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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Aggiungi al carrelloCondizione: New. Editor(s): Moseley, Alex; Whitton, Nicola. Num Pages: 232 pages, 7 black & white tables. BIC Classification: JNT; JNV. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 229 x 152 x 14. Weight in Grams: 484. . 2013. 1st Edition. hardcover. . . . .
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Aggiungi al carrelloCondizione: New. Editor(s): Moseley, Alex; Whitton, Nicola. Num Pages: 232 pages, 7 black & white tables. BIC Classification: JNT; JNV. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 229 x 152 x 14. Weight in Grams: 484. . 2013. 1st Edition. hardcover. . . . . Books ship from the US and Ireland.
Da: Majestic Books, Hounslow, Regno Unito
EUR 220,53
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Aggiungi al carrelloCondizione: New. pp. 232 follow Using Games to Enhance Learning and Teaching 9780415897723 This item is printed on demand.
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Aggiungi al carrelloGebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, UK. Nicola Whitton is a Research Fellow at Manchester Metropolitan University, UK. A growing interest in the use of games-based a.
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Aggiungi al carrelloBuch. Condizione: Neu. New Traditional Games for Learning | A Case Book | Alex Moseley (u. a.) | Buch | Englisch | 2013 | Routledge | EAN 9780415815819 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively - involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples.An editors' introduction pulls the collection together, identifying shared themes and drawing on the editors' own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.