Golden, Stephen Chenault

    Editore: Troll Lord Games, 1999

    Da: Noble Knight Games, Fitchburg, WI, U.S.A.

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    EUR 79,39

    Spedizione EUR 5,10
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    Quantità: 1 disponibili

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    Softcover. Condizione: Fine. Troll Lord Games Castles & Crusades - Core Rules Quick Start Rules w/Castle Zagyg Adventure (EX)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCopyright Date: 2007Author: Davis Chenault, Mac Golden, Stephen ChenaultPage Count: 26Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These Quick Start Rules contain everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards.Easy-to-learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.Castles & Crusades easy-to-learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-based combat rules, and all essential information needed for the players of Castles & Crusades is in this book.Gather some friends, grab some dice, and unleash your imagination, youâre entering the grand adventure that is Castles & Crusades!