ISBN: 9780132357814 - changing the game: how video games are transforming the future of business (13 risultati)

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  • Lingua: Inglese

    Editore: Ft Pr, 2008

    013235781X / 9780132357814

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condizione: Usato - Buono

    EUR 8,05

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    Quantità: 1 disponibile

    Hardcover. Condizione: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Pearson Education (US), 2008

    013235781X / 9780132357814

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Molto buono

    EUR 8,12

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    Hardback. Condizione: Very Good. Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army?s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google?s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity?in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America?s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can?t be solved any other way.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2008

    013235781X / 9780132357814

    • Rilegato

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
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    Condizione: Usato - Buono

    EUR 8,12

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    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardback. Condizione: Good. Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army?s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google?s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity?in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America?s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can?t be solved any other way. …

  • Lingua: Inglese

    Editore: Pearson Education, Limited, 2008

    013235781X / 9780132357814

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    • Prima edizione

    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condizione: Usato - Molto buono

    EUR 8,80

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    Quantità: 1 disponibile

    Condizione: Very Good. 1st Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.…

  • Lingua: Inglese

    Editore: Pearson Education, Limited, 2008

    013235781X / 9780132357814

    • Rilegato
    • Prima edizione

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    Venditore con 5 stelle
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    Condizione: Usato - Buono

    EUR 8,80

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    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. …

  • Lingua: Inglese

    Editore: Pearson Education (US), 2008

    013235781X / 9780132357814

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Molto buono

    EUR 9,97

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    Quantità: 1 disponibile

    Hardback. Condizione: Very Good. Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army?s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google?s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity?in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America?s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can?t be solved any other way.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2008

    013235781X / 9780132357814

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 9,97

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardback. Condizione: Good. Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army?s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google?s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity?in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America?s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can?t be solved any other way. …

  • Lingua: Inglese

    Editore: -, 2008

    013235781X / 9780132357814

    • Rilegato

    Da: AwesomeBooks, Wallingford, Regno UnitoAwesomeBooks

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    Condizione: Usato - Molto buono

    EUR 5,27

    EUR 4,94 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Hardcover. Condizione: Very Good. Changing the Game: How Video Games Are Transforming the Future of Business This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.…

  • Altre immagini

    Lingua: Inglese

    Editore: Financial Times/ Prentice Hall, 2008

    013235781X / 9780132357814

    • Rilegato

    Da: BoundlessBookstore, Wallingford, Regno UnitoBoundlessBookstore

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    Condizione: Usato - Buono

    EUR 4,26

    EUR 8,37 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Condizione: Good. VG condition book with dust jacket. DJ is clean, has fresh colours and has little wear to edges. Book has clean and bright contents.

  • Lingua: Inglese

    Editore: - -, 2008

    013235781X / 9780132357814

    • Rilegato

    Da: Bahamut Media, Reading, Regno UnitoBahamut Media

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    Condizione: Usato - Molto buono

    EUR 8,75

    EUR 8,37 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Hardcover. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. …

  • Lingua: Inglese

    Editore: Financial Times/ Prentice Hall, 2009

    013235781X / 9780132357814

    • Rilegato

    Da: Anybook.com, Lincoln, Regno UnitoAnybook.com

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    Condizione: Usato - Buono

    EUR 4,38

    EUR 15,86 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780132357814. …

  • Lingua: Inglese

    Editore: Ft Pr, 2008

    013235781X / 9780132357814

    • Rilegato

    Da: GridFreed, San Diego, CA, U.S.A.GridFreed

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    Condizione: Nuovo

    EUR 16,57

    EUR 6,23 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: New. In shrink wrap.

  • Lingua: Inglese

    Editore: Ft Pr, 2008

    013235781X / 9780132357814

    • Rilegato

    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Nuovo

    EUR 111,22

    EUR 29,99 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.