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  • LI GANG

    Editore: Tsinghua University. Pub. Date :2008-04-01 version 1, 2000

    ISBN 10: 7302159556 ISBN 13: 9787302159551

    Lingua: Inglese

    Da: liu xing, Nanjing, JS, Cina

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    EUR 15,38 per la spedizione da Cina a U.S.A.

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    Quantità: 1 disponibili

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    paperback. Condizione: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 735 Publisher: Tsinghua University. Pub. Date :2008-04-01 version 1. This book describes how to integrate Struts Hibernate Spring for J2EE development. all instances are based on the Eclipse IDE development. leading the reader quick access to the J2EE-based Java Web application areas. This book introduces Struts. Hibernate. Spring basics. how to integrate these three open source J2EE development framework. and how to develop Eclipse IDE-based. J2EE development environment with the basis and foundation. Struts. Hibernate and Spring 3 frames of use. how to integrate Struts Hibernate Spring framework. The introduction of five major examples: mail system. the supermarket management system. online examination system. the electronic auction system and electronic photo album system. all integrated structure based on different instances. and use through the Eclipse IDE which takes the reader step by step understanding of J2EE development . This book is suitable for a certain JSP and Servlet-based. while Struts. Hibernate. Spring do not know. or how to integrate Struts Hibernate Spring developers are not familiar with the developers to read. this book points wealth of knowledge can be developed as a professional Java programmers essential reference books and J2EE training materials. Contents: Chapter 1 J2EE application environment using the Struts framework Chapter 2 Chapter 3 Chapter 4 Basic usage of Hibernate using Hibernate in depth in Chapter 5 of the basic usage of Spring in depth in Chapter 6 Chapter 7 using Spring Struts Hibernate example - electronic message Systems Chapter 8 Struts Hibernate instance - Supermarket Management System Chapter 9 SSH instance - Online Examination System Chapter 10 SSH instance - electronic auction system Chapter 11 SSH instance - electronic album systemFour Satisfaction guaranteed,or money back.

  • XIAO LING NI YUAN ZENG GUI

    Editore: Tsinghua University. Pub. Date :2008-04-01 version 1, 2000

    ISBN 10: 7302069468 ISBN 13: 9787302069461

    Lingua: Cinese

    Da: liu xing, Nanjing, JS, Cina

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 15,38 per la spedizione da Cina a U.S.A.

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    paperback. Condizione: New. Paperback. Pub Date: 2006. Pages: 353 Publisher: Tsinghua University Press Prorel 99 SE Protel Technology (ALTIUM LIMITED) developed the circuit board design software based on the Windows environment. It is currently the most popular general-purpose EDA software utility. Circuit schematic design. PCB board design. circuit simulation and PLD design software combined constitute EDA working platform. It was the first EDA software is designed to the popularity of products based on the Windows env.

  • WEI TAO // WANG SONG // CHEN MAI

    Editore: Tsinghua University. Pub. Date :2008-04-01 version 1, 2000

    ISBN 10: 7302138052 ISBN 13: 9787302138051

    Da: liu xing, Nanjing, JS, Cina

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

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    EUR 15,38 per la spedizione da Cina a U.S.A.

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    paperback. Condizione: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 306 Publisher: Tsinghua University. Pub. Date :2008-04-01 version 1. This book is divided into 13 chapters. Start from a familiar interface. first introduced the basics of SketchUp modeling in general and commonly used techniques. Then use the four classical examples of SketchUp in architectural design. interior design. urban design and landscape design in the application. Finally. to explain the common design software SketchUp and AutoCAD. 3ds max. Lightscape. Piranesi. Artlantis link between how. how. and how to generate the results data into maps. Contents: articles on Chapter 1 to explain the basic operation of the interface and graphics user interface environment settings 1.1 1.1.1 1.1.2 single screen viewport to switch view rotating 3D view 1.1.3 1.1 .4 Pan Zoom 1.2 1.1.5 1.2.1 Set unit to set drawing environment set the scene coordinate system 1.2.2 1.2.3 1.3 using the template object display 1.3. 15 kinds of display mode setting section 1.3.2 and section 1.3.3 shows the sky background and edge effects 1.3.4 Layer Management 1.3.5 1.4.1 1.4 is generally the choice of objects Select the 1.4.2 marquee selection with the fork extended selection 1.4.3 1.5 1.5.1 Set location to set the shadow the shadow 1.5.2 and 1.5.3 the projection of the object affected Chapter 2 set to draw the general two-dimensional graphics rendering graphics 2.1 2.1.2 2.1.1 draw the rectangle tool to draw lines to draw a circle 2.1.4 2.1.3 2.1.5 arc tool regular polygon tools hand brush 2.2 2.1.6 2.2.1 Measuring assisted positioning tool / auxiliary line 2.2.2 protractor / auxiliary line marked 2.3 2.3 2.3.1 dimension style settings 2.3.3 .2 dimension text label 2.3.4. Transform objects marked changes 2.4 2.4.1 2.4.2 decile entity information objects move and copy objects 2.4.3 2.4.4 2.4.5 Scaling an object object offset 2.4 . . 6 rotating object modeling ideas 3.1 Chapter 3 of face as the core modeling concepts 3.1.2 3.1.1 single difference between positive and negative flip side 3.1.3 3. surface of the moving and copying 1.4 3.2 generate three-dimensional model of the main tools 3.2.1 [push / pull] tool [3.2.2] to follow the path tool 3.3 illustrates the general method of 3-D modeling .3.1 outdoor indoor model modeling method 3.3.2 3.4 3.4.2 Groups 3.4.1 Create groups 3.4.3 Nested Groups Editing Group 3 .4.4 locking component group produced 3.5 Components 3.5.1 3.5.2 3.6 component library materials and texture 3.6.1 texture browser and material editor 3.6 .2 Material Generator Set 4.1 Chapter 4 animation camera 4.1.1 Set the camera's position and direction of the camera around the axis of rotation 4.1.2 Roaming 4.2.1 4.2 4.2 fast-moving. 2 vertical or lateral movement of 4.3 new page to create animations 4.3.1 4.3.2 4.3.3 page setup and change the animation export animation examples 4.4.1 4.4 4.4 layer animation .2 roaming animation 4.4.3 Chapter 5 of the shadow animation plug-plug 5.1 Introduction 5.1.2 Introduction 5.1.1 Ruby language plug-in installation and use of terrain tools Sandbox5.2.1 terrain tool 5.2 Sandbox start 5.2.2 Modeling From Contours5.2.3 terrain contour grid From Scratch5.2.4 topography Smoove5.2.5 flat terrain Stamp5.2.6 create sub-terrain road Drape5.2.7 Add Detail5.2.8 reverse moldings Flip Edge medium-length indoor scene modeling in Chapter 6 6.1 to create the broad spatial modeling analysis program 6.1.1 Figure 6.1.2 draw the living room of the general size of 6.1 .3 Set drawing environment 6.1.4 draw the general living space 6.2 to establish a direct draw windows 6.2.1 windows 6.2.2 build windows and doors with the components of the method the ceiling 6.3.1 build 6.3 Figure 6.3.2 Analysis ceiling ceiling established model 6.4. Other details of the increase in the baseboard 6.4.2 6.4.1 6.5 added furniture to give the material the wall and ceiling paint to give 6.5.1 Material 6.5.2 6.5.3 to give the floor to.