Da: Scissortail, Oklahoma City, OK, U.S.A.
Condizione: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition.Please note:-May include library or rental stickers, stamps, or markings.-Supplemental materials e.g., CDs, access codes, inserts are not guaranteed.-Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. -Sourced from donation centers; authenticity not verified with publisher. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading!
hardcover. Condizione: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Condizione: New.
EUR 29,12
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. An argument that production tools shape the aesthetics and political economy of games as an expressive medium.An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices. "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 27,45
Quantità: 2 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 27,32
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 30,76
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 158 pages. 8.25x5.25x0.10 inches. In Stock.
Da: Chiron Media, Wallingford, Regno Unito
EUR 25,23
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 32,64
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. 2021. Hardcover. . . . . .
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 30,56
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 27,44
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. 2021. Hardcover. . . . . . Books ship from the US and Ireland.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 31,89
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 3 working days.
Editore: Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
Da: INDOO, Avenel, NJ, U.S.A.
EUR 26,90
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread copy in mint condition.
Editore: Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
Da: INDOO, Avenel, NJ, U.S.A.
EUR 26,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New.
EUR 23,52
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 30,69
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.
Da: moluna, Greven, Germania
EUR 32,44
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.&ldquoWith Making Games, Stefan Werning shows us the .
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 54,48
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. An argument that production tools shape the aesthetics and political economy of games as an expressive medium.An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices. "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 30,95
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own 'procedural rhetoric' and should not always be conceived simply in terms of optimization and best practices.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 80,61
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 27,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.
Da: preigu, Osnabrück, Germania
EUR 37,15
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Making Games | The Politics and Poetics of Game Creation Tools | Stefan Werning | Buch | Einband - fest (Hardcover) | Englisch | 2021 | MIT Press Ltd | EAN 9780262044837 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.