Hardcover. Condizione: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Hardcover. Condizione: Very Good+. Condizione sovraccoperta: Very Good+. First Edition; First Printing. Excellent overall condition. No writing or noteworthy blemishes. ; - We're committed to your satisfaction. We offer free returns and respond promptly to all inquiries. Your item will be carefully wrapped in bubble wrap and securely boxed. All orders ship on the same or next business day. Buy with confidence.
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Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 358 pages. 9.50x6.50x1.25 inches. In Stock.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 109,26
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 127,75
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Oxford University Press Inc, 2014
ISBN 10: 019989664X ISBN 13: 9780199896646
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 118,90
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Oxford University Press Inc, New York, 2014
ISBN 10: 019989664X ISBN 13: 9780199896646
Da: CitiRetail, Stevenage, Regno Unito
EUR 110,79
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, adiverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text providesfoundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis forthe concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child andadolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Oxford University Press Inc, New York, 2014
ISBN 10: 019989664X ISBN 13: 9780199896646
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, adiverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text providesfoundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis forthe concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child andadolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Oxford University Press OUP, 2014
ISBN 10: 019989664X ISBN 13: 9780199896646
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand pp. 456.
Da: Majestic Books, Hounslow, Regno Unito
EUR 197,39
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 456.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 139,46
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Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In this book a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 199,70
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 456.
Da: preigu, Osnabrück, Germania
EUR 152,20
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Aggiungi al carrelloBuch. Condizione: Neu. Learning by Playing | Video Gaming in Education | Fran C. Blumberg | Buch | Gebunden | Englisch | 2014 | OUP US | EAN 9780199896646 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.