9780134392073 - games, design and play: a detailed approach to iterative game design [lingua inglese] di macklin / sharp, colleen (26 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional (edition 1), 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun
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Paperback. Condizione: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: ZBK Books, Carlstadt, NJ, U.S.A.ZBK Books
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Condizione: very_good. Fast & Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: clickgoodwillbooks, Indianapolis, IN, U.S.A.clickgoodwillbooks
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Condizione: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
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Condizione: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! S…hips USPS Media Mail.

Lingua: Inglese
Editore: Pearson Education, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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EUR 59,65
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Paperback. Condizione: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-…colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: PEARSON NO ESPAÑA, 2021
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Antártica, Madrid, M, SpagnaAntártica
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Rústica. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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EUR 49,39
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paperback. Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 56,62
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Condizione: New. In.

Lingua: Inglese
Editore: ADDISON WESLEY, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Imosver, PONTECALDELAS, PO, SpagnaImosver
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Condizione: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Ubiquity Trade, Miami, FL, U.S.A.Ubiquity Trade
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Condizione: New. Brand new! Please provide a physical shipping address.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 58,48
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Paperback. Condizione: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
- Prima edizione
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condizione: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . .

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 57,24
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condizione: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 73,20
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Paperback. Condizione: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: Speedyhen, Hertfordshire, Regno UnitoSpeedyhen
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EUR 48,04
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Condizione: NEW.

Lingua: Inglese
Editore: Pearson Education, 2019
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: moluna, Greven, Germaniamoluna
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EUR 55,32
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Kartoniert / Broschiert. Condizione: New. Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.

Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-…colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Pearson Education (US) Jul 2016, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 56,42
EUR 62,68 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and… elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them.

Lingua: Inglese
Editore: Pearson Education (US), 2019
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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EUR 62,15
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Taschenbuch. Condizione: Neu. Games, Design and Play | A detailed approach to iterative game design | Colleen Macklin (u. a.) | Taschenbuch | Game Design | Kartoniert / Broschiert | Englisch | 2019 | Pearson Education (US) | EAN 9780134392073 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 Münch…en, salesde[at]pearson[dot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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EUR 74,43
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Condizione: New. Print on Demand pp. 352.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
- Print on Demand
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 79,90
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Condizione: New. Print on Demand pp. 352.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: Game Design, Libro 8 di 16. Libro 8 di 16 - Game Design
- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 73,85
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND pp. 352.