9780321883575 - augmented reality: principles and practice di schmalstieg, dieter; hollerer, tobias (31 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley
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Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
- Prima edizione
Da: Textbooks_Source, Columbia, MO, U.S.A.Textbooks_Source
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EUR 16,60
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Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 43,70
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Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: GoldBooks, Denver, CO, U.S.A.GoldBooks
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EUR 41,17
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Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 52,00
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 38,27
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Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

Lingua: Inglese
Editore: Pearson Education 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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EUR 52,03
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Pearson Education (US) 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
- Prima edizione
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 56,49
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Condizione: New. Num Pages: 552 pages. BIC Classification: UYV. Category: (P) Professional & Vocational. Dimension: 229 x 178 x 0. . . 2016. 1st Edition. Paperback. . . . .

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 56,61
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Condizione: New. In.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Ubiquity Trade, Miami, FL, U.S.A.Ubiquity Trade
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Condizione: New. Brand new! Please provide a physical shipping address.

Lingua: Inglese
Editore: Pearson Education (US), US 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Rarewaves USA, OSWEGO, IL, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,66
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, includin…g computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction-from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 58,08
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Pearson Education (US) 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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EUR 71,38
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Condizione: New. Num Pages: 552 pages. BIC Classification: UYV. Category: (P) Professional & Vocational. Dimension: 229 x 178 x 0. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: Pearson Education (US), US 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 81,43
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, includin…g computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction-from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Revaluation Books, Exeter, , Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 79,06
EUR 14,48 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 1st edition. 528 pages. 8.75x6.75x0.75 inches. In Stock.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Speedyhen, Hertfordshire, Regno UnitoSpeedyhen
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 48,00
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Condizione: NEW.

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Da: moluna, Greven, , Germaniamoluna
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EUR 55,87
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Condizione: New. This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hoellerer, he addresses al.

Lingua: Inglese
Editore: Pearson Education (US), US 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 75,89
EUR 43,21 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, includin…g computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction-from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Lingua: Inglese
Editore: Pearson Education Jun 2016 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 56,99
EUR 63,26 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware - Today s Comprehensive and Authoritative Guide to Augmented RealityBy overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple discipline…s, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.Coverage includesDisplays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Lingua: Inglese
Editore: Pearson Education 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,70
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Augmented Reality | Principles and Practice | Dieter Schmalstieg (u. a.) | Taschenbuch | Gebunden | Englisch | 2016 | Pearson Education | EAN 9780321883575 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

Lingua: Inglese
Editore: Pearson Education (US), US 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 76,21
EUR 75,31 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New. Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, includin…g computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction-from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Lingua: Inglese
Editore: Pearson Education (US), New Jersey 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 63,81
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer… interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Addison-Wesley Professional 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
- Print on Demand
Da: Revaluation Books, Exeter, , Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,49
EUR 14,48 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 1st edition. 528 pages. 8.75x6.75x0.75 inches. In Stock. This item is printed on demand.

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- Print on Demand
Da: Majestic Books, Hounslow, , Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 81,52
EUR 7,53 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand pp. 400.

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- Print on Demand
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 88,04
EUR 3,45 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand pp. 400 Illustrated edition.

- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 79,77
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND pp. 400.

Lingua: Inglese
Editore: Pearson Education (US), New Jersey 2016
Serie: Usability, Libro 4 di 7. Libro 4 di 7 - Usability
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,37
EUR 42,87 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer… interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.