Isbn: 9780471783299 - gurps for dummies (28 risultati)

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  • Lingua: Inglese

    Editore: FD, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: Good. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play.

  • Lingua: Inglese

    Editore: For Dummies, 2006

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    Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: FD, 2006

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    Paperback. Condizione: Good. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play.

  • Lingua: Inglese

    Editore: For Dummies, 2006

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    Condizione: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.…

  • Lingua: Inglese

    Editore: For Dummies, 2006

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    Editore: FD, 2006

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    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: For Dummies 2/1/2006, 2006

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    Paperback or Softback. Condizione: New. Gurps for Dummies. Book.

  • Lingua: Inglese

    Editore: For Dummies, 2006

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  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: John Wiley and Sons Inc, US, 2006

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    Paperback. Condizione: New. Let the adventure begin with this straightforward guide to GURPS!This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your character's secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and more-all with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-typeProvide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitationsCreate an electronic combat grid, a battle log, a tactical map, and more-with samplesDo mapping, planning, and plottingCreate memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet.searching for hidden treasure or for secrets to eliminate disease. fighting crime or combating armies of evil robots.casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.…

  • Lingua: Inglese

    Editore: For Dummies, 2006

    0471783293 / 9780471783299

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  • Lingua: Inglese

    Editore: Wiley Publishing, 1999

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    Softcover. Condizione: As New. Wiley Publishing For Dummies GURPS for Dummies (2nd Printing) (NM) Manufacturer: Wiley Publishing Product Line: For Dummies Type: Softcover Copyright Date: 2006 Author: Adam Griffith, Bjoern-Erik Hartsfvang, Stuart Stuple Page Count: 410 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: An estimated 6 million people play GURPS (Generic Universal Role Playing System), and its creator, Steven Jackson Games, has sold more than 1.5 million GURPS Basic sets. Written in partnership with Steven Jackson Games, this insider s guide shows newcomers to GURPS, Fourth Edition how to build a dynamic character and succeed in game play. Stuart Stuple (Seattle, WA) works at Microsoft and is an avid GURPS player. Bjoern Hartsfvang (Seattle, WA) is a passionate gamer and GURPS campaigner. Adam Griffith (Seattle, WA) has been an avid GURPS player for more than 28 years.…

  • Lingua: Inglese

    Editore: John Wiley & Sons, 2006

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    Condizione: New. pp. xviii + 410 Illus.

  • Lingua: Inglese

    Editore: For Dummies, 2006

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  • Lingua: Inglese

    Editore: John Wiley and Sons Ltd, 2006

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    Condizione: New. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Num Pages: 410 pages, Illustrations, 1 map. BIC Classification: WDHW. Category: (G) General (US: Trade). Dimension: 231 x 191 x 25. Weight in Grams: 670. . 2006. 1st Edition. Paperback. . . . . …

  • Lingua: Inglese

    Editore: For Dummies, 2006

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: John Wiley and Sons Ltd, 2006

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    Condizione: New. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Num Pages: 410 pages, Illustrations, 1 map. BIC Classification: WDHW. Category: (G) General (US: Trade). Dimension: 231 x 191 x 25. Weight in Grams: 670. . 2006. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. …

  • Lingua: Inglese

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    0471783293 / 9780471783299

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    Condizione: New. pp. xviii + 410.

  • Lingua: Inglese

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    Paperback. Condizione: Brand New. 1st edition. 410 pages. 9.00x7.25x1.25 inches. In Stock.

  • Lingua: Inglese

    Editore: For Dummies, 2006

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  • Lingua: Inglese

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    Condizione: New. Adam Griffith is a 28-year gaming veteran skilled in creating characters and campaigns.Bjoern-Erik Hartsfvang has 24 years of experience crafting and running game worlds.Stuart J. Stuple has 15 years of gaming experience with a focus on technology and alien.

  • Lingua: Inglese

    Editore: John Wiley and Sons Inc, US, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: New. Let the adventure begin with this straightforward guide to GURPS!This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your character's secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and more-all with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-typeProvide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitationsCreate an electronic combat grid, a battle log, a tactical map, and more-with samplesDo mapping, planning, and plottingCreate memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet.searching for hidden treasure or for secrets to eliminate disease. fighting crime or combating armies of evil robots.casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.…

  • Lingua: Inglese

    Editore: John Wiley & Sons Inc, New York, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: new. Paperback. Let the adventure begin with this straightforward guide to GURPS!This is itthe key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices youll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your characters basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your characters secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and moreall with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. Theres even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether its dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and morewith samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. Thats important whether youre saving a princess or saving the planetsearching for hidden treasure or for secrets to eliminate disease fighting crime or combating armies of evil robotscasting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: For Dummies, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: Brand New. 1st edition. 410 pages. 9.00x7.25x1.25 inches. In Stock. This item is printed on demand.

  • Lingua: Inglese

    Editore: John Wiley & Sons Inc, 2006

    0471783293 / 9780471783299

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 697.

  • Lingua: Inglese

    Editore: John Wiley & Sons Inc, New York, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: new. Paperback. Let the adventure begin with this straightforward guide to GURPS!This is itthe key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices youll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your characters basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your characters secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and moreall with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. Theres even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether its dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and morewith samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. Thats important whether youre saving a princess or saving the planetsearching for hidden treasure or for secrets to eliminate disease fighting crime or combating armies of evil robotscasting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: John Wiley & Sons Inc, New York, 2006

    0471783293 / 9780471783299

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    Paperback. Condizione: new. Paperback. Let the adventure begin with this straightforward guide to GURPS!This is itthe key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices youll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your characters basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your characters secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and moreall with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. Theres even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether its dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and morewith samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. Thats important whether youre saving a princess or saving the planetsearching for hidden treasure or for secrets to eliminate disease fighting crime or combating armies of evil robotscasting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination. This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…