Isbn: 9780231197526 - one up: creativity, competition, and the global business of video games (29 risultati)

Perfeziona la tua ricerca

  • Libri (29)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 7,18

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.ThriftBooks-Phoenix

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 7,19

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 7,19

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 7,19

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 7,19

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Columbia University Press, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 8,99

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardback. Condizione: Good. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today.…

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: The Enigmatic Reader, Los Angeles, CA, U.S.A.The Enigmatic Reader

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 4,53

    EUR 4,39 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Very Good. Condizione sovraccoperta: Very Good.

  • Lingua: Inglese

    Editore: Columbia University Press, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Ottimo

    EUR 10,22

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing October 2020, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Open Books West Loop, Chicago, IL, U.S.A.Open Books West Loop

    Venditore con 3 stelle
    Contatta il venditore

    Condizione: Usato

    EUR 5,89

    EUR 4,39 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Used.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 7,19

    EUR 3,51 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Michener & Rutledge Booksellers, Inc., Baldwin City, KS, U.S.A.Michener & Rutledge Booksellers, Inc.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 11,32

    EUR 5,27 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: As New. Condizione sovraccoperta: As New. Text clean and tight; 8vo 8" - 9" tall; 296 pages.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing 10/6/2020, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 22,96

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Hardback or Cased Book. Condizione: New. One Up: Creativity, Competition, and the Global Business of Video Games. Book.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 19,72

    EUR 3,51 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 25,35

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Columbia University Press, US, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 25,72

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Hardback. Condizione: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.…

  • Lingua: Inglese

    Editore: Columbia University Press, US, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,98

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Hardback. Condizione: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.…

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: medimops, Berlin, Germaniamedimops

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 22,33

    EUR 10,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Condizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Lingua: Inglese

    Editore: Columbia University Press, New York, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 33,36

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. Hardcover. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokemon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Columbia University Press, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 28,66

    EUR 9,50 spedizione 
    Spedito da Irlanda a U.S.A.

    Quantità: 1 disponibili

    Condizione: New. 2020. Hardcover. . . . . .

  • Lingua: Inglese

    Editore: Columbia University Press, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 35,22

    EUR 9,23 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: New. 2020. Hardcover. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Columbia Business School Pub, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 33,68

    EUR 14,53 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Hardcover. Condizione: Brand New. 320 pages. 9.00x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Columbia Business School Publishing, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 35,72

    EUR 13,13 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 3 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Columbia University Press, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,46

    EUR 19,47 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Hardback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Columbia University Press, New York, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 36,64

    EUR 32,52 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. Hardcover. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokemon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Columbia University Press Okt 2020, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 36,78

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Buch. Condizione: Neu. Neuware - What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.…

  • Lingua: Inglese

    Editore: Columbia University Press, US, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,44

    EUR 43,94 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Hardback. Condizione: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.…

  • Lingua: Inglese

    Editore: COLUMBIA BUSINESS SCHOOL PUB, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 28,52

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreun.

  • Lingua: Inglese

    Editore: Columbia University Press, US, 2020

    0231197527 / 9780231197526

    • Rilegato

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,47

    EUR 75,57 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Hardback. Condizione: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.…

  • Lingua: Inglese

    Editore: Columbia Business School Pub, 2020

    0231197527 / 9780231197526

    • Rilegato
    • Print on Demand

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 33,00

    EUR 14,53 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Hardcover. Condizione: Brand New. 320 pages. 9.00x6.25x0.75 inches. In Stock. This item is printed on demand.