EUR 164,59
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Aggiungi al carrelloCondizione: New.
EUR 186,07
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Aggiungi al carrelloCondizione: New.
EUR 170,18
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Aggiungi al carrelloHardcover. Condizione: New.
EUR 188,55
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 189,23
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New. pp. 340.
EUR 218,70
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Aggiungi al carrelloCondizione: New. In.
EUR 225,56
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Aggiungi al carrelloCondizione: New. pp. 340.
EUR 228,53
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 245,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Explores how our bodies experience and adapt to digital environments. This book argues that cyberspace is anchored in the body, and it's the body-not high-tech computer graphics that allows a person to feel like they are really "moving" through virtual reality. Num Pages: 340 pages, 30 black & white halftones. BIC Classification: GT; UYV. Category: (G) General (US: Trade). Dimension: 229 x 152 x 24. Weight in Grams: 589. . 2006. 1st Edition. hardcover. . . . .
EUR 277,78
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 327 pages. 9.00x6.00x0.75 inches. In Stock.
EUR 305,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Explores how our bodies experience and adapt to digital environments. This book argues that cyberspace is anchored in the body, and it's the body-not high-tech computer graphics that allows a person to feel like they are really "moving" through virtual reality. Num Pages: 340 pages, 30 black & white halftones. BIC Classification: GT; UYV. Category: (G) General (US: Trade). Dimension: 229 x 152 x 24. Weight in Grams: 589. . 2006. 1st Edition. hardcover. . . . . Books ship from the US and Ireland.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 164,60
Quantità: 5 disponibili
Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Majestic Books, Hounslow, Regno Unito
EUR 200,46
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 340 9:B&W 6 x 9 in or 229 x 152 mm Case Laminate on Creme w/Gloss Lam This item is printed on demand.
Da: moluna, Greven, Germania
EUR 162,64
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Mark B. N. Hansen is Professor of English at the University of Chicago. He is author of New Philosophy forNew Media and Embodying Technesis: Technology BeyondWriting and co-editor of The Cambridge Companion.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 222,65
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 229,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 265,31
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Bodies in Code 'explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really 'moving' through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.