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Lingua: Inglese
Editore: Morgan Kaufmann 2013-06-05, 2013
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Aggiungi al carrelloCondizione: New. pp. 296.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 296 pages. 9.25x7.50x0.50 inches. In Stock.
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Condizione: New. pp. 296 1st Edition.
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Aggiungi al carrelloCondizione: New. pp. 296.
Lingua: Inglese
Editore: Elsevier Science & Technology, 2013
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Understanding Augmented Reality | Concepts and Applications | Alan B Craig | Taschenbuch | Englisch | 2013 | Elsevier Science | EAN 9780240824086 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 48,95
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. 296 pp. Englisch.
Lingua: Inglese
Editore: Elsevier Science & Technology|Morgan Kaufmann, 2013
ISBN 10: 0240824083 ISBN 13: 9780240824086
Da: moluna, Greven, Germania
EUR 53,41
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Augmented Reality (AR) is when a physical, real-world environment s elements are augmented by computer-generated sound or graphics. This book provides the necessary background: what AR really is, the lay of the land in terms of hardware, software, and usabi.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 57,95
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology.