Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
paperback. Condizione: Good.
Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Paperback. Condizione: Very Good.
Lingua: Inglese
Editore: Oxford University Press, NY, 2014
ISBN 10: 0199969973 ISBN 13: 9780199969975
Da: The Wild Muse, Granville, NY, U.S.A.
Prima edizione
Soft cover. Condizione: As New. Condizione sovraccoperta: As New. 1st. First edition. Trade softcover. Published NY: Oxford University Press, 2014, first printing. 8vo. wrappers, xviii+240pp., illustrated. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. As new.
Da: Anybook.com, Lincoln, Regno Unito
EUR 20,86
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9780199969975.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 36,00
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 36,24
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 49,57
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 36,23
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Aggiungi al carrelloCondizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 41,24
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. Series: Oxford Music/Media Series. Num Pages: 264 pages, 12 music examples, 46 figures, and 9 tables. BIC Classification: AVA; AVX; UDM; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 230 x 156 x 18. Weight in Grams: 390. . 2014. 1st Edition. Paperback. . . . .
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 52,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. Series: Oxford Music/Media Series. Num Pages: 264 pages, 12 music examples, 46 figures, and 9 tables. BIC Classification: AVA; AVX; UDM; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 230 x 156 x 18. Weight in Grams: 390. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Paperback. Condizione: new. New Copy. Customer Service Guaranteed.
Da: Revaluation Books, Exeter, Regno Unito
EUR 62,76
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 264 pages. 9.25x6.25x0.75 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,33
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 47,60
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: Majestic Books, Hounslow, Regno Unito
EUR 48,49
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 264 46 Figures.
Lingua: Inglese
Editore: Oxford University Press OUP, 2014
ISBN 10: 0199969973 ISBN 13: 9780199969975
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand pp. 264 Index.
Lingua: Inglese
Editore: Oxford University Press Inc, 2014
ISBN 10: 0199969973 ISBN 13: 9780199969975
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 40,98
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 48,32
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 264 Epilogue.
Lingua: Inglese
Editore: Oxford University Press Inc, New York, 2014
ISBN 10: 0199969973 ISBN 13: 9780199969975
Da: CitiRetail, Stevenage, Regno Unito
EUR 40,98
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how videogames empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions betweenutopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who weare and what we value (musically, culturally, humanly) out here.Foreword by Richard LeppertVideo Games Live cover image printed with permission from Tommy Tallarico Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: moluna, Greven, Germania
EUR 56,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people s engagements with audio phenomena in video games-from sonic violence to synthesized operas, f.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 52,15
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
Da: preigu, Osnabrück, Germania
EUR 58,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Sound Play | Video Games and the Musical Imagination | William Cheng | Taschenbuch | Englisch | 2014 | OUP US | EAN 9780199969975 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.