Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: Zoom Books East, Glendale Heights, IL, U.S.A.
Condizione: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Lingua: Inglese
Editore: The MIT Press (edition Standard Edition), 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. Standard Edition. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Lingua: Inglese
Editore: The MIT Press (edition Standard Edition), 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. Standard Edition. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars- The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives,developing a critical approach that examines the relationship between platforms and creative expression.Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games. A study of the relationship between platform and creative expression in the Atari VCS. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 19,92
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.
Da: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condizione: Very Good.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Massive Bookshop, Greenfield, MA, U.S.A.
Paperback. Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 192.
EUR 30,11
Quantità: 1 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Majestic Books, Hounslow, Regno Unito
EUR 28,94
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 192.
Da: Chiron Media, Wallingford, Regno Unito
EUR 18,57
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 25,44
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2020. Paperback. . . . . .
Da: Revaluation Books, Exeter, Regno Unito
EUR 22,61
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 192 pages. 9.00x6.00x0.50 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 20,25
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 27,92
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 192.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 23,64
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Penguin Random House
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: INDOO, Avenel, NJ, U.S.A.
EUR 28,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread copy in mint condition.
Editore: Penguin Random House
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: INDOO, Avenel, NJ, U.S.A.
EUR 28,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New.
EUR 21,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.
Lingua: Inglese
Editore: MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 37,67
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars- The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives,developing a critical approach that examines the relationship between platforms and creative expression.Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games. A study of the relationship between platform and creative expression in the Atari VCS. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 20,24
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.