ISBN: 9780367458829 - using video games to level up collaboration for students: a fun, practical way to support social-emotional skills development (23 risultati)

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2022

    0367458829 / 9780367458829

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    Paperback. Condizione: new. Paperback. Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital gamesbased learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults.Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program.Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants. Using Video Games to Level Up Collaboration for Students provides a research informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connection. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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  • Lingua: Inglese

    Editore: Routledge, 2022

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  • Lingua: Inglese

    Editore: Routledge 2022-07-13, 2022

    0367458829 / 9780367458829

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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  • Lingua: Inglese

    Editore: Routledge, 2022

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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  • Lingua: Inglese

    Editore: Routledge, 2022

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    Da: Country House Library, Corby, Regno UnitoCountry House Library

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  • Lingua: Inglese

    Editore: Routledge, 2022

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Routledge, 2022

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2022

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. 2022. 1st Edition. paperback. . . . . .

  • Lingua: Inglese

    Editore: Routledge, 2022

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2022

    0367458829 / 9780367458829

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condizione: new. Paperback. Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital gamesbased learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults.Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program.Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants. Using Video Games to Level Up Collaboration for Students provides a research informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connection. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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  • Lingua: Inglese

    Editore: Routledge, 2022

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 192 pages. 9.18x6.12x0.47 inches. In Stock.

  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. 2022. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Routledge, 2022

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    Da: preigu, Osnabrück, Germaniapreigu

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    Taschenbuch. Condizione: Neu. Using Video Games to Level Up Collaboration for Students | A Fun, Practical Way to Support Social-emotional Skills Development | Matthew Harrison | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2022 | Routledge | EAN 9780367458829 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Routledge 2022-07, 2022

    0367458829 / 9780367458829

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    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Taylor and Francis, 2022

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Taylor and Francis, 2022

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Routledge Jul 2022, 2022

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults.Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program.Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants. 232 pp. Englisch.…

  • Lingua: Inglese

    Editore: Taylor & Francis, 2022

    0367458829 / 9780367458829

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    Da: moluna, Greven, Germaniamoluna

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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Matthew Harrison is an experienced educator and researcher with a passion for utilising technology to enhance social learning and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiar.…

  • Lingua: Inglese

    Editore: Routledge, 2022

    0367458829 / 9780367458829

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults.Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program.Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.…