Lingua: Inglese
Editore: Sidestone Press Dissertations Nov 2021, 2021
ISBN 10: 9464280093 ISBN 13: 9789464280098
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 40,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the cost, expressed in labour, of constructing fortifications during the Late Bronze Age in Greece (ca. 1600 - 1050 BCE). The underlying question for this study is whether the cost of large scale constructions, built with large, unwieldy blocks, may have overstretched the (economic) capabilities of communities, leading to their collapse.In order to determine the labour costs, the building process is deconstructed and for each sub-process, the costs are determined. The costs for these sub-processes are based on the amount of material that is required and the speed with which the tasks associated with these processes can be performed. However, a simplistic number expressing the labour (in person-hours, for example), gives limited insight into the impact such building projects may have had on the communities. Hence, elaborate comparisons are made to put these labour costs into context. This involves, for instance, comparisons between different fortifications, different building styles, as well as between types of structures. It is in these comparisons where the true strength of labour cost studies lie.This study on its own cannot definitively answer the question whether these construction projects led to the downfall of the Mycenaean communities. However, based purely on the results of the labour cost analyses, it is shown that, despite the impressive nature of the walls, both due to their size as well as due to the size of the stones used, communities seem to have been able to cope with the stress it may have put on their economies. This study, therefore, provides insights into building processes, the impact of material and building styles on construction costs as well as the large varieties that exist within a context collectively known as 'Mycenaean'.ContentsEnglish SummaryNederlandse samenvattingAcknowledgmentsList of figuresList of tablesGlossary1 Introduction2 Late Bronze Age Greece3 The fortifications of Mycenaean Greece4 The case studies5 Methodology6 The data: measurements of blocks, fortifications and houses7 Labour costs of fortifications and domestic structures8 Interpreting the results of a labour cost study9 ConclusionsBibliographyCurriculum VitaeAppendicesAppendix 1 Overview of the calculated volumes of material for domestic structuresAppendix 2 Overview of the calculations of the volume of the blocks according to the scenarios usedAppendix 3 Overview of the quarrying calculationsAppendix 4 Overview of the transport calculationsAppendix 5 Overview of the assembly calculationsAppendix 6 Overview of the calculations of the total costs 196 pp. Englisch.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 70,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The Netherlands are internationally renowned for the archaeology of its wetland environments. The reclamation of the Flevoland Polders in the early half of the 20th century not only exposed hundreds of shipwrecks, but also remnants of prehistoric landscapes and traces of human occupation dating to Mesolithic and Neolithic times. Ultimately, this led to the 'discovery' of the Swifterbant Culture in the 1960s-1970s, and which was initially seen as a Dutch equivalent of the Ertebølle Culture.Archaeological investigations conducted by the University of Groningen, and later also the University of Amsterdam, delivered important new data on the nature of the Swifterbant Culture. It became key in the discussion about the adoption of crop cultivation and animal husbandry by hunter-gatherers living in wetland environments. Also, the Swifterbant Culture became central in the debate on the meaning of archaeologically defined 'cultures', questioning relationships between social interaction and material culture. With the increase of urbanisation and infrastructural works, alongside changes in the Dutch Monuments Act, dozens of small and large-scale development-led investigations got initiated at the turn of the century.One project involved the construction of the Hanzelijn railway, crossing one of the polders from West to East. Archaeologists became aware that much of what was known - and unknown - about the prehistoric past of the Flevoland Polders, was not easily accessible. It was therefore decided to bring together, as much as possible, all the information from the many scattered sources, and make it accessible to professionals, both inside and outside the Netherlands. The result is this book, which presents an overview of the most important sites and data, and what these learn us about the nature of the archaeological record, landscape change, prehistoric subsistence, ritual behaviour, as well as socio-cultural developments during the Mesolithic and Neolithic.Previously considered an impossibility, 'fossilised' fields, discovered at Swifterbant, demonstrate crop cultivation in wetland environments in an early stage of the Neolithic. In fact, the prehistory of the Flevoland Polders is tightly connected to the dynamic nature of the extended wetlands that characterised the landscape since the end of the last glacial. Although often regarded as the 'margin' of cultural dynamics in the past, we can now see that the Flevoland Polders were right in the centre of fundamental long-term changes in human existence in NW Europe.ContentsChapter 1 Introduction of the Hanzelijn Archaeological Project (K. E. Waugh ( ), W. Hessing and J. Flamman)Chapter 2 The cradle of the Swifterbant culture: 50 years of archaeological investigations in the province of Flevoland (D.C.M Raemaekers and J.H.M. Peeters)Chapter 3 Hidden landscapes: mapping and evaluating deeply buried remains of human activity (J.H.M. Peeters and B.I. Smit)Chapter 4 Exploiting a changing landscape: subsistence, habitation and skills (J.H.M. Peeters, T. ten Anscher, L.I. Kooistra, L. Kubiak-Martens and J. Zeiler)Chapter 5 People, ritual and meaning (D.C.M Raemaekers)Chapter 6 From land to water: geomorphological, hydrological and ecological developments in Flevoland from the Late Glacial to the end of the Subboreal (L.I. Kooistra and J.H.M. Peeters )Chapter 7 Transformations in a forager and farmer landscape: a cultural biography of prehistoric Flevoland (J.H.M. Peeters, L.I. Kooistra and D.C.M. Raemaekers)Site Atlas: Windows of observation: the quality, nature and context of excavated sites in Flevoland (T.Hamburg and B.I. Smit)Bibliography 286 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 40,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past, the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans¿ voices to make a video game that is not about combat How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations Could hacking be a way to decolonize games and counter harmful stereotypes When archaeologists study games, what kinds of maps do they draw for their digital fieldwork And in which ways could we teach history through playing games and game-making Contents 1. Introduction Angus A.A. Mol, Aris Politopoulos, Csilla E. Ariese, Bram van den Hout and Krijn H.J. Boom Part I: Narratives in and of Video Games 2. The Role of Historical Research and ¿Historical Accuracy¿ in Where the Water Tastes Like Wine Johnnemann Nordhagen 3. Their Memory: Exploring Veterans¿ Voices Iain Donald, Emma Houghton and Kenneth Scott-Brown 4. The Desolation of Vixens John Aycock and Hayden Kroepfl 5. The Final Word How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red Mountain Dennis Jansen Part II: Representations and Intersectionality in Video Games 6. Personal and Social Recent History in Fragments of Him: Defining and Exploring ¿Immersion¿ in Video Games Mata Haggis-Burridge 7. ¿Transcending History and the World¿: Ancient Greece and Rome in Versus Fighting Video Games Dunstan Lowe 8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming Representation Ashlee Bird 9. Fork in the Road: Consuming and Producing Video Game Cartographies Florence Smith Nicholls Part III: Historical Research and Learning through Video Games 10. Scholarly History through Digital Games: Pedagogical Practice as Research Method Robert Houghton 11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary Schools Juan Hiriart 12. Gaming the Past: Video Games and Historical Literacy in the College Classroom Jeffrey Lawler and Sean Smith 13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video Games George L. Vlachos 14. Stories Around the Campfire The Interactive Past Community (Curated by Csilla E. Ariese)Books on Demand GmbH, Überseering 33, 22297 Hamburg 210 pp. Englisch.
Lingua: Inglese
Editore: Sidestone Press Dissertations Nov 2021, 2021
ISBN 10: 9464280093 ISBN 13: 9789464280098
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 40,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the cost, expressed in labour, of constructing fortifications during the Late Bronze Age in Greece (ca. 1600 ¿ 1050 BCE). The underlying question for this study is whether the cost of large scale constructions, built with large, unwieldy blocks, may have overstretched the (economic) capabilities of communities, leading to their collapse.In order to determine the labour costs, the building process is deconstructed and for each sub-process, the costs are determined. The costs for these sub-processes are based on the amount of material that is required and the speed with which the tasks associated with these processes can be performed. However, a simplistic number expressing the labour (in person-hours, for example), gives limited insight into the impact such building projects may have had on the communities. Hence, elaborate comparisons are made to put these labour costs into context. This involves, for instance, comparisons between different fortifications, different building styles, as well as between types of structures. It is in these comparisons where the true strength of labour cost studies lie.This study on its own cannot definitively answer the question whether these construction projects led to the downfall of the Mycenaean communities. However, based purely on the results of the labour cost analyses, it is shown that, despite the impressive nature of the walls, both due to their size as well as due to the size of the stones used, communities seem to have been able to cope with the stress it may have put on their economies. This study, therefore, provides insights into building processes, the impact of material and building styles on construction costs as well as the large varieties that exist within a context collectively known as ¿Mycenaean¿.ContentsEnglish SummaryNederlandse samenvattingAcknowledgmentsList of figuresList of tablesGlossary1 Introduction2 Late Bronze Age Greece3 The fortifications of Mycenaean Greece4 The case studies5 Methodology6 The data: measurements of blocks, fortifications and houses7 Labour costs of fortifications and domestic structures8 Interpreting the results of a labour cost study9 ConclusionsBibliographyCurriculum VitaeAppendicesAppendix 1 Overview of the calculated volumes of material for domestic structuresAppendix 2 Overview of the calculations of the volume of the blocks according to the scenarios usedAppendix 3 Overview of the quarrying calculationsAppendix 4 Overview of the transport calculationsAppendix 5 Overview of the assembly calculationsAppendix 6 Overview of the calculations of the total costsBooks on Demand GmbH, Überseering 33, 22297 Hamburg 196 pp. Englisch.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 95,00
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past, the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations Could hacking be a way to decolonize games and counter harmful stereotypes When archaeologists study games, what kinds of maps do they draw for their digital fieldwork And in which ways could we teach history through playing games and game-making Contents1. IntroductionAngus A.A. Mol, Aris Politopoulos, Csilla E. Ariese, Bram van den Hout and Krijn H.J. BoomPart I: Narratives in and of Video Games2. The Role of Historical Research and 'Historical Accuracy' in Where the Water Tastes Like WineJohnnemann Nordhagen3. Their Memory: Exploring Veterans' VoicesIain Donald, Emma Houghton and Kenneth Scott-Brown4. The Desolation of VixensJohn Aycock and Hayden Kroepfl5. The Final Word How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red MountainDennis JansenPart II: Representations and Intersectionality in Video Games6. Personal and Social Recent History in Fragments of Him: Defining and Exploring 'Immersion' in Video GamesMata Haggis-Burridge7. 'Transcending History and the World': Ancient Greece and Rome in Versus Fighting Video GamesDunstan Lowe8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming RepresentationAshlee Bird9. Fork in the Road: Consuming and Producing Video Game CartographiesFlorence Smith NichollsPart III: Historical Research and Learning through Video Games10. Scholarly History through Digital Games: Pedagogical Practice as Research MethodRobert Houghton11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary SchoolsJuan Hiriart12. Gaming the Past: Video Games and Historical Literacy in the College ClassroomJeffrey Lawler and Sean Smith13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video GamesGeorge L. Vlachos14. Stories Around the CampfireThe Interactive Past Community (Curated by Csilla E. Ariese) 210 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 70,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The Netherlands are internationally renowned for the archaeology of its wetland environments. The reclamation of the Flevoland Polders in the early half of the 20th century not only exposed hundreds of shipwrecks, but also remnants of prehistoric landscapes and traces of human occupation dating to Mesolithic and Neolithic times. Ultimately, this led to the ¿discovery¿ of the Swifterbant Culture in the 1960s-1970s, and which was initially seen as a Dutch equivalent of the Ertebølle Culture. Archaeological investigations conducted by the University of Groningen, and later also the University of Amsterdam, delivered important new data on the nature of the Swifterbant Culture. It became key in the discussion about the adoption of crop cultivation and animal husbandry by hunter-gatherers living in wetland environments. Also, the Swifterbant Culture became central in the debate on the meaning of archaeologically defined ¿cultures¿, questioning relationships between social interaction and material culture. With the increase of urbanisation and infrastructural works, alongside changes in the Dutch Monuments Act, dozens of small and large-scale development-led investigations got initiated at the turn of the century. One project involved the construction of the Hanzelijn railway, crossing one of the polders from West to East. Archaeologists became aware that much of what was known ¿ and unknown ¿ about the prehistoric past of the Flevoland Polders, was not easily accessible. It was therefore decided to bring together, as much as possible, all the information from the many scattered sources, and make it accessible to professionals, both inside and outside the Netherlands. The result is this book, which presents an overview of the most important sites and data, and what these learn us about the nature of the archaeological record, landscape change, prehistoric subsistence, ritual behaviour, as well as socio-cultural developments during the Mesolithic and Neolithic. Previously considered an impossibility, ¿fossilised¿ fields, discovered at Swifterbant, demonstrate crop cultivation in wetland environments in an early stage of the Neolithic. In fact, the prehistory of the Flevoland Polders is tightly connected to the dynamic nature of the extended wetlands that characterised the landscape since the end of the last glacial. Although often regarded as the ¿margin¿ of cultural dynamics in the past, we can now see that the Flevoland Polders were right in the centre of fundamental long-term changes in human existence in NW Europe. Contents Chapter 1 Introduction of the Hanzelijn Archaeological Project (K. E. Waugh (¿), W. Hessing and J. Flamman) Chapter 2 The cradle of the Swifterbant culture: 50 years of archaeological investigations in the province of Flevoland (D.C.M Raemaekers and J.H.M. Peeters) Chapter 3 Hidden landscapes: mapping and evaluating deeply buried remains of human activity (J.H.M. Peeters and B.I. Smit) Chapter 4 Exploiting a changing landscape: subsistence, habitation and skills (J.H.M. Peeters, T. ten Anscher, L.I. Kooistra, L. Kubiak-Martens and J. Zeiler) Chapter 5 People, ritual and meaning (D.C.M Raemaekers) Chapter 6 From land to water: geomorphological, hydrological and ecological developments in Flevoland from the Late Glacial to the end of the Subboreal (L.I. Kooistra and J.H.M. Peeters ) Chapter 7 Transformations in a forager and farmer landscape: a cultural biography of prehistoric Flevoland (J.H.M. Peeters, L.I. Kooistra and D.C.M. Raemaekers) Site Atlas: Windows of observation: the quality, nature and context of excavated sites in Flevoland (T.Hamburg and B.I. Smit) BibliographyBooks on Demand GmbH, Überseering 33, 22297 Hamburg 286 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 70,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the interaction between animals, plants, and humans in ancient Egypt. It draws together different aspects of the bioarchaeology of Egypt: flora, fauna, and human remains. These come from sites throughout the country from Alexandria to Aswan, as well as material from museum basements. The material presented here includes the results of new and previously unpublished excavations in the Delta and Thebes, in-depth studies of different species of animal mummies, an analysis of animal cults, tentative identifications of wild dogs in Egyptian art, a variety of diseases from which the ancient Egyptians suffered, studies on human remains using traditional as well as state-of-the-art technologies, and the different foods that formed the diet of the ancient Egyptians. The studies blend traditional methodologies, often deployed in novel ways, such as examining the pelage of lions, as well as new 3D technologies used in the analyses of bioarchaeological material. The results of these studies deepen our knowledge of ancient Egypt, its inhabitants, and their interaction with their environment. The present volume is the proceedings of the Conference on the Bioarchaeology of Ancient Egypt and the Second International Symposium on Animals in Ancient Egypt (Cairo, 2019).Books on Demand GmbH, Überseering 33, 22297 Hamburg 284 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 95,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past, the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans¿ voices to make a video game that is not about combat How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations Could hacking be a way to decolonize games and counter harmful stereotypes When archaeologists study games, what kinds of maps do they draw for their digital fieldwork And in which ways could we teach history through playing games and game-making Contents1. IntroductionAngus A.A. Mol, Aris Politopoulos, Csilla E. Ariese, Bram van den Hout and Krijn H.J. BoomPart I: Narratives in and of Video Games2. The Role of Historical Research and ¿Historical Accuracy¿ in Where the Water Tastes Like WineJohnnemann Nordhagen3. Their Memory: Exploring Veterans¿ VoicesIain Donald, Emma Houghton and Kenneth Scott-Brown4. The Desolation of VixensJohn Aycock and Hayden Kroepfl5. The Final Word How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red MountainDennis JansenPart II: Representations and Intersectionality in Video Games6. Personal and Social Recent History in Fragments of Him: Defining and Exploring ¿Immersion¿ in Video GamesMata Haggis-Burridge7. ¿Transcending History and the World¿: Ancient Greece and Rome in Versus Fighting Video GamesDunstan Lowe8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming RepresentationAshlee Bird9. Fork in the Road: Consuming and Producing Video Game CartographiesFlorence Smith NichollsPart III: Historical Research and Learning through Video Games10. Scholarly History through Digital Games: Pedagogical Practice as Research MethodRobert Houghton11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary SchoolsJuan Hiriart12. Gaming the Past: Video Games and Historical Literacy in the College ClassroomJeffrey Lawler and Sean Smith13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video GamesGeorge L. Vlachos14. Stories Around the CampfireThe Interactive Past Community (Curated by Csilla E. Ariese)Books on Demand GmbH, Überseering 33, 22297 Hamburg 210 pp. Englisch.
Lingua: Inglese
Editore: Sidestone Press Dissertations Nov 2021, 2021
ISBN 10: 9464280107 ISBN 13: 9789464280104
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 120,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the cost, expressed in labour, of constructing fortifications during the Late Bronze Age in Greece (ca. 1600 ¿ 1050 BCE). The underlying question for this study is whether the cost of large scale constructions, built with large, unwieldy blocks, may have overstretched the (economic) capabilities of communities, leading to their collapse.In order to determine the labour costs, the building process is deconstructed and for each sub-process, the costs are determined. The costs for these sub-processes are based on the amount of material that is required and the speed with which the tasks associated with these processes can be performed. However, a simplistic number expressing the labour (in person-hours, for example), gives limited insight into the impact such building projects may have had on the communities. Hence, elaborate comparisons are made to put these labour costs into context. This involves, for instance, comparisons between different fortifications, different building styles, as well as between types of structures. It is in these comparisons where the true strength of labour cost studies lie.This study on its own cannot definitively answer the question whether these construction projects led to the downfall of the Mycenaean communities. However, based purely on the results of the labour cost analyses, it is shown that, despite the impressive nature of the walls, both due to their size as well as due to the size of the stones used, communities seem to have been able to cope with the stress it may have put on their economies. This study, therefore, provides insights into building processes, the impact of material and building styles on construction costs as well as the large varieties that exist within a context collectively known as ¿Mycenaean¿.ContentsEnglish SummaryNederlandse samenvattingAcknowledgmentsList of figuresList of tablesGlossary1 Introduction2 Late Bronze Age Greece3 The fortifications of Mycenaean Greece4 The case studies5 Methodology6 The data: measurements of blocks, fortifications and houses7 Labour costs of fortifications and domestic structures8 Interpreting the results of a labour cost study9 ConclusionsBibliographyCurriculum VitaeAppendicesAppendix 1 Overview of the calculated volumes of material for domestic structuresAppendix 2 Overview of the calculations of the volume of the blocks according to the scenarios usedAppendix 3 Overview of the quarrying calculationsAppendix 4 Overview of the transport calculationsAppendix 5 Overview of the assembly calculationsAppendix 6 Overview of the calculations of the total costsBooks on Demand GmbH, Überseering 33, 22297 Hamburg 196 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the interaction between animals, plants, and humans in ancient Egypt. It draws together different aspects of the bioarchaeology of Egypt: flora, fauna, and human remains. These come from sites throughout the country from Alexandria to Aswan, as well as material from museum basements.The material presented here includes the results of new and previously unpublished excavations in the Delta and Thebes, in-depth studies of different species of animal mummies, an analysis of animal cults, tentative identifications of wild dogs in Egyptian art, a variety of diseases from which the ancient Egyptians suffered, studies on human remains using traditional as well as state-of-the-art technologies, and the different foods that formed the diet of the ancient Egyptians.The studies blend traditional methodologies, often deployed in novel ways, such as examining the pelage of lions, as well as new 3D technologies used in the analyses of bioarchaeological material. The results of these studies deepen our knowledge of ancient Egypt, its inhabitants, and their interaction with their environment.The present volume is the proceedings of the Conference on the Bioarchaeology of Ancient Egypt and the Second International Symposium on Animals in Ancient Egypt (Cairo, 2019).Books on Demand GmbH, Überseering 33, 22297 Hamburg 284 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 180,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The Netherlands are internationally renowned for the archaeology of its wetland environments. The reclamation of the Flevoland Polders in the early half of the 20th century not only exposed hundreds of shipwrecks, but also remnants of prehistoric landscapes and traces of human occupation dating to Mesolithic and Neolithic times. Ultimately, this led to the ¿discovery¿ of the Swifterbant Culture in the 1960s-1970s, and which was initially seen as a Dutch equivalent of the Ertebølle Culture.Archaeological investigations conducted by the University of Groningen, and later also the University of Amsterdam, delivered important new data on the nature of the Swifterbant Culture. It became key in the discussion about the adoption of crop cultivation and animal husbandry by hunter-gatherers living in wetland environments. Also, the Swifterbant Culture became central in the debate on the meaning of archaeologically defined ¿cultures¿, questioning relationships between social interaction and material culture. With the increase of urbanisation and infrastructural works, alongside changes in the Dutch Monuments Act, dozens of small and large-scale development-led investigations got initiated at the turn of the century.One project involved the construction of the Hanzelijn railway, crossing one of the polders from West to East. Archaeologists became aware that much of what was known ¿ and unknown ¿ about the prehistoric past of the Flevoland Polders, was not easily accessible. It was therefore decided to bring together, as much as possible, all the information from the many scattered sources, and make it accessible to professionals, both inside and outside the Netherlands. The result is this book, which presents an overview of the most important sites and data, and what these learn us about the nature of the archaeological record, landscape change, prehistoric subsistence, ritual behaviour, as well as socio-cultural developments during the Mesolithic and Neolithic.Previously considered an impossibility, ¿fossilised¿ fields, discovered at Swifterbant, demonstrate crop cultivation in wetland environments in an early stage of the Neolithic. In fact, the prehistory of the Flevoland Polders is tightly connected to the dynamic nature of the extended wetlands that characterised the landscape since the end of the last glacial. Although often regarded as the ¿margin¿ of cultural dynamics in the past, we can now see that the Flevoland Polders were right in the centre of fundamental long-term changes in human existence in NW Europe.ContentsChapter 1 Introduction of the Hanzelijn Archaeological Project (K. E. Waugh (¿), W. Hessing and J. Flamman)Chapter 2 The cradle of the Swifterbant culture: 50 years of archaeological investigations in the province of Flevoland (D.C.M Raemaekers and J.H.M. Peeters)Chapter 3 Hidden landscapes: mapping and evaluating deeply buried remains of human activity (J.H.M. Peeters and B.I. Smit)Chapter 4 Exploiting a changing landscape: subsistence, habitation and skills (J.H.M. Peeters, T. ten Anscher, L.I. Kooistra, L. Kubiak-Martens and J. Zeiler)Chapter 5 People, ritual and meaning (D.C.M Raemaekers)Chapter 6 From land to water: geomorphological, hydrological and ecological developments in Flevoland from the Late Glacial to the end of the Subboreal (L.I. Kooistra and J.H.M. Peeters )Chapter 7 Transformations in a forager and farmer landscape: a cultural biography of prehistoric Flevoland (J.H.M. Peeters, L.I. Kooistra and D.C.M. Raemaekers)Site Atlas: Windows of observation: the quality, nature and context of excavated sites in Flevoland (T.Hamburg and B.I. Smit)BibliographyBooks on Demand GmbH, Überseering 33, 22297 Hamburg 286 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 70,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -La première expédition russe autour du monde, à l¿aube du dix-neuvième siècle, fit suite à celles de Bougainville, Cook et La Pérouse. Menée par le commandant balte-allemand Adam von Krusenstern, elle était, à elle seule, tout un monde composé de savants et naturalistes, d¿officiers et marins moujiks, d¿un ambassadeur de la cour du tsar et de quelques marins Japonais embarqués sur la Nadezhda et la Neva. Ces Russes de divers ethnies de l¿empire et au-delà : Estoniens, Baltes, Allemands, Tartares ou Suisse, abordèrent en mai 1804 aux Marquises (Polynésie française). La rencontre de ces mondes offre un inestimable instantané de la société de Nuku Hiva à la veille d¿un profond changement. Douze jours plus tard, elle quittait l¿île ébranlée par un amer litige entre les capitaines et le représentant du tsar à bord, mais aussi chargée de nourriture, d¿eau douce et de dizaines de témoignages, matériels et immatériels, d¿un ¿Français marquisien¿, de croquis et tatouages. De retour au pays, ces hommes livrèrent toutes sortes de récits et souvenirs, autour d¿eux, véhiculés en diverses langues mais au fil des aléas de l¿Histoire, guerres et révolutions, ils se dispersèrent à travers l¿Europe, l¿Amérique, l¿Asie, leurs archives et leurs musées. C¿est aujourd¿hui le temps de rapprocher Marquisiens et Occidentaux de pages uniques de leur histoire et héritage culturel. Dans cet ouvrage sont réunis, pour la première fois en français, ces pans de récits. Grâce à une collection d¿illustrations plus vaste que l¿édition anglaise originale de 2010, aux vocabulaires et annotations de Marie-Noëlle Ottino-Garanger, il est apporté un éclairage, aussi riche que possible, sur cette étonnante aventure humaine. English abstract The first Russian voyage around the world was launched at the turn of the nineteenth century in the wake of Bougainville¿s, Cook¿s and La Perouse¿s expeditions to the Pacific. Led by the Baltic German commander Adam von Krusenstern, the expedition comprised a diverse intellectual community of savants and naturalists from Switzerland, Germany, modern day Estonia, and Russia. In May 1804, the ships Nadezhda and Neva berthed at Nuku Hiva Island in the Marquesas (French Polynesia), recording an invaluable snapshot of traditional Nuku Hivan society on the eve of profound cultural change. Twelve days later, reeling from a bitter conflict between the captains and the onboard representative of the Russian Tsar, the ships left the island laden with food, sweet water, knowledge, artefacts, scores of sketches, ¿a French-marquesan¿ and many tattoos. On their return home, they told their stories in a variety of voices, languages, genres and media which have since been scattered by wars and revolution across the archives and museums of Europe, America and Asia. The time is here to reunite Marquesans with this unique page of their history and cultural heritage. This study, for the first time in the French language, brings together these disparate stories and images. With a collection of images far vaster than that of the original 2010 English edition, along with vocabularies, data drawn from the records of the expedition members, and extensive notes by Marie-Noëlle Ottino-Garanger proving broader context, this edition is encyclopaedic in its scope.Books on Demand GmbH, Überseering 33, 22297 Hamburg Französisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 180,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -La première expédition russe autour du monde, à l¿aube du dix-neuvième siècle, fit suite à celles de Bougainville, Cook et La Pérouse. Menée par le commandant balte-allemand Adam von Krusenstern, elle était, à elle seule, tout un monde composé de savants et naturalistes, d¿officiers et marins moujiks, d¿un ambassadeur de la cour du tsar et de quelques marins Japonais embarqués sur la Nadezhda et la Neva. Ces Russes de divers ethnies de l¿empire et au-delà : Estoniens, Baltes, Allemands, Tartares ou Suisse, abordèrent en mai 1804 aux Marquises (Polynésie française). La rencontre de ces mondes offre un inestimable instantané de la société de Nuku Hiva à la veille d¿un profond changement.Douze jours plus tard, elle quittait l¿île ébranlée par un amer litige entre les capitaines et le représentant du tsar à bord, mais aussi chargée de nourriture, d¿eau douce et de dizaines de témoignages, matériels et immatériels, d¿un ¿Français marquisien¿, de croquis et tatouages. De retour au pays, ces hommes livrèrent toutes sortes de récits et souvenirs, autour d¿eux, véhiculés en diverses langues mais au fil des aléas de l¿Histoire, guerres et révolutions, ils se dispersèrent à travers l¿Europe, l¿Amérique, l¿Asie, leurs archives et leurs musées.C¿est aujourd¿hui le temps de rapprocher Marquisiens et Occidentaux de pages uniques de leur histoire et héritage culturel. Dans cet ouvrage sont réunis, pour la première fois en français, ces pans de récits. Grâce à une collection d¿illustrations plus vaste que l¿édition anglaise originale de 2010, aux vocabulaires et annotations de Marie-Noëlle Ottino-Garanger, il est apporté un éclairage, aussi riche que possible, sur cette étonnante aventure humaine.English abstractThe first Russian voyage around the world was launched at the turn of the nineteenth century in the wake of Bougainville¿s, Cook¿s and La Perouse¿s expeditions to the Pacific. Led by the Baltic German commander Adam von Krusenstern, the expedition comprised a diverse intellectual community of savants and naturalists from Switzerland, Germany, modern day Estonia, and Russia. In May 1804, the ships Nadezhda and Neva berthed at Nuku Hiva Island in the Marquesas (French Polynesia), recording an invaluable snapshot of traditional Nuku Hivan society on the eve of profound cultural change.Twelve days later, reeling from a bitter conflict between the captains and the onboard representative of the Russian Tsar, the ships left the island laden with food, sweet water, knowledge, artefacts, scores of sketches, ¿a French-marquesan¿ and many tattoos. On their return home, they told their stories in a variety of voices, languages, genres and media which have since been scattered by wars and revolution across the archives and museums of Europe, America and Asia.The time is here to reunite Marquesans with this unique page of their history and cultural heritage. This study, for the first time in the French language, brings together these disparate stories and images. With a collection of images far vaster than that of the original 2010 English edition, along with vocabularies, data drawn from the records of the expedition members, and extensive notes by Marie-Noëlle Ottino-Garanger proving broader context, this edition is encyclopaedic in its scope.Books on Demand GmbH, Überseering 33, 22297 Hamburg Französisch.