Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Lingua: Inglese
Editore: The MIT Press, Cambridge, MA, 2008
ISBN 10: 026253777X ISBN 13: 9780262537773
Da: Montana Book Company, Fond du Lac, WI, U.S.A.
Paperback. Condizione: Very Good. 200 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownership markings. Remainder mark.
Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Condizione: Good. This book has been examined carefully and the cover shows some wear. There may be light highlighting or writing with small bends or creases. paperbackUsed - Good2008.
Da: Textbooks_Source, Columbia, MO, U.S.A.
Prima edizione
paperback. Condizione: Good. 1st Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 32,71
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Condizione: New. pp. 216.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 34,48
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EUR 39,64
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Aggiungi al carrelloPaperback. Condizione: New.
Paperback. Condizione: new. Paperback. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this- a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes- how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 37,71
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 216.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 38,83
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 50,19
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2019. Paperback. . . . . .
Da: Revaluation Books, Exeter, Regno Unito
EUR 57,47
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Aggiungi al carrelloPaperback. Condizione: Brand New. 216 pages. 9.00x8.00x0.43 inches. In Stock.
Condizione: New. 2019. Paperback. . . . . . Books ship from the US and Ireland.
Editore: Penguin Random House
ISBN 10: 026253777X ISBN 13: 9780262537773
Da: INDOO, Avenel, NJ, U.S.A.
EUR 36,86
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Aggiungi al carrelloCondizione: As New. Unread copy in mint condition.
Editore: Penguin Random House
ISBN 10: 026253777X ISBN 13: 9780262537773
Da: INDOO, Avenel, NJ, U.S.A.
EUR 36,95
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EUR 41,37
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Aggiungi al carrelloPaperback. Condizione: New.
EUR 68,42
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this- a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes- how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music. An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 88,81
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 91,80
Quantità: 3 disponibili
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EUR 38,81
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Aggiungi al carrelloPaperback. Condizione: New.