9780253058355 - rethinking virtual places di champion, erik malcolm (24 risultati)

Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, US, 2021
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Paperback. Condizione: New. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central… role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: MH - Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press 11/30/2021, 2021
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Paperback or Softback. Condizione: New. Rethinking Virtual Places. Book.

Lingua: Inglese
Editore: Indiana University Press, Bloomington, IN, 2021
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Paperback. Condizione: new. Paperback. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a mo…re central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana Univ Pr, 2021
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Paperback. Condizione: Brand New. 336 pages. 9.00x6.00x0.60 inches. In Stock.

Lingua: Inglese
Editore: Indiana University Press, Bloomington, IN, 2021
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Paperback. Condizione: new. Paperback. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a mo…re central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Indiana University Press, US, 2021
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Paperback. Condizione: New. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central… role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Lingua: Inglese
Editore: Indiana Univ Pr, 2021
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Paperback. Condizione: Brand New. 336 pages. 9.00x6.00x0.60 inches. In Stock. This item is printed on demand.

Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press, 2021
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Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding ho…w people evaluate and engage with the not.

Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
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Taschenbuch. Condizione: Neu. Rethinking Virtual Places | Erik M Champion | Taschenbuch | Englisch | 2021 | Indiana University Press (IPS) | EAN 9780253058355 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu Print on Demand.

Lingua: Inglese
Editore: Indiana University Press (IPS), 2021
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational science…s and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.