9780128014622 - video games and creativity (7 risultati)

Lingua: Inglese
Editore: Academic Press, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Lingua: Inglese
Editore: Academic Press 2015-08-19, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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Hardcover. Condizione: New.

Lingua: Inglese
Editore: Academic Pr, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Hardcover. Condizione: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

Lingua: Inglese
Editore: Elsevier Science Publishing Co Inc, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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Lingua: Inglese
Editore: Academic Press, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new. Questo è un articolo print on demand.

Lingua: Inglese
Editore: Elsevier Science Aug 2015, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play…, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.

Lingua: Inglese
Editore: Elsevier Science, 2015
Serie: Explorations in Creativity Research, Libro 2 di 11. Libro 2 di 11 - Explorations in Creativity Research
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, lea…rning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.