Isbn: 9780240811796 - end-to-end game development: creating independent serious games and simulations from start to finish (14 risultati)

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  • Lingua: Inglese

    Editore: Routledge, 2009

    0240811798 / 9780240811796

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Routledge, 2009

    0240811798 / 9780240811796

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: New.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, Oxford, 2009

    0240811798 / 9780240811796

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condizione: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

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    • Prima edizione

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . .…

  • Lingua: Inglese

    Editore: Routledge, 2009

    0240811798 / 9780240811796

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 57,79

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Routledge, 2009

    0240811798 / 9780240811796

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: New.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    EUR 78,09

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    Condizione: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.…

  • Lingua: Inglese

    Editore: Focal Pr, 2009

    0240811798 / 9780240811796

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 72,99

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    Paperback. Condizione: Brand New. 1st edition. 381 pages. 9.20x7.40x0.80 inches. In Stock.

  • Lingua: Inglese

    Editore: Elsevier, 2009

    0240811798 / 9780240811796

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Quantità: 4 disponibili

    Condizione: New. pp. ix + 371 Index.

  • Lingua: Inglese

    Editore: CRC Press, 2009

    0240811798 / 9780240811796

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft s space adventure game FREELANCER. He has also taught sc.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, Oxford, 2009

    0240811798 / 9780240811796

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condizione: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Elsevier, 2009

    0240811798 / 9780240811796

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. ix + 371 Illus. This item is printed on demand.

  • Lingua: Inglese

    Editore: Elsevier, 2009

    0240811798 / 9780240811796

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. ix + 371.