Isbn: 9780367894979 - virtual reality designs (11 risultati)

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  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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  • Lingua: Inglese

    Editore: CRC Press, 2020

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2020

    0367894971 / 9780367894979

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    Hardcover. Condizione: new. Hardcover. Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.Analyses directed to understand peoples perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area. In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human behavior to the design of virtual environments. It analyses perceptions, personal and social behavior of people in computer-mediated interactions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 278,51

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  • Lingua: Inglese

    Editore: CRC Press, 2020

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  • Lingua: Inglese

    Editore: Taylor & Francis, 2020

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    Hardcover. Condizione: Brand New. 258 pages. 9.25x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: CRC Press, 2020

    0367894971 / 9780367894979

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2020

    0367894971 / 9780367894979

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    Hardcover. Condizione: new. Hardcover. Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.Analyses directed to understand peoples perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area. In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human behavior to the design of virtual environments. It analyses perceptions, personal and social behavior of people in computer-mediated interactions. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…