Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.
Da: Michener & Rutledge Booksellers, Inc., Baldwin City, KS, U.S.A.
Hardcover. Condizione: Very Good+. Text clean and tight; DCS; 8vo 8" - 9" tall; 272 pages.
Lingua: Tedesco
Editore: Kassel. Univerity Press. ., 1998
ISBN 10: 3933146054 ISBN 13: 9783933146052
Da: Antiquariat & Verlag Jenior, Kassel, HE, Germania
EUR 9,00
Quantità: 1 disponibili
Aggiungi al carrello245 S. Kartoniert. Einband minimal berieben. Gut erhalten. Sprache: deu.
Paperback. Condizione: new. Paperback. Do models of a ground-breaking art of the information age, an ?algorithmic revolution?, or of a democratization of art production still have any mileage? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts?This issue aims to discuss how computer art from the pioneering days is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and a political state of neo-liberalism. This issue examines the history, current trends, conceptual and philosophical issues of computer-assisted artwork and computer-generated art. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 37,13
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. What happened to the 1960s ideas of machine art, cybernetic art, »algorithmic revolution«, and the hopes for a democratization of the art market? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts?This issue aims to discuss how the early concept of computer art is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and the political state of neo-liberalism.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko. The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 37,15
Quantità: 4 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Digital Culture and Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 37,73
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 25,58
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries.Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the ?Exhibition of People's Technology? that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 38,07
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This double issue of Digital Culture and Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work.The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 38,18
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. As DIY digital maker culture proliferates globally, research on these practices is also maturing. Still, particular terminologies dominate beyond their Western contexts, and technocultural histories of making are often rendered as over-simplified technomyths that render invisible diverse local practices. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. The peer-reviewed articles present cultural-historical perspectives, technology and design histories and historiographies, and alternative histories related to postcolonial resistance. The contributions illustrate the relevance of craft to making as a reparative practice after the Salvadoran Civil War and as a leisure activity to spark »innovation« in mid-century corporate culture; the political-economic background to the diffusion and differentiation of community workshops in contemporary Spain and post-war Germany; and the various aesthetics and politics of technology culture manifestos over the years.The issue features an interview with Peter Harper of the Alternative Technology movement by Simon Sadler, as well as an interview with Felix Holm and Suné Stassen on the antecedents of making and design in South Africa. The special issue is rounded off with six short alternative (hi)stories of DIY making including multiple practices, geographies and temporalities.
Paperback. Condizione: new. Paperback. Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few. The special issue Rethinking AI will explore and reflect the hype of neuroinformatics in AI discourses and the potential and limits of critique in the age of computational intelligence. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 38,31
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Digital Culture and Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 39,71
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The design and use of metadata is always culturally, socially, and ideologically inflected. The actors, whether these are institutions (museums, archives, libraries, corporate image suppliers) or individuals (image producers, social media agents, researchers), as well as their agendas and interests, affect the character of metadata. There is a politics of metadata. This issue of Digital Culture and Society addresses the ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective. The overall aim is to consider the implications, tensions, and challenges involved in the creation of metadata in terms of content, structure, searchability, and diversity.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. The design and use of metadata is always culturally, socially, and ideologically inflected. The actors, whether these are institutions (museums, archives, libraries, corporate image suppliers) or individuals (image producers, social media agents, researchers), as well as their agendas and interests, affect the character of metadata. There is a politics of metadata. This issue of Digital Culture & Society addresses the ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective. The overall aim is to consider the implications, tensions, and challenges involved in the creation of metadata in terms of content, structure, searchability, and diversity. An exploration of ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condizione: New.
Condizione: New.
EUR 27,31
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Muy bueno. : Este número doble de Digital Culture & Society aborda el complejo campo temático de la dialéctica entre juego y trabajo. Analizaremos más de cerca el problema del juego y el trabajo desde dos perspectivas superpuestas, aunque no mutuamente excluyentes: el juego laborioso y el trabajo lúdico. El término juego laborioso apunta a prácticas y procesos que convierten las actividades lúdicas en trabajo duro. El juego laborioso ocurre cuando la alegría se convierte en trabajo y puede observarse en actividades como los e-sports, el juego excesivo, la "agricultura de oro" y la transmisión de juegos de Twitch, entre muchas otras. Un fenómeno complementario al del juego laborioso es la práctica y el concepto de trabajo lúdico. Las promesas de una experiencia laboral alegre y gratificante se han promocionado como "gamificación", mientras que las voces críticas denuncian tales intentos como ideología, explotación o simplemente "tonterías". EAN: 9783837644791 Tipo: Libros Categoría: Otros Título: Digital Culture & Society Vol. 5, Issue 2 Autor: Pablo Abend| Sonia Fizek| Mathias Fuchs| Karin Wenz Editorial: Transcript Verlag Idioma: en Páginas: 172 Formato: tapa blanda.
Da: Majestic Books, Hounslow, Regno Unito
EUR 36,88
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 37,38
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 200.
Da: Majestic Books, Hounslow, Regno Unito
EUR 37,74
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 37,74
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 33,70
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. Editor(s): Reichert, Ramon; Richterich, Annika; Abend, Pablo; Fuchs, Mathias; Wenz, Karin. Num Pages: 200 pages. BIC Classification: JFC; JFD. Category: (G) General (US: Trade). Dimension: 240 x 155. . . 2017. Paperback. . . . .
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 33,70
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 33,70
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.