Nomad press norwich vt (63 risultati)

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Paperback. Condizione: new. Paperback. The dead do not always rest easy. Armed with shovels and crowbars, thieves throughout history have unearthed graves for greed, hunger, and knowledge.Tomb Raiders: Real Tales of Grave Robberies recounts little-known stories of body snatchers and crooks of the crypt. For example, when colonis…ts in Jamestown, Virginia, dug up the dead in 1609, they were after food. During this Starving Time, settlers ate horses, dogs, cats, and rats. When that food ran out, people resorted to cannibalism to survive. Another reason to rob graves? Science! To learn human anatomy, medical students in New York City in 1788 dissected corpses snatched from nearby graveyards. And then there was President Abraham Lincoln, who was entombed in a vault in Springfield, Illinois. In 1876, a gang of counterfeiters schemed to steal Lincolns corpse and hold it for ransom.Another good place to do some grave robbing was the Valley of the Kings in 1881. Thousands of years earlier, priests had hidden the monarchs here to protect them from grave robbers of ancient times. A little closer to our own time, poverty again lured tomb robbers to the dirt hill outside Sipan, Peru. Poor sugarcane farmers had been digging holes in this mud brick pyramid for decades, occasionally finding a piece of cloth or pottery shard. But one night in 1987, a tunnel collapsed on a grave robber, burying him in treasure.In these five tales of historic grave robberies, readers will encounter adventure, intrigue, and suspense with a grain of the grisly! This is the seventh book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping-off point into a lifelong habit of appreciating history.The five true tales told within Tomb Raiders are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genrereal-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomads unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Paperback. Condizione: new. Paperback. We might think humans have control over our environment, but Mother Nature has proven us wrong again and again.Earth, Wind, Fire, and Rain: Real Tales of Temperamental Elements tells the story of five of Americas deadliest natural disasters that were made worse by human error, ignorance, an…d greed. For example, in the fall of 1871, loggers and farmers chopped trees and burned brush in the vast forest around Peshtigo, Wisconsin. Fire was a tool they believed they could control. But on October 8, 1 million acres burned in the deadliest fire in American history. Later that century, meteorologists mistakenly predicted clearing skies for New York City on March 10, 1888. Then, two devilish storm fronts collided in what was called the Great White Hurricane. The blizzard brought New Yorkers to their knees and unprepared city leaders were powerless to help.Powerless too were the residents of Johnstown, Pennsylvania, on May 31, 1889. A private club of wealthy businessmen owned a dam upriver from Johnstown. The club modified the dam to improve recreation on their private lake, but these changes weakened the structure. When heavy rains fell, the dam burst, flooding Johnstown with 20 million tons of water.Residents of San Francisco had no warning when a massive earthquake struck on April 18, 1906. It toppled buildings, ruptured gas mines and ignited fires. Years of political corruption had underfunded the fire department, leaving it without the equipment or training to quench the inferno, and San Francisco burned. In the 1920s, farmers transformed the dry, windy southern Plains by digging up the buffalo grass and planting millions of acres of wheat. But nature fought back by turning this breadbasket into a Dust Bowl. On April 14, 1935, Black Sunday, a 200-mile cloud of dirt buried fields, livestock, and people.Peoples choices did not cause these disasters, but they did give the forces of nature an extra nudge. However, tragedy sparked reforms in weather forecasting, soil and forest management, and emergency preparation. But rememberno one can control nature. So be prepared to get out of the way when disaster strikes.This is the tenth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history.The five true tales told within Earth, Wind, Fire, and Rain are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genrereal-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomads unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 13,34
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Paperback. Condizione: new. Paperback. What do you do when you see injustice unfolding? Do you stand and fight? People who do are often called traitors, agitators or rabble-rousers. These are the people who are often the driving force toward change. Throughout American history, people who worked to radically change society have…been criticized, arrested, and even killed. Rebels and Revolutions: Real tales of Radical Change in America for ages 9 to 12 explores the lives of five firebrands who used muskets and marches, boycotts and lawsuits in their struggle for justice.When he was only 15 years old, Joseph Plumb Martin committed treason when he joined the Continental Army to fight for American independence. What did this teenager feel so strongly about that he was willing to break the law? Sengbe Piehs fight for freedom took him from the bowels of a slave ship to the nations highest court. In 1944, the U.S. government began drafting peoplebeing held in military camps to fight in World War II. A group called the Fair Play Committee refused until their families were allowed to return to their homes. In the days of the segregated south, Claudette Colvin was denied the most basic rights because of her black skin. One day, this teenager refused to relinquish her seat on the bus to a white woman. After a childhood of toiling in Californias fruit and vegetable fields, Cesar Chavez challenged the power of the agricultural industry. He became a voice of hope for thousands of poor migrant workers. Young readers will be inspired by these five rebels who refused to accept the status quo. They acted boldly, provoked change, and fundamentally changed American history.Rebels and Revolutions: Real tales of Radical Change in America is the fifth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history. Each of the five true tales told within Rebels and Revolutions are paired with further fun facts about the setting, industry, and time period. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to. Traitor. Agitators. Rabble-rousers. Throughout American history, people who work to radically change society have been criticized, arrested, and even killed. Rebels and Revolutions: Real tales of Radical Change in America for ages 9 to 12 explores the lives of five firebrands who used muskets and marches, boycotts and lawsuits in their struggle for justice. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Paperback. Condizione: new. Paperback. The energy released when volcanoes erupt, engines combust, or bombs explode both thrills and fascinates people. But this power also kills.Eruptions and Explosions: Real Tales of Violent Outbursts recounts the history of five blowups that continued to rattle the world long after the smoke ha…d cleared and embers cooled. For example, in 1815, a mountain in Indonesia called Tambora erupted. This volcano unleashed a monstrous cloud of ash and gas into the upper atmosphere. For three years, the cloud played with the global environment, causing never-ending winters and famine that killed thousands.Some of the worlds most devastating explosions cannot be blamed on nature, but on human failings. In 1865, the steamship Sultana exploded while transporting thousands of federal soldiers just freed from Confederate prisoner of war camps. The greatest maritime disaster in United States history was caused as much by greed as a faulty boiler.A discussion about explosions wouldnt be complete without mention of nuclear bombs. A desire to end the bloodshed of World War II led the United States to drop an atomic bomb on Hiroshima, Japan, in 1945. The bomb hastened the end of war, but also killed hundreds of thousands of Japanese civilians and launched the nuclear age. This nuclear age brought a catastrophic explosion at a power plant in the former USSR in 1986. When a reactor blew at a facility in Chernobyl, radioactive fallout spread throughout Europe, creating a contamination zone unfit for human life for centuries.Powerful forces lie within the Earth and people who try to extract that power pay a high price. In 2010, a series of errors led the Macondo oil well to rupture. For three months, millions of barrels of oil gushed into the Gulf of Mexico, destroying plant and animal life and devastating the economy of the region.This is the eighth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping-off point into a lifelong habit of appreciating history.The five true tales told within Eruptions and Explosions are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genrereal-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomads unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 14,00
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Paperback. Condizione: new. Paperback. The setting, dialogue, plot, and character in these narrative nonfiction tales are drawn from historical documents and presented in a compelling way to appeal to both avid and reluctant readers. A glossary and index provide the opportunity to use essential academic tools. Excerpts of primar…y sources enhance the narrative and engage readers in historical analysis. The book introduces the themes of slavery, the Holocaust, communism, and the Cold War to 9 to 12 year olds. This nonfiction title for ages 9 to 12 explores key eras in history integrating civics, social studies, language arts, and history. Uses high-interest content to engage readers in the study of historical topics and concepts. Appeals to readers who like the Ripleys Believe It or Not books and Nathan Hales Hazardous Tales. Explores regional history, making this a perfect traveling companion for family vacations. Short chapters and high-interest content appeal to reluctant readers. High-interest narrative nonfiction books are popular with middle grade students and educators because of the potential to engage low-interest readers with captivating action and compelling characters. Guided reading levels and Lexile measurements indicate grade level and text complexity. Satisfies Common Core state standards in reading informational text. Sometimes, an intolerable situation calls for a drastic measure--fleeing for freedom. This book introduces readers to five ingenious fugitives and freedom seekers who all shared one common goal: escape. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Paperback. Condizione: new. Paperback. Who were the artists of the Renaissance? Why do we still learn from Renaissance art?"This is a wonderfully enticing introduction to the Renaissance via the lives of five artists: Michelangelo, da Vinci, Titian, Botticelli, and Raphael." - Booklist Starred ReviewThe Renaissance Artists with…History Projects for Kids introduces readers ages 10 through 15 to the Italian Renaissance as it was experienced by five of the worlds most renowned artists: Sandro Botticelli, Leonardo da Vinci, Michelangelo, Raphael, and Titian. Kids learn about the biographies of these Renaissance artists through the perspective of three to four major works of art that not only defined that artists career but also created a cultural legacy that still resonates in the world today.Renaissance artists were not working and living in a vacuum! Instead, their work was informed by the cultural, historical, and political contexts of their time. Renaissance artists were required to serve lengthy apprenticeships in the busy studios of master artists, learning to make brushes, grind pigments, make fresh plaster, and draw. Plus, they had to maintain membership in guilds and keep in mind the pleasures and opinions of the wealthy patrons who funded their art. Being an artist involved much more than making art!Using an inquiry-based approach to learning, each chapter of The Renaissance Artists includes hands-on activities and open-ended assignments that challenge readers to think critically and creatively about the political and social forces in the time of the Renaissance and today. Get a hands-on experience of the tools of the trade of a Renaissance artist and draw with charcoal, make egg tempera, paint on a ceiling (under a table lined with paper!), experiment with linear perspective, make oil paints, try your hand at portraiture, and more. Fun facts, primary source illustrations, and links to online resources spark an interest in the Renaissance. Even without a time machine, learners can experience the RenaissanceThe Renaissance Artists with History Projects for Kids is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Hardcover. Condizione: new. Hardcover. Who were the Renaissance explorers? How did they change the world?Being a Renaissance explorer was both exciting and rewarding. But it sure wasnt easy! Explorers in the Age of Exploration faced many challenges and dangers as their ships sailed into new and unfamiliar lands. Some explorers c…aught diseases, while others battled with native peoples over control of the territory. Without the efforts of the Renaissance explorers, the world as we know it might have been very different! Brave men such as Ferdinand Magellan and Niccolo de Conti ventured into uncharted territory around the globe and learned much about what lay beyond Europe and brought back an incredible wealth of information about this new world .In The Renaissance Explorers with History Projects for Kids, readers ages 10 to 15 find out more about what it meant to be an explorer and follow the biographies of five famous Renaissance explorers, including Niccolo de Conti, Bartolomeu Dias, Vasco da Gama, Pero da Covilha, and Ferdinand Magellan, from their childhoods until their exhilarating days of scouting new-to-them lands. In addition to diving deep into the biographies of five Renaissance explorers, readers discover the skills and tools essential for these brave men as they crossed vast oceans and interacted with very different civilizations during the course of their journeys. Kids also find out more about the science and navigational techniques that made the Renaissance one of the most important periods for the discovery of new lands, peoples, and animals.Using the engineering design process, kids develop critical and creative thinking skills with 10 STEAM activities, such making a compass that works and building a beacon like the ones used by Bartolomeu Dias and Vasco da Gama on their journeys. Fun facts, primary source illustrations, and links to online resources spark an interest in the Renaissance that goes beyond the boundaries of Europe. Even without a time machine, learners can experience the Renaissance!The Renaissance Explorers is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Meet five famous Renaissance explorers, including Niccolao de Conti, Bartolomeu Dias, Vasco da Gama, Paero da Covilhaea, and Ferdinand Magellan, while engaging in STEAM activities that incorporate the engineering design process to build critical and creative thinking skills. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Paperback. Condizione: new. Paperback. Who were the scientists and philosophers of the Renaissance?The Renaissance Thinkers with History Projects for Kids introduces readers ages 10 through 15 to the biographies of five of the most influential scientists and philosophers of the Renaissance era, including Filippo Brunelleschi, Ma…chiavelli, Copernicus, Thomas More, and Francis Bacon. All of these men made huge leaps in philosophical and scientific thought and introduced concepts to the world that have resonated for centuries!In The Renaissance Thinkers, kids learn how the Italian goldsmith Filippo Brunelleschi solved the decades-old architectural problem of the Florence Cathedral dome and introduced artists to the concept of linear perspective. They meet Machiavelli, the Italian statesman whose book, The Prince, described Renaissance politics as they truly existed and whose name became synonymous with political manipulation. Readers explore the nature of the solar system with Copernicus, and experience the life and death struggles of Thomas More, one of the Renaissance eras greatest legal minds and also one of the worlds first writers of science fiction. Plus, theyll meet Francis Bacon, who developed and promoted the scientific method that still guides scientific inquiry to this day.Using an inquiry-based approach to learning, each chapter of The Renaissance Thinkers includes hands-on activities and open-ended assignments that challenge young readers to engage in scientific experiments of their own that incorporate the scientific method and the engineering design process. Kids learn to think critically and creatively about the political and social forces at work in their own lives. They will build arches, draw with linear perspective, argue the points of a legal case, create their own Utopias, and engage in philosophical debates. Fun facts, primary source illustrations, and links to online resources spark an interest in the Renaissance. Even without a time machine, learners can experience the Renaissance!The Renaissance Thinkers is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 16,05
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Paperback. Condizione: new. Paperback. Why was the Renaissance such an important period of time in Western history? Who were the innovators who thought of the inventions we still use today?In The Renaissance Inventors with History Projects for Kids, readers 10 through 15 explore the period of European history from the fourteenth… to seventeenth centuries while focusing on the biographies of five inventors from that time and the creations they brought to the world. The lives of Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti, Johannes Gutenberg, and Gerardus Mercator are brought to life as kids discover the challenges these men faced and the discoveries they made using their critical and creative thinking skills combined with their passion for science and engineering.Imagine a world without inventors and scientists. How would people understand the environment around them? What new technologies would improve people's lives? During the Renaissance, inventors and other creative thinkers designed and constructed many new things, including a more accurate map that showed the spherical Earth on a flat paper, a printing press that brought books beyond just the realm of the rich, and a machine that measured the speed of the wind. In The Renaissance Inventors, readers learn about what it is to be an inventor, both now and in the past. They also discover how brainstorming and tinkering with everyday materials can lead to the development of great problem-solving skills, not to mention the creation of new inventions.With 10 hands-on projects that use the engineer design process, kids create their own versions of many amazing inventions from the Renaissance. Activities such as making a parachute and creating a globe from an orange let middle schoolers stretch their inventive wings and learn what its like to be an inventor. Fun facts, primary source illustrations, fun STEAM activities, and links to online resources all spark an interest in the Renaissance. Even without a time machine, learners can experience the Renaissance!The Renaissance Inventors is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Readers explore the lives of some of the best-known inventors of the fourteenth through seventeenth centuries, including Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti, Johannes Gutenberg, and Gerardus Mercator. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 16,72
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Paperback. Condizione: new. Paperback. Who were the Renaissance explorers? How did they change the world?Being a Renaissance explorer was both exciting and rewarding. But it sure wasnt easy! Explorers in the Age of Exploration faced many challenges and dangers as their ships sailed into new and unfamiliar lands. Some explorers c…aught diseases, while others battled with native peoples over control of the territory. Without the efforts of the Renaissance explorers, the world as we know it might have been very different! Brave men such as Ferdinand Magellan and Niccolo de Conti ventured into uncharted territory around the globe and learned much about what lay beyond Europe and brought back an incredible wealth of information about this new world .In The Renaissance Explorers with History Projects for Kids, readers ages 10 to 15 find out more about what it meant to be an explorer and follow the biographies of five famous Renaissance explorers, including Niccolo de Conti, Bartolomeu Dias, Vasco da Gama, Pero da Covilha, and Ferdinand Magellan, from their childhoods until their exhilarating days of scouting new-to-them lands. In addition to diving deep into the biographies of five Renaissance explorers, readers discover the skills and tools essential for these brave men as they crossed vast oceans and interacted with very different civilizations during the course of their journeys. Kids also find out more about the science and navigational techniques that made the Renaissance one of the most important periods for the discovery of new lands, peoples, and animals.Using the engineering design process, kids develop critical and creative thinking skills with 10 STEAM activities, such making a compass that works and building a beacon like the ones used by Bartolomeu Dias and Vasco da Gama on their journeys. Fun facts, primary source illustrations, and links to online resources spark an interest in the Renaissance that goes beyond the boundaries of Europe. Even without a time machine, learners can experience the Renaissance!The Renaissance Explorers is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Meet five famous Renaissance explorers, including Niccolao de Conti, Bartolomeu Dias, Vasco da Gama, Paero da Covilhaea, and Ferdinand Magellan, while engaging in STEAM activities that incorporate the engineering design process to build critical and creative thinking skills. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 17,59
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Paperback. Condizione: new. Paperback. Ballistics and projectile motion are everywhere, in the winning home run hit, the snowball barrage, and the rocket that takes astronauts to space.This title explores the motion of projectiles through inquiry-based projects and encourages learners to use the scientific method to explore the…world.This educational title for ages 1015 introduces the topic of projectile motion using basic mathematics combined with fun STEAM activities.Uses an inquiry- and project-based approach to encourage readers to explore the math and physics behind ballistics and projectile motion.Private companies such as SpaceX are making rocket launches interesting again, and the science of projectile motion describes their movement.Hands-on experiments and projects encourage readers to explore the science behind projectile motion and discover the forces and laws that rule the natural world.This title challenges readers to take their scientific and mathematics skills to the next level through project-based inquiry and exploration.Introduces readers to Newtons laws of motion through inquiry-based projects and classic experiments that can be done at home.Uses primary sources to engage readers in scholarly deconstruction of relevant material.Activities encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media. Uses links to online primary sources to imbue readers with a curiosity about the topic and engage in further, independent inquiry.Focuses on student-directed, as opposed to teacher-guided, learning.Offers age-appropriate, hands-on activities that bring the text to life and reinforce learning.Uses an inquiry-based approach to encourage readers to experiment with engineering designs and reach their own conclusions about what works and what doesnt.Satisfies state standards for mathematical practice including measurement and data and ratios.Meets the engineering design standards for NSTA's NGSS curriculum for 5th through 9th grade.Meets the NGSS for Motion and StabilityMeets Common Core state standards in language arts for reading informational text and literary nonfiction.Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Casteel, Tom (illustratore).

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Paperback. Condizione: new. Paperback. Age range 9 to 12 A science biography that delves into the world of Marie Curie, a person who revolutionized the way we perceive the universe while getting the world to question gender roles and social norms. Follow in her footsteps with hands-on STEM activities!In The Science and Technolog…y of Marie Curie, readers explore Curies groundbreaking scientific research in physics and chemistry and discover how her work forced people to rethink the very structure of the surrounding world and the role of women within it. Her commitment to understanding things the human eye cant even see led to the discovery of two new elements polonium and radium and to the birth of a new field of research around radioactivity. In the process, she was the first woman to earn a Nobel Prize and the only person ever to win two Nobel Prizes in two different scientific fields, all as she reset societys ideas about womens roles in society.By learning about the work of Marie Curie, kids gain insight into the atomic universe through hands-on STEM activities, essential questions, text-to-world connections, and links to online resources that encourage readers to take a closer look into everything going on around them. In The Science and Technology of Marie Curie, readers ages 9 through 12 explore Curie's groundbreaking scientific research in physics and chemistry and discover how this research forced people to rethink the very structure of their surrounding world . . . and the role of women within it. Hands-on STEM activities, essential questions, text-to-world connections, and links to online resources encourage readers to take a closer look into Curie's world. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Simpson, Michelle (illustratore).

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 18,59
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Paperback. Condizione: new. Paperback. What is industrial design? How does it affect our everyday lives?Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States?Industrial design is the study of the design process behind the products we use every day, fr…om blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 1015 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines.Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do.In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design.Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world.In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Casteel, Tom (illustratore).

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Paperback. Condizione: new. Paperback. This nonfiction title for ages 1015 introduces readers to the history and technology of artificial intelligence.Readers recognize devices and programs they might use in their own homes and schools, providing a bridge between a readers daily experience and the content of the book.Uses primar…y sources to engage readers in scholarly deconstruction of relevant material.This book discusses digital citizenship and the rights and responsibilities of technology users, which is a crucial part of education today.Activities encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media.Free, downloadable, comprehensive classroom guides that include essential questions and Common Core connections are available for this title.Investigating how technology affects the modern world is an important step in understanding the roles individuals play in ensuring that technology benefits society instead of becoming a damaging force.Uses links to online primary sources to imbue readers with a curiosity about the topic and engage in further, independent inquiry.Focuses on student-directed, as opposed to teacher-guided, learning.This text is interdisciplinary in nature and provides links to the art, culture, economics, technology, and history connected with the time periods discussed.Offers age-appropriate, hands-on activities that bring the text to life and reinforce learning.Uses an inquiry-based approach that encourages readers to think critically about the reasons behind developing artificial intelligence, the role and impact of individuals, and both the medias and governments role in shaping policies.Uses an inquiry-based approach to encourage readers to experiment with engineering designs and reach their own conclusions about what works and what doesnt.Meets the engineering design standards for NSTA's NGSS curriculum for 5th through 9thMeets the individuals, groups, & institutions standards for the National Curriculum Standards for Social Studies.Meets Common Core state standards in language arts for reading informational text and literary nonfiction.Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

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- Prima edizione
Da: AardBooks, Fitzwilliam, NH, U.S.A.AardBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato
EUR 13,35
EUR 5,40 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Condizione: Fine/Near Fine. 1st. 8vo. 171pp.

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 19,03
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Paperback. Condizione: new. Paperback. What is big data and what does it have to do with you?Have you watched videos online today? Did you post photographs on social media? Did you upload your English essay to Google docs?All of these questions are questions about data. Data is information. It can be stored in books, magazines,…on graph paper, in computers, and with many other methods. Most of the data that exists today is stored in computers, and the amount of data humans produce is doubling every year and half. Thats why its called big data!In Big Data: Information in the Digital World with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 explore the definition of data and learn about the relationship between data, computers, and people. They learn about the history of data, the transition from paper to computers, and the role that search engines such as Google play in handling data. Data management, data analytics, and the history of computers are all topics covered in this book on big numbers for kids.Data is something computer scientists think about a lot. A computers capacity to function and perform is directly related to how much data it can store. A computer that cant store much data wont be very popular. As more and more of our daily lives become connected to computersschoolwork, watching movies on a laptop, paying for snacks with a debit cardcomputers are required to handle more and more data. New improvements in data storage mean that there are fewer limits on the amount of data businesses can store, but what does that mean for users? How does data management make our lives easier? Do we need all of this information or are we storing data well never use again simply because we can?Throughout Big Data, 25 STEAM investigations and experiments provide hands-on, problem-solving opportunities for students that incorporate various challenges and tools. Using readily available household items and recycled materials, each activity will take the reader through an inquiry-based, open-ended investigation that leaves plenty of room to explore individual creativity. With essential questions, fun facts, and links to online primary sources and videos, kids will mine the topic of big data and become better, more informed digital citizens of the world!In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2021
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 19,03
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Paperback. Condizione: new. Paperback. Learn physics on the fly with this activity-based book for ages 12 to 15 that explores the connections between science, sports, and entertainment!Why are you able to jump so much higher from a trampoline than from the ground? What forces are at work when you do an ollie on a skateboard? How… does a counter rotation work on a snowboard?The answer is: physics! In The Physics of Fun, kids ages 12 to 15 explore the science behind awesome activities that kids love. What do skateboarding, snowboarding, trampolining, singing in a band, and playing video games all have in common, besides being fun? They are all made possible with physics! From Newtons laws of motion to the behavior of electrons, the science of physics is an integral part of any amusement park, play center, trampoline park, or home gaming center.The Physics of Fun offers detailed explanations of the science behind five familiar pastimes, along with hands-on investigations that use the scientific and engineering design methods to enable kids to apply their learning to a wide array of science challenges. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, observing sound waves with water, and building a guitar to explore the sound waves made by its strings.Links to online media, discussion questions, and career connections offer middle schoolers the chance to do some real, hands-on science around activities they already love to do! Additional materials include a glossary, index, and a list of current reference works, websites, and internet resources.What do physics have to do with having fun? Everything! In The Physics of Fun, kids ages 12 to 15 explore the science behind skateboarding, snowboarding, trampolining, singing in a band, and playing video games. From Newtons laws of motion to the behavior of electrons, the science of physics is an integral part of any back yard, video arcade, or home gaming center. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, and building a guitar to explore sound waves. Discussion questions, career connections, and links to online media offer middle schoolers the chance to do some real, hands-on science around fun activities they already love! Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 19,44
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Hardcover. Condizione: new. Hardcover. We might think humans have control over our environment, but Mother Nature has proven us wrong again and again.Earth, Wind, Fire, and Rain: Real Tales of Temperamental Elements tells the story of five of Americas deadliest natural disasters that were made worse by human error, ignorance, an…d greed. For example, in the fall of 1871, loggers and farmers chopped trees and burned brush in the vast forest around Peshtigo, Wisconsin. Fire was a tool they believed they could control. But on October 8, 1 million acres burned in the deadliest fire in American history. Later that century, meteorologists mistakenly predicted clearing skies for New York City on March 10, 1888. Then, two devilish storm fronts collided in what was called the Great White Hurricane. The blizzard brought New Yorkers to their knees and unprepared city leaders were powerless to help.Powerless too were the residents of Johnstown, Pennsylvania, on May 31, 1889. A private club of wealthy businessmen owned a dam upriver from Johnstown. The club modified the dam to improve recreation on their private lake, but these changes weakened the structure. When heavy rains fell, the dam burst, flooding Johnstown with 20 million tons of water.Residents of San Francisco had no warning when a massive earthquake struck on April 18, 1906. It toppled buildings, ruptured gas mines and ignited fires. Years of political corruption had underfunded the fire department, leaving it without the equipment or training to quench the inferno, and San Francisco burned. In the 1920s, farmers transformed the dry, windy southern Plains by digging up the buffalo grass and planting millions of acres of wheat. But nature fought back by turning this breadbasket into a Dust Bowl. On April 14, 1935, Black Sunday, a 200-mile cloud of dirt buried fields, livestock, and people.Peoples choices did not cause these disasters, but they did give the forces of nature an extra nudge. However, tragedy sparked reforms in weather forecasting, soil and forest management, and emergency preparation. But rememberno one can control nature. So be prepared to get out of the way when disaster strikes.This is the tenth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history.The five true tales told within Earth, Wind, Fire, and Rain are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genrereal-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomads unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 21,48
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Hardcover. Condizione: new. Hardcover. The energy released when volcanoes erupt, engines combust, or bombs explode both thrills and fascinates people. But this power also kills.Eruptions and Explosions: Real Tales of Violent Outbursts recounts the history of five blowups that continued to rattle the world long after the smoke ha…d cleared and embers cooled. For example, in 1815, a mountain in Indonesia called Tambora erupted. This volcano unleashed a monstrous cloud of ash and gas into the upper atmosphere. For three years, the cloud played with the global environment, causing never-ending winters and famine that killed thousands.Some of the worlds most devastating explosions cannot be blamed on nature, but on human failings. In 1865, the steamship Sultana exploded while transporting thousands of federal soldiers just freed from Confederate prisoner of war camps. The greatest maritime disaster in United States history was caused as much by greed as a faulty boiler.A discussion about explosions wouldnt be complete without mention of nuclear bombs. A desire to end the bloodshed of World War II led the United States to drop an atomic bomb on Hiroshima, Japan, in 1945. The bomb hastened the end of war, but also killed hundreds of thousands of Japanese civilians and launched the nuclear age. This nuclear age brought a catastrophic explosion at a power plant in the former USSR in 1986. When a reactor blew at a facility in Chernobyl, radioactive fallout spread throughout Europe, creating a contamination zone unfit for human life for centuries.Powerful forces lie within the Earth and people who try to extract that power pay a high price. In 2010, a series of errors led the Macondo oil well to rupture. For three months, millions of barrels of oil gushed into the Gulf of Mexico, destroying plant and animal life and devastating the economy of the region.This is the eighth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping-off point into a lifelong habit of appreciating history.The five true tales told within Eruptions and Explosions are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genrereal-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomads unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 21,94
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Hardcover. Condizione: new. Hardcover. What do you do when you see injustice unfolding? Do you stand and fight? People who do are often called traitors, agitators or rabble-rousers. These are the people who are often the driving force toward change. Throughout American history, people who worked to radically change society have…been criticized, arrested, and even killed. Rebels and Revolutions: Real tales of Radical Change in America for ages 9 to 12 explores the lives of five firebrands who used muskets and marches, boycotts and lawsuits in their struggle for justice.When he was only 15 years old, Joseph Plumb Martin committed treason when he joined the Continental Army to fight for American independence. What did this teenager feel so strongly about that he was willing to break the law? Sengbe Piehs fight for freedom took him from the bowels of a slave ship to the nations highest court. In 1944, the U.S. government began drafting peoplebeing held in military camps to fight in World War II. A group called the Fair Play Committee refused until their families were allowed to return to their homes. In the days of the segregated south, Claudette Colvin was denied the most basic rights because of her black skin. One day, this teenager refused to relinquish her seat on the bus to a white woman. After a childhood of toiling in Californias fruit and vegetable fields, Cesar Chavez challenged the power of the agricultural industry. He became a voice of hope for thousands of poor migrant workers. Young readers will be inspired by these five rebels who refused to accept the status quo. They acted boldly, provoked change, and fundamentally changed American history.Rebels and Revolutions: Real tales of Radical Change in America is the fifth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history. Each of the five true tales told within Rebels and Revolutions are paired with further fun facts about the setting, industry, and time period. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to. Traitor. Agitators. Rabble-rousers. Throughout American history, people who work to radically change society have been criticized, arrested, and even killed. Rebels and Revolutions: Real tales of Radical Change in America for ages 9 to 12 explores the lives of five firebrands who used muskets and marches, boycotts and lawsuits in their struggle for justice. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 21,94
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Hardcover. Condizione: new. Hardcover. Sometimes, an intolerable situation calls for a drastic measurefleeing for freedom. Whether youre a slave seeking freedom in the North or a convict swimming for your life in a shark-infested canal, the urge to be free drives your every move. In Great Escapes: Real Tales of Harrowing Getaway…s, readers ages 9 to 12 meet five ingenious fugitives and freedom seekers who all shared one common goal: escape.The human spirit craves freedom, and when liberty is taken away, people go to great lengths to get it back. Great Escapes: Real Tales of Harrowing Getaways tells the histories of five ingenious departures, including the one perpetuated by William and Ellen Craft, who donned disguises and made a 1,000-mile run for freedom. Another man, Douglas Mawson, battled a power greater than any human villain, when in 1913, Mother Nature trapped Mawson in her icy Antarctic jaws. Alone and dangling over a bottomless crevasse by a fraying rope, the only escape tools Mawson had were his strength and determination.In 1943, Nazi guards packed hundreds of Belgian Jews into train cars and headed for the concentration camp at Auschwitz. Twelve-year-old Simon Gronowski was among these deportees, and he was determined to find a way off the moving train before it reached its ghastly destination. Alcatraz was a rocky fortress designed to hold federal prisoners until the end of their sentence or death, whichever came first. Prison officials claimed the Rock was inescapable. But in 1962, three inmates vanished, never to be seen again. No less amazing is the escape of 57 East Germans from communist-controlled East Germany during the Cold War, through a tunnel under the Berlin Wall. History is ripe with examples of people desperate to escape the traps in which they are snared. Get an up-close look at the guts, skill, determination, and luck of remarkable escape artists in Great Escapes: Real Stories of Harrowing Getaways. This is the sixth book in a series called Mystery & Mayhem, which features true tales that whet kids appetites for history by engaging them in genres with proven track recordsmystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be truealmost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history. Each of the five true tales told within Great Escapes are paired with further fun facts about the setting, industry, and time period. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to. Sometimes, an intolerable situation calls for a drastic measure--fleeing for freedom. This book introduces readers to five ingenious fugitives and freedom seekers who all shared one common goal: escape. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 21,95
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Ballistics and projectile motion are everywhere, in the winning home run hit, the snowball barrage, and the rocket that takes astronauts to space.This title explores the motion of projectiles through inquiry-based projects and encourages learners to use the scientific method to explore the…world.This educational title for ages 1015 introduces the topic of projectile motion using basic mathematics combined with fun STEAM activities.Uses an inquiry- and project-based approach to encourage readers to explore the math and physics behind ballistics and projectile motion.Private companies such as SpaceX are making rocket launches interesting again, and the science of projectile motion describes their movement.Hands-on experiments and projects encourage readers to explore the science behind projectile motion and discover the forces and laws that rule the natural world.This title challenges readers to take their scientific and mathematics skills to the next level through project-based inquiry and exploration.Introduces readers to Newtons laws of motion through inquiry-based projects and classic experiments that can be done at home.Uses primary sources to engage readers in scholarly deconstruction of relevant material.Activities encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media. Uses links to online primary sources to imbue readers with a curiosity about the topic and engage in further, independent inquiry.Focuses on student-directed, as opposed to teacher-guided, learning.Offers age-appropriate, hands-on activities that bring the text to life and reinforce learning.Uses an inquiry-based approach to encourage readers to experiment with engineering designs and reach their own conclusions about what works and what doesnt.Satisfies state standards for mathematical practice including measurement and data and ratios.Meets the engineering design standards for NSTA's NGSS curriculum for 5th through 9th grade.Meets the NGSS for Motion and StabilityMeets Common Core state standards in language arts for reading informational text and literary nonfiction.Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Casteel, Tom (illustratore).

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2021
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Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 22,13
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Hardcover. Condizione: new. Hardcover. Learn physics on the fly with this activity-based book for ages 12 to 15 that explores the connections between science, sports, and entertainment! Why are you able to jump so much higher from a trampoline than from the ground? What forces are at work when you do an ollie on a skateboard? Ho…w does a counter rotation work on a snowboard? The answer is: physics! In The Physics of Fun, kids ages 12 to 15 explore the science behind awesome activities that kids love. What do skateboarding, snowboarding, trampolining, singing in a band, and playing video games all have in common, besides being fun? They are all made possible with physics! From Newton's laws of motion to the behavior of electrons, the science of physics is an integral part of any amusement park, play center, trampoline park, or home gaming center. The Physics of Fun offers detailed explanations of the science behind five familiar pastimes, along with hands-on investigations that use the scientific and engineering design methods to enable kids to apply their learning to a wide array of science challenges. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, observing sound waves with water, and building a guitar to explore the sound waves made by its strings. Links to online media, discussion questions, and career connections offer middle schoolers the chance to do some real, hands-on science around activities they already love to do! Additional materials include a glossary, index, and a list of current reference works, websites, and internet resources. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 22,96
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Who were the scientists and philosophers of the Renaissance?The Renaissance Thinkers with History Projects for Kids introduces readers ages 10 through 15 to the biographies of five of the most influential scientists and philosophers of the Renaissance era, including Filippo Brunelleschi, Ma…chiavelli, Copernicus, Thomas More, and Francis Bacon. All of these men made huge leaps in philosophical and scientific thought and introduced concepts to the world that have resonated for centuries!In The Renaissance Thinkers, kids learn how the Italian goldsmith Filippo Brunelleschi solved the decades-old architectural problem of the Florence Cathedral dome and introduced artists to the concept of linear perspective. They meet Machiavelli, the Italian statesman whose book, The Prince, described Renaissance politics as they truly existed and whose name became synonymous with political manipulation. Readers explore the nature of the solar system with Copernicus, and experience the life and death struggles of Thomas More, one of the Renaissance eras greatest legal minds and also one of the worlds first writers of science fiction. Plus, theyll meet Francis Bacon, who developed and promoted the scientific method that still guides scientific inquiry to this day.Using an inquiry-based approach to learning, each chapter of The Renaissance Thinkers includes hands-on activities and open-ended assignments that challenge young readers to engage in scientific experiments of their own that incorporate the scientific method and the engineering design process. Kids learn to think critically and creatively about the political and social forces at work in their own lives. They will build arches, draw with linear perspective, argue the points of a legal case, create their own Utopias, and engage in philosophical debates. Fun facts, primary source illustrations, and links to online resources spark an interest in the Renaissance. Even without a time machine, learners can experience the Renaissance!The Renaissance Thinkers is one of a set of four books in the Renaissance for Kids series. Books in the Renaissance for Kids series invite readers ages 10 to 15 to learn about the inventors, artists, explorers, philosophers, scientists, and politicians who lived in Europe and around the world during the Renaissance and who made contributions to the wealth of human knowledge and experience that have lasted far into the future. Primary sources, color photography, relevant quotes, and hands-on STEAM activities that promote the scientific method or engineering design process keep even the most curious kids satisfied!Titles in this series include The Renaissance Thinkers: With History Projects for Kids; The Renaissance Inventors: With History Projects for Kids; The Renaissance Artists: With History Projects for Kids; and The Renaissance Explorers: With History Projects for Kids. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 23,34
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. What is industrial design? How does it affect our everyday lives?Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States?Industrial design is the study of the design process behind the products we use every day, fr…om blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 1015 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines.Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do.In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design.Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world.In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Casteel, Tom (illustratore).

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 23,34
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. This nonfiction title for ages 1015 introduces readers to the history and technology of artificial intelligence.Readers recognize devices and programs they might use in their own homes and schools, providing a bridge between a readers daily experience and the content of the book.Uses primar…y sources to engage readers in scholarly deconstruction of relevant material.This book discusses digital citizenship and the rights and responsibilities of technology users, which is a crucial part of education today.Activities encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media.Free, downloadable, comprehensive classroom guides that include essential questions and Common Core connections are available for this title.Investigating how technology affects the modern world is an important step in understanding the roles individuals play in ensuring that technology benefits society instead of becoming a damaging force.Uses links to online primary sources to imbue readers with a curiosity about the topic and engage in further, independent inquiry.Focuses on student-directed, as opposed to teacher-guided, learning.This text is interdisciplinary in nature and provides links to the art, culture, economics, technology, and history connected with the time periods discussed.Offers age-appropriate, hands-on activities that bring the text to life and reinforce learning.Uses an inquiry-based approach that encourages readers to think critically about the reasons behind developing artificial intelligence, the role and impact of individuals, and both the medias and governments role in shaping policies.Uses an inquiry-based approach to encourage readers to experiment with engineering designs and reach their own conclusions about what works and what doesnt.Meets the engineering design standards for NSTA's NGSS curriculum for 5th through 9thMeets the individuals, groups, & institutions standards for the National Curriculum Standards for Social Studies.Meets Common Core state standards in language arts for reading informational text and literary nonfiction.Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 23,34
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. What is big data and what does it have to do with you?Have you watched videos online today? Did you post photographs on social media? Did you upload your English essay to Google docs?All of these questions are questions about data. Data is information. It can be stored in books, magazines,…on graph paper, in computers, and with many other methods. Most of the data that exists today is stored in computers, and the amount of data humans produce is doubling every year and half. Thats why its called big data!In Big Data: Information in the Digital World with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 explore the definition of data and learn about the relationship between data, computers, and people. They learn about the history of data, the transition from paper to computers, and the role that search engines such as Google play in handling data. Data management, data analytics, and the history of computers are all topics covered in this book on big numbers for kids.Data is something computer scientists think about a lot. A computers capacity to function and perform is directly related to how much data it can store. A computer that cant store much data wont be very popular. As more and more of our daily lives become connected to computersschoolwork, watching movies on a laptop, paying for snacks with a debit cardcomputers are required to handle more and more data. New improvements in data storage mean that there are fewer limits on the amount of data businesses can store, but what does that mean for users? How does data management make our lives easier? Do we need all of this information or are we storing data well never use again simply because we can?Throughout Big Data, 25 STEAM investigations and experiments provide hands-on, problem-solving opportunities for students that incorporate various challenges and tools. Using readily available household items and recycled materials, each activity will take the reader through an inquiry-based, open-ended investigation that leaves plenty of room to explore individual creativity. With essential questions, fun facts, and links to online primary sources and videos, kids will mine the topic of big data and become better, more informed digital citizens of the world!In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Cornell, Alexis (illustratore).

Lingua: Inglese
Editore: Nomad Press, Norwich, VT, 2018
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 24,14
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Why was the Renaissance such an important period of time in Western history? Who were the innovators who thought of the inventions we still use today?In The Renaissance Inventors with History Projects for Kids, readers 10 through 15 explore the period of European history from the fourteenth… to seventeenth centuries while focusing on the biographies of five inventors from that time and the creations they brought to the world. The lives of Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti, Johannes Gutenberg, and Gerardus Mercator are brought to life as kids discover the challenges these men faced and the discoveries they made using their critical and creative thinking skills combined with their passion for science and engineering.Imagine a world without inventors and scientists. How would people understand the environment around them? What new technologies would improve people's lives? During the Renaissance, inventors and other creative thinkers designed and constructed many new things, including a more accurate map that showed the spherical Earth on a flat paper, a printing press that brought books beyond just the realm of the rich, and a machine that measured the speed of the wind. In The Renaissance Inventors, readers learn about what it is to be an inventor, both now and in the past. They also discover how brainstorming and tinkering with everyday materials can lead to the development of great problem-solving skills, not to mention the creation of new inventions.With 10 hands-on projects that use the engineer design process, kids create their own versions of many amazing inventions from the Renaissance. Activities such as making a parachute and creating a globe from an orange let middle schoolers stretch their inventive wings and learn what its like to be an inventor. Fun facts, primary source illustrations, fun STEAM activities, and links to online resources all spark an interest in the Renaissance. Even without a time machine, learners can experience the Renaissance!The Renaissance Inventors is one of a set of four books in the Renaissance for Kids series. Other titles in the series are The Renaissance Explorers, The Renaissance Artists, and The Renaissance Thinkers. Each book introduces five different people who lived and worked from the fourteenth to the seventeenth centuries and who made contributions to the wealth of human knowledge and experience that lasted far into the future. Hands-on STEAM activities that promote the scientific method or engineering design process, plus fun facts, primary source illustrations, and links to online resources keep even the most curious kids satisfied! Readers explore the lives of some of the best-known inventors of the fourteenth through seventeenth centuries, including Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti, Johannes Gutenberg, and Gerardus Mercator. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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- Prima edizione
Da: C & J Read - Books, Great Yarmouth, Regno UnitoC & J Read - Books
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 14,45
EUR 19,59 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: Fine. Condizione sovraccoperta: Fine. 1st Edition. pp.xx 171 plus 16 pages of coloured photographs. Light brown boards with black spine, gilt. Fine in a fine protected dustjacket. As new.

- Rilegato
- Prima edizione
Da: RZABASBOOKs, Toronto, ON, CanadaRZABASBOOKs
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 26,69
EUR 15,55 spedizioneSpedito da Canada a U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: Very Good. Condizione sovraccoperta: Very Good. First Edition. Dust jacket has two small tears.