Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
EUR 23,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 30,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 40,30
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Pearson Education (US), Upper Saddle River, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Majestic Books, Hounslow, Regno Unito
EUR 35,44
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Da: Basi6 International, Irving, TX, U.S.A.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Lingua: Inglese
Editore: Pearson Education (US), US, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 46,75
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 35,75
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Da: Ubiquity Trade, Miami, FL, U.S.A.
EUR 50,54
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand new! Please provide a physical shipping address.
Lingua: Inglese
Editore: Pearson Education (US), US, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 54,60
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Lingua: Inglese
Editore: Addison-Wesley Professional 8/17/2021, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Introduction to Game Systems Design. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 40,48
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 43,43
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Revaluation Books, Exeter, Regno Unito
EUR 55,20
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 384 pages. 8.90x6.90x1.00 inches. In Stock.
Da: UK BOOKS STORE, London, LONDO, Regno Unito
EUR 78,06
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 7-12 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Da: GoldBooks, Denver, CO, U.S.A.
Paperback. Condizione: new. New Copy. Customer Service Guaranteed.
EUR 38,00
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Über den AutorDax Gazaway was raised in a gamer family. His parents met in a Dungeons & Dragons group, and he was surrounded with games being played and made. From a very early age, Dax was fascinated by the numbers .
Lingua: Inglese
Editore: Pearson Education (US), US, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 48,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Lingua: Inglese
Editore: Pearson Education (US), Upper Saddle River, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 67,60
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Pearson Education Aug 2021, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 47,20
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:
Lingua: Inglese
Editore: Pearson Education (US), US, 2021
ISBN 10: 0137440847 ISBN 13: 9780137440849
Da: Rarewaves.com UK, London, Regno Unito
EUR 50,33
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.