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paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.
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Lingua: Inglese
Editore: Indiana University Press, US, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
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Aggiungi al carrelloPaperback. Condizione: New. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 37,17
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Lingua: Inglese
Editore: Indiana University Press, Bloomington, IN, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: MH - Indiana University Press, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Indiana University Press 11/30/2021, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Rethinking Virtual Places. Book.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 34,64
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Kennys Bookstore, Olney, MD, U.S.A.
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Da: Revaluation Books, Exeter, Regno Unito
EUR 57,03
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Aggiungi al carrelloPaperback. Condizione: Brand New. 336 pages. 9.00x6.00x0.60 inches. In Stock.
Lingua: Inglese
Editore: Indiana University Press, Bloomington, IN, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 66,24
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Indiana University Press, US, 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: Rarewaves.com UK, London, Regno Unito
EUR 34,63
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Da: Revaluation Books, Exeter, Regno Unito
EUR 34,64
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Aggiungi al carrelloPaperback. Condizione: Brand New. 336 pages. 9.00x6.00x0.60 inches. In Stock. This item is printed on demand.
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EUR 45,14
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 64,05
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Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: moluna, Greven, Germania
EUR 48,74
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the not.
Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 58,26
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
ISBN 10: 025305835X ISBN 13: 9780253058355
Da: preigu, Osnabrück, Germania
EUR 50,60
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Rethinking Virtual Places | Erik M Champion | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | Indiana University Press (IPS) | EAN 9780253058355 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu Print on Demand.