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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
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Aggiungi al carrelloCondizione: New. Series: Digital Games and Learning. Num Pages: 174 pages, 6 black & white illustrations, 6 black & white tables. BIC Classification: JNV. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 230 x 153 x 15. Weight in Grams: 264. . 2015. 1st Edition. paperback. . . . .
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Aggiungi al carrelloCondizione: New. Series: Digital Games and Learning. Num Pages: 174 pages, 6 black & white illustrations, 6 black & white tables. BIC Classification: JNV. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 230 x 153 x 15. Weight in Grams: 264. . 2015. 1st Edition. paperback. . . . . Books ship from the US and Ireland.
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Da: moluna, Greven, Germania
EUR 59,02
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. I.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 99,84
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioninggame mechanicsnarrative designenvironment designcharacter design.Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.