Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Textbooks_Source, Columbia, MO, U.S.A.
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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Lingua: Inglese
Editore: Pearson Education (US), Boston, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Aggiungi al carrelloRústica. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.
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Aggiungi al carrelloCondizione: Nuevo. 3D user interfaces Theory and practice usability editado por Pearson-prentice hall.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 63,10
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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EUR 68,68
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EUR 57,72
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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EUR 74,82
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Aggiungi al carrelloCondizione: New. . 2017. 2nd Edition. Paperback. . . . .
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 70,94
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Lingua: Inglese
Editore: Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 93,25
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Aggiungi al carrelloPaperback. Condizione: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. . 2017. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Speedyhen, Hertfordshire, Regno Unito
EUR 57,72
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 90,15
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Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Revaluation Books, Exeter, Regno Unito
EUR 99,69
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.
Lingua: Inglese
Editore: Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 117,84
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Aggiungi al carrelloPaperback. Condizione: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
EUR 67,49
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Aggiungi al carrelloCondizione: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.
Lingua: Inglese
Editore: PRENTICE-HALL INTERNATIONAL, 2025
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Librerias Prometeo y Proteo, Malaga, MA, Spagna
EUR 52,47
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Aggiungi al carrelloOtros. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.
Lingua: Inglese
Editore: Pearson Education (US) Apr 2017, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 69,56
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.
Lingua: Inglese
Editore: Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 95,64
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Aggiungi al carrelloPaperback. Condizione: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Lingua: Inglese
Editore: Pearson Education (US), Boston, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 108,14
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 75,45
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. 3D User Interfaces | Theory and Practice | Doug Bowman (u. a.) | Taschenbuch | Usability | Kartoniert / Broschiert | Englisch | 2017 | Pearson Education (US) | EAN 9780134034324 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Rarewaves.com UK, London, Regno Unito
EUR 110,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Revaluation Books, Exeter, Regno Unito
EUR 74,03
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Da: Majestic Books, Hounslow, Regno Unito
EUR 82,48
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 400.