Tuladhar wilson (8 risultati)

Autore: 
Perfeziona con la Ricerca avanzata

Perfeziona la tua ricerca

  • Libri (8)

  • Nuovo (8)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Editorial Academica Espanola, 2011

    3846503673 / 9783846503676

    • Brossura

    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 79,15

    EUR 3,52 spedizione 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: New. pp. 84.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Sep 2011, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 49,00

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot. 84 pp. Englisch.…

  • Lingua: Inglese

    Editore: Editorial Academica Espanola, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 79,19

    EUR 7,61 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 84 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 51,70

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot.…

  • Lingua: Inglese

    Editore: Editorial Academica Espanola, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 79,52

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 84.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 41,05

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Tuladhar WilsonWilson Tuladhar, a student at Uppsala University, has finished his Masters degree in Computer Science. His major field of interest lies in the software field of the Computer studies and has done a lot of programming in.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Sep 2011, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 49,00

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 84 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2011

    3846503673 / 9783846503676

    • Brossura
    • Print on Demand

    Da: preigu, Osnabrück, Germaniapreigu

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 42,65

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Research and implementation of Lobby System in Erlang | Your gateway to gaming | Wilson Tuladhar (u. a.) | Taschenbuch | 84 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783846503676 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu Print on Demand.…