paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: Good.
Soft cover. Condizione: Good. Covers have edge wear and rubbing along with some creases to the corners and a small tear at the top of the spine. Page edges have some smudges and slight wrinkling from page turning.
Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: New. 1st Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
EUR 46,15
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condizione: As New. Unread book in perfect condition.
EUR 68,49
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New.
EUR 68,65
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 77,86
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 72,52
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 62,38
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
EUR 62,71
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Aggiungi al carrelloCondizione: New.
EUR 62,72
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 84,97
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design.
Condizione: New.
EUR 67,16
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New.
EUR 70,59
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 75,00
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 69,91
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 79,59
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 79,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 83,39
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 103,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 108,32
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design.
EUR 99,52
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd new edition. 384 pages. 9.00x6.00x1.00 inches. In Stock.
Da: College Campus, North Fort Myers, FL, U.S.A.
Condizione: Good. Used Item. Does not include New Access Codes , Cd's or one time use items that come when New. This item is Used.
EUR 104,60
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 320 pages. 9.25x6.25x0.50 inches. In Stock.