Isbn: 9780134495491 - opengl programming guide: the official guide to learning opengl, version 4.5 with spriv-v (36 risultati)

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Paperback. Condizione: Fair. > OpenGL(r) Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance.…

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Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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Paperback. Condizione: New. Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objectsDeeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processorsDemonstrations and examples of key features based on community feedback and suggestionsUpdated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques.…

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Condizione: New. Num Pages: 976 pages. BIC Classification: UG; UML. Category: (P) Professional & Vocational. Dimension: 180 x 294 x 51. Weight in Grams: 1544. . 2016. 9th Edition. Paperback. . . . .

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Condizione: Nuevo. Opengl programming guide:version 4.5 with spir-v editado por Pearson-prentice hall.

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Condizione: New. Num Pages: 976 pages. BIC Classification: UG; UML. Category: (P) Professional & Vocational. Dimension: 180 x 294 x 51. Weight in Grams: 1544. . 2016. 9th Edition. Paperback. . . . . Books ship from the US and Ireland.

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Paperback. Condizione: New. Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objectsDeeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processorsDemonstrations and examples of key features based on community feedback and suggestionsUpdated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques.…

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Taschenbuch. Condizione: Neu. Neuware - OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.…

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Paperback. Condizione: New. Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objectsDeeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processorsDemonstrations and examples of key features based on community feedback and suggestionsUpdated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques.…

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Otros. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.

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Paperback. Condizione: Brand New. 9th edition. 900 pages. 9.75x7.75x2.25 inches. In Stock.

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Condizione: Gut. Zustand: Gut | Seiten: 976 | Sprache: Englisch | Produktart: Bücher | OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.…

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Taschenbuch. Condizione: Neu. OpenGL Programming Guide | The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V | Dave Shreiner (u. a.) | Taschenbuch | OpenGL | Kartoniert / Broschiert | Englisch | 2016 | Pearson Education (US) | EAN 9780134495491 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

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Paperback. Condizione: new. Paperback. OpenGL (R) Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
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Paperback. Condizione: New. Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objectsDeeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processorsDemonstrations and examples of key features based on community feedback and suggestionsUpdated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques.…