Da: Read Books, Los Angeles, CA, U.S.A.
Prima edizione
Hardcover. Condizione: New. Condizione sovraccoperta: New. 1st Edition. New & unread. 1st Printing of 1st Edition. Gift quality. Unclipped dust jacket protected by mylar cover. Quick, secure shipping w/free delivery confirmation from Los Angeles bookstore.
EUR 27,19
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Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Hardback or Cased Book. Condizione: New. Bit by Bit: How Video Games Transformed Our World. Book.
Hardcover. Condizione: New. Revised ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 30,95
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 36,47
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Aggiungi al carrelloCondizione: New. 2017. Revised ed. Hardcover. . . . . .
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 30,94
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Aggiungi al carrelloCondizione: New.
EUR 39,51
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Aggiungi al carrelloHardcover. Condizione: Brand New. 290 pages. 8.50x5.50x1.25 inches. In Stock.
EUR 45,06
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Aggiungi al carrelloCondizione: New. 2017. Revised ed. Hardcover. . . . . . Books ship from the US and Ireland.
EUR 35,06
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Aggiungi al carrelloCondizione: New. An acclaimed novelist and critic argues that video games are the most vital art form of our timeÜber den AutorrnrnAndrew Ervin is the author of Extraordinary Renditions and Burning Down George Orwell s House. He has.
Lingua: Inglese
Editore: Perseus-Basic Books Mai 2017, 2017
ISBN 10: 0465039707 ISBN 13: 9780465039708
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 41,99
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political -- and because they turn players into artists themselves.
Da: Majestic Books, Hounslow, Regno Unito
EUR 28,57
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 29,09
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Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 40,98
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Revaluation Books, Exeter, Regno Unito
EUR 38,13
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 290 pages. 8.50x5.50x1.25 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: INGRAM PUBLISHER SERVICES US, 2017
ISBN 10: 0465039707 ISBN 13: 9780465039708
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 35,20
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: CitiRetail, Stevenage, Regno Unito
EUR 35,05
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman.In BIT BY BIT, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instil in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political. An acclaimed novelist and critic argues that video games are the most vital art form of our time This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.