Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Lingua: Inglese
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ISBN 10: 0321883578 ISBN 13: 9780321883575
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Lingua: Inglese
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Lingua: Inglese
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Lingua: Inglese
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Aggiungi al carrelloCondizione: New. Num Pages: 552 pages. BIC Classification: UYV. Category: (P) Professional & Vocational. Dimension: 229 x 178 x 0. . . 2016. 1st Edition. Paperback. . . . .
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Condizione: New. Num Pages: 552 pages. BIC Classification: UYV. Category: (P) Professional & Vocational. Dimension: 229 x 178 x 0. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 528 pages. 8.75x6.75x0.75 inches. In Stock.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: Speedyhen, Hertfordshire, Regno Unito
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hoellerer, he addresses al.
Lingua: Inglese
Editore: Pearson Education (US), New Jersey, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: AussieBookSeller, Truganina, VIC, Australia
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Addison-Wesley, Pearson International, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 56,28
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Today s Comprehensive and Authoritative Guide to Augmented RealityBy overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.Coverage includesDisplays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Augmented Reality | Principles and Practice | Dieter Schmalstieg (u. a.) | Taschenbuch | Gebunden | Englisch | 2016 | Pearson Education | EAN 9780321883575 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Editore: Addison-Wesley Professional
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: FirstClassBooks, Little Rock, AR, U.S.A.
Condizione: Good. Used books cannot guarantee unused access codes or working CD's!
Lingua: Inglese
Editore: Pearson Education (US), New Jersey, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: Revaluation Books, Exeter, Regno Unito
EUR 57,69
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Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 528 pages. 8.75x6.75x0.75 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Pearson Education (US), New Jersey, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Da: CitiRetail, Stevenage, Regno Unito
EUR 73,22
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.