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Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: Rarewaves.com USA, London, LONDO, Regno Unito
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Aggiungi al carrelloHardback. Condizione: New. This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education's transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 124,15
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Aggiungi al carrelloCondizione: New. 2026. hardcover. . . . . .
Condizione: New.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, Cheltenham, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal educations transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
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EUR 152,21
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Aggiungi al carrelloCondizione: New. 2026. hardcover. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, Cheltenham, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: CitiRetail, Stevenage, Regno Unito
EUR 135,21
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal educations transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, GB, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: Rarewaves.com UK, London, Regno Unito
EUR 127,82
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Aggiungi al carrelloHardback. Condizione: New. This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education's transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.
Lingua: Inglese
Editore: Edward Elgar Publishing Ltd, Cheltenham, 2026
ISBN 10: 1035349639 ISBN 13: 9781035349630
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 227,15
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal educations transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.