ISBN: 9780128014622 - video games and creativity (4 risultati)

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  • Lingua: Inglese

    Editore: Academic Press, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 di 11 - Explorations in Creativity Research

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    Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks

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    Condizione: Usato - Buono

    EUR 45,51

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    hardcover. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

  • Lingua: Inglese

    Editore: Academic Pr, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 di 11 - Explorations in Creativity Research

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 117,07

    EUR 14,97 spedizione 
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    Quantità: 1 disponibile

    Hardcover. Condizione: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Elsevier Science Aug 2015, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 di 11 - Explorations in Creativity Research

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 56,95

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    Spedito da Germania a U.S.A.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.…

  • Lingua: Inglese

    Editore: Elsevier Science, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 di 11 - Explorations in Creativity Research

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 70,20

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.…