Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.3.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Condizione: New.
Lingua: Inglese
Editore: Packt Publishing 8/14/2014, 2014
ISBN 10: 1783559047 ISBN 13: 9781783559046
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Unity 2D Game Development by Example Beginner's Guide. Book.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 43,77
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2014
ISBN 10: 1783559047 ISBN 13: 9781783559046
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 47,40
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Aggiungi al carrelloPaperback. Condizione: New. Key FeaturesBook DescriptionWhat you will learnWho this book is for.
EUR 38,09
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Packt Publishing 2014-08-25, 2014
ISBN 10: 1783559047 ISBN 13: 9781783559046
Da: Chiron Media, Wallingford, Regno Unito
EUR 35,41
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Aggiungi al carrelloPaperback. Condizione: New.
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EUR 42,53
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Packt Publishing, 2014
Da: Denton Island Books, Newhaven, Regno Unito
Prima edizione
EUR 29,31
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Very Good. First Edition. Clean and bright, doesn't really look to have been used. The book is arranged as 5 extended examples of games parleyed in Unity 2d. But first the book prepares by quickly discussing the basics in the introductory chapters. These include the topics of setting scenes, adding characters and code control. At first, I mistook the latter for version control, which is certainly needed for large programming projects! But the code control chapter discusses in broad terms the different types of programming languages, from machine language to assembler to any level of higher languages. More to the point, since the book is about Unity, you find that you can write in 3 languages - C#, UnityScript and Boo. Not bad! This enhances the opportunity for Unity to spread its adoption.Of these languages, C# is perhaps the one with the most expressiveness. It is equivalent to C++ or java. So if you are from those languages, probably pick C#. As a pragmatic point, it can offer the best performance, and could have the largest networking libraries.While the choice of UnityScript may be made by those better versed in javascript. The former derives stylistically from the latter.The text mentions Boo mostly for completeness, and just to remark that it is in the style of Python.The game example chapters are each concise. Deliberately, the examples are where you can rapidly understand and try. Got to say that for those readers who hail from spending too much time in video arcades, look at the chapter on classic arcade if you want to recreate something from your misspent past.One game example just starts into the vast arena of a physics engine. Showing how to incorporate realistic effects that let the player take advantage of his pre-existing intuition. I should add that you are not required in this chapter to actually know introductory physics kinematics. But the more you do know, the greater the ability later to customise any physics engine you might use. (reader review) 244 pages. Quantity Available: 1. Category: Games & Gaming; ISBN/EAN: 9781783559046. Inventory No: dscf8240.
EUR 44,74
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2014
ISBN 10: 1783559047 ISBN 13: 9781783559046
Da: Rarewaves.com UK, London, Regno Unito
EUR 43,96
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Aggiungi al carrelloPaperback. Condizione: New. Key FeaturesBook DescriptionWhat you will learnWho this book is for.
Da: liu xing, Nanjing, JS, Cina
paperback. Condizione: New. Paperback. Pub Date: 2016-04-01 Pages: 219 Language: Chinese Publisher: Science Press Unity 2D game development tutorial examples. will you explain the unique circumstances surrounding the Unity game engine interface. Concise sample code are all Unity Projects for JavaScript and C # are two versions. the hand and teach you to build five small functions of the game. Explore Unity3D game engine. the basic development process; understand the basic concepts of JavaScript and C # programming; deve.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 41,90
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 38,81
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 44,20
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 55,50
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
Da: preigu, Osnabrück, Germania
EUR 57,30
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Unity 2D Game Development by Example Beginner's Guide | Venita Pereira | Taschenbuch | Englisch | 2014 | Packt Publishing | EAN 9781783559046 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.