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Paperback. Condizione: new. Paperback. Do you want to turn your talent for writing into a narrative design career in the games industry?Please note: book cover updated as of 16.06.2020 It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about! I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you!" Play is what we do, but story is why we do it. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: Majestic Books, Hounslow, Regno Unito
EUR 16,66
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Do you want to turn your talent for writing into a narrative design career in the games industry?Please note: book cover updated as of 16.06.2020 It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about! I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you!" Play is what we do, but story is why we do it. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 23,00
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Do you want to turn your talent for writing into a narrative design career in the games industry?Please note: book cover updated as of 16.06.2020 It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about! I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you!" Play is what we do, but story is why we do it. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: moluna, Greven, Germania
EUR 19,37
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnDo you want to turn your talent for writing into a narrative design career in the games industry?nnnPlease note: book cover updated as of 16.06.2020nnIt s never been a better time to be a writer for video games. You re tapping int.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 22,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Do you want to turn your talent for writing into a narrative design career in the games industry Please note: book cover updated as of 16.06.2020 It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing That's what this book is about! I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, 'the games industry needs you!' Play is what we do, but story is why we do it.
Da: preigu, Osnabrück, Germania
EUR 18,35
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Narrative Design for Writers | Edwin McRae | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | Fiction Engine | EAN 9780473518820 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.