ISBN: 9780128014622 - video games and creativity (4 risultati)

Lingua: Inglese
Editore: Academic Press, 2015
- Rilegato
Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 45,51
EUR 8,91 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
hardcover. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

Lingua: Inglese
Editore: Academic Pr, 2015
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 117,07
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Hardcover. Condizione: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

Lingua: Inglese
Editore: Elsevier Science Aug 2015, 2015
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- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 56,95
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Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.…

Lingua: Inglese
Editore: Elsevier Science, 2015
- Rilegato
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 70,20
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.…