Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Paperback. Condizione: New.
Paperback. Condizione: New.
Paperback. Condizione: New.
Paperback. Condizione: New. Revisits the classic 1992 RPG based on original interviews with the game's creator. When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months. But the game was dubbed 'too hardcore' for a Western audience and was swapped with the more simplistic Final Fantasy Mystic Quest. That didn't stop teenager Chris Kohler from tracking down a Japanese copy, using it to teach himself Japanese, and, with the help of some internet companions, created the first-ever comprehensive English-language FAQ of the game.
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Revisits the classic 1992 RPG based on original interviews with the game's creator. When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months. But the game was dubbed 'too hardcore' for a Western audience and was swapped with the more simplistic Final Fantasy Mystic Quest. That didn't stop teenager Chris Kohler from tracking down a Japanese copy, using it to teach himself Japanese, and, with the help of some internet companions, created the first-ever comprehensive English-language FAQ of the game. Final Fantasy V was first considered too hardcore for Western Gamers, but Chris Kohler had other ideas. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Condizione: New. A close reading of a surprisingly deep Disney/Square mash-up.
Paperback. Condizione: New. How Nintendo Mario-ified an existing Japanese NES game to creat Super Mario Bros. 2.
Paperback. Condizione: New. A deep dive into the classic SNES game many consider the high point in the entire RPG genre.
Paperback. Condizione: New. A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.
Paperback. Condizione: New.
Paperback. Condizione: New. The unexplored history of the Epic Games founder's first game, and how it created an early internet social scene.
Paperback. Condizione: New. A critical and historical look at the game that turned Mega Man from a fluke hit to Capcom's tentpole franchise.
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New.
Paperback. Condizione: New.
Paperback. Condizione: new. Paperback. Six years after helping the Edison family defeat the designs of a malevolent meteor in Maniac Mansion, college student and classic nerd Bernard Bernoulli once again finds himself at the front door of the infamous mansion. With two weird friends, Hoagie and Laverne, Bernard must stop the evil Purple Tentacle from conquering the world--by freezing hamsters, pushing old ladies down the stairs, abusing Swiss bank accounts, and ever so slightly changing some of the most significant moments in American history. Dave Grossman and Tim Schafer's 1993 time-trotting point-and-click adventure game Day of the Tentacle brought LucasArts' game design to a new standard of excellence with smart puzzles, hilarious characters, and an animation style that harkened back to classic Warner Bros. cartoons. And somehow, they fit it all on a fat stack of floppy disks! In this definitive oral history as told by the game's designers, musicians, and artists, writer Bob Mackey tells the inside story of Day of the Tentacle's lightning-in-a-bottle production, and reveals how two first-time directors boiled down the lessons of past adventure games into a tight and satisfying game, and how the team grappled with evolving technology to achieve the coveted status of "multimedia" at the dawn of the CD-ROM age, and how a remastered edition brought Tentacle to a new generation of fans. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Condizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. You've met with a terrible fate, haven't you? Those grim words hang over the entirety of Majora Mask, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world. Made with a small team in a single year for the Nintendo 64 from the assets of its predecessor, Majora's Mask could have been a shameless cash-in--but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It's also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure. Through rigorous research and a new in-depth interview with Majora's North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between Majora's fast-paced, adaptive development and the meaning projected onto its story by players--and shines a light on the strange and tumultuous romance between art and fandom. Gabe Durham investigates the relationship between Majora's fast-paced, adaptive development and the meaning projected onto its story by players--and shines a light on the strange and tumultuous romance between art and fandom. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game's score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo's sound capabilities to their absolute limits and launched Uematsu's reputation as the "Beethoven of video game music." Deken ventures deep into the game's lush soundscape--from its expertly crafted leitmotifs to its unforgettable opera sequence--exploring the soundtrack's lasting influence and how it helped clear space for game music on classical stages around the world. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo's sound capabilities to their absolute limits. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Condizione: new. Paperback. Bond--James Bond. In the 80s and 90s, the debonair superspy's games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other's digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye's success was far from a sure thing. For years of development, GoldenEye's team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game's relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye's creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since. Through extensive interviews with GoldenEye's creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 16,18
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Revisits the classic 1992 RPG based on original interviews with the game's creator. When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months. But the game was dubbed 'too hardcore' for a Western audience and was swapped with the more simplistic Final Fantasy Mystic Quest. That didn't stop teenager Chris Kohler from tracking down a Japanese copy, using it to teach himself Japanese, and, with the help of some internet companions, created the first-ever comprehensive English-language FAQ of the game.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 16,25
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 16,37
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
EUR 16,52
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 16,75
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.
EUR 16,89
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. A personal look at the pros and cons of temporarily giving your life over to the world's biggest game. Based on research, interviews, and the author's own experience in a hardcore raiding guild, Lisi's book examines WoW's origins, the addictive power of its gameplay loop, the romances WoW has both cemented and shattered, the enabling power of anonymity, and the thrill of conquering BlizzCon with guildmates you've known for years and just met for the first time. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.