Isbn: 9780262534307 - programming for the puzzled: learn to program while solving puzzles (21 risultati)

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Da: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks
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paperback. Condizione: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.

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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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EUR 10,00
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Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

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Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

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Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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Da: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks
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paperback. Condizione: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.

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Da: Half Price Books Inc., Dallas, TX, U.S.A.Half Price Books Inc.
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EUR 11,48
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paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

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Da: INDOO, Avenel, NJ, U.S.A.INDOO
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Da: INDOO, Avenel, NJ, U.S.A.INDOO
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Condizione: New.

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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EUR 27,71
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Paperback. Condizione: new. Paperback. Learning programming with one of "the coolest applications around": algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: New.

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Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
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EUR 30,08
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Paperback. Condizione: New.

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 32,79
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Condizione: As New. Unread book in perfect condition.

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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condizione: New.

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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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EUR 29,06
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Condizione: New.

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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 29,29
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Condizione: New.

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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condizione: New. 2017. Paperback. . . . . .

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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 44,29
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Paperback. Condizione: Brand New. 216 pages. 9.25x7.00x0.50 inches. In Stock.

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Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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EUR 49,15
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Condizione: New. 2017. Paperback. . . . . . Books ship from the US and Ireland.

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Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
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EUR 31,31
EUR 44,63 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New.

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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 56,79
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Paperback. Condizione: new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 31,13
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Paperback. Condizione: New.