Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good.
EUR 31,94
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EUR 34,24
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 36,57
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Aggiungi al carrelloPaperback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
EUR 30,20
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Condizione: New.
EUR 30,53
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Aggiungi al carrelloCondizione: New.
EUR 33,66
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Da: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condizione: Very Good.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Da: Rarewaves.com UK, London, Regno Unito
EUR 30,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
EUR 123,40
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Aggiungi al carrelloCondizione: new.
EUR 134,21
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Aggiungi al carrelloCondizione: New.
EUR 134,39
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 149,57
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
EUR 133,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 141,57
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
EUR 135,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Da: Rarewaves.com UK, London, Regno Unito
EUR 141,57
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.