Da: BGV Books LLC, Murray, KY, U.S.A.
Condizione: Good. Exact ISBN match. Immediate shipping. No funny business.
Lingua: Inglese
Editore: Morgan Kaufmann 2009-12-25, 2009
ISBN 10: 0123744237 ISBN 13: 9780123744234
Da: Chiron Media, Wallingford, Regno Unito
EUR 58,93
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
EUR 69,16
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xi + 522 Illus., Map.
Da: Revaluation Books, Exeter, Regno Unito
EUR 67,61
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 536 pages. 9.40x7.70x1.20 inches. In Stock.
Condizione: New. pp. xi + 522, Map.
EUR 85,97
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xi + 522.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 59,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 74,40
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. 536 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 82,16
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.