Condizione: New.
Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Condizione: As New. Unread book in perfect condition.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: New.
EUR 34,71
Quantità: 15 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 46,14
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Thames & Hudson Ltd, London, 2022
ISBN 10: 0500024235 ISBN 13: 9780500024232
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 38,61
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: NEW.
EUR 36,98
Quantità: 5 disponibili
Aggiungi al carrelloCondizione: new.
EUR 43,21
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 47,31
Quantità: 6 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Thames & Hudson Ltd, United Kingdom, London, 2022
ISBN 10: 0500024235 ISBN 13: 9780500024232
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 60,85
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassins Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandras work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 50,00
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. 288 pp. Englisch.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 57,40
Quantità: 6 disponibili
Aggiungi al carrelloCondizione: New. 2022. 1st Edition. Hardcover. . . . . .
Condizione: New. 2022. 1st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
EUR 51,03
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 288 pages. 13.75x9.75x1.25 inches. In Stock.
EUR 50,00
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. 288 pp. Englisch.
EUR 57,42
Quantità: 5 disponibili
Aggiungi al carrellohardcover. Condizione: New. Special order direct from the distributor.
EUR 50,00
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.
EUR 32,73
Quantità: 6 disponibili
Aggiungi al carrelloCondizione: NEW.
Lingua: Inglese
Editore: Thames & Hudson Ltd, London, 2022
ISBN 10: 0500024235 ISBN 13: 9780500024232
Da: CitiRetail, Stevenage, Regno Unito
EUR 38,62
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 71,46
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
Lingua: Inglese
Editore: Thames & Hudson|Thames and Hudson Ltd, 2022
ISBN 10: 0500024235 ISBN 13: 9780500024232
Da: moluna, Greven, Germania
EUR 39,12
Quantità: 3 disponibili
Aggiungi al carrelloGebunden. Condizione: New. As featured on BBC RADIO 4 s Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. .
Lingua: Inglese
Editore: Thames & Hudson Ltd, London, 2022
ISBN 10: 0500024235 ISBN 13: 9780500024232
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 63,07
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 83,69
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 288 pages. 13.75x9.75x1.25 inches. In Stock.
EUR 39,90
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Videogame Atlas | Mapping Interactive Worlds | Luke Caspar Pearson (u. a.) | Buch | Gebunden | Englisch | 2022 | Thames & Hudson | EAN 9780500024232 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
EUR 50,00
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 288 pp. Englisch.