9780134464541 - vulkan programming guide: the official guide to learning vulkan [lingua inglese] di sellers, graham (29 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
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Lingua: Inglese
Editore: Addison-Wesley Professional October 2016, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional 11/10/2016, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Paperback or Softback. Condizione: New. Vulkan Programming Guide: The Official Guide to Learning Vulkan. Book.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan Programming Guide is the essential, authoritative reference to this new standard… for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkans uniqueness and its exceptional power. Youll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronisation, scheduling, and memory management that are now the developers responsibility. Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether youre upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance youre looking for. Coverage includes Extensively tested code examples to demonstrate Vulkans capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkans new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronisation primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Pearson Education (US), 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
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Lingua: Inglese
Editore: Pearson Education (US), US, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: Rarewaves USA, OSWEGO, IL, U.S.A.Rarewaves USA
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Paperback. Condizione: New. The Definitive VulkanT Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented per…formance and predictability. VulkanT Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. VulkanT Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan's new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Lingua: Inglese
Editore: Pearson Education (US), US, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. The Definitive VulkanT Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented per…formance and predictability. VulkanT Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. VulkanT Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan's new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 448 pages. 9.00x6.75x1.25 inches. In Stock.

Lingua: Inglese
Editore: Pearson Education (US), US, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.Rarewaves USA United
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Paperback. Condizione: New. The Definitive VulkanT Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented per…formance and predictability. VulkanT Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. VulkanT Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan's new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary.

Lingua: Inglese
Editore: Pearson Education (US), US, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. The Definitive VulkanT Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented per…formance and predictability. VulkanT Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. VulkanT Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan's new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary.

Lingua: Inglese
Editore: Pearson International, Pearson Okt 2016, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. 480 pp. Englisch.

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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.V…ulkan Programming Guide.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. Print on Demand pp. 900.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan Programming Guide is the essential, authoritative reference to this new standard… for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkans uniqueness and its exceptional power. Youll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronisation, scheduling, and memory management that are now the developers responsibility. Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether youre upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance youre looking for. Coverage includes Extensively tested code examples to demonstrate Vulkans capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkans new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronisation primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Pearson International, Pearson Okt 2016, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The Definitive Vulkan Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applica…tions direct control over GPU acceleration for unprecedented performance and predictability. Vulkan Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan's new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossaryFinancial Times Prent., St.-Martin-Straße 82, 81541 München 480 pp. Englisch.

Lingua: Inglese
Editore: Pearson International, 2017
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Taschenbuch. Condizione: Neu. Vulkan Programming Guide: The Official Guide to Learning Vulkan | Graham Sellers (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Pearson International | EAN 9780134464541 | Verantwortliche Person für die EU: Financial Times Prent., St.-Martin-Str. 82, 81541 München, salesde[at]pe…arson[dot]com | Anbieter: preigu Print on Demand.

Lingua: Inglese
Editore: Pearson International, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
Serie: OpenGL, Libro 5 di 5. Libro 5 di 5 - OpenGL
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Paperback. Condizione: new. Paperback. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan Programming Guide is the essential, authoritative reference to this new standard… for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkans uniqueness and its exceptional power. Youll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronisation, scheduling, and memory management that are now the developers responsibility. Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether youre upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance youre looking for. Coverage includes Extensively tested code examples to demonstrate Vulkans capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkans new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronisation primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.